update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
index d9ee7b8243a8f95e190add9c2075dc802ec160d9..43c56079cd436123f39f638e8f4706aa7e6581f4 100644 (file)
 #include "player_remote.h"
+#include "skeleton.h"
+#include "player_render.h"
+#include "player_api.h"
+#include "network_common.h"
+#include "addon.h"
+#include "font.h"
+#include "gui.h"
+#include "ent_miniworld.h"
+#include "ent_region.h"
+#include "shaders/model_entity.h"
+#include "vg/vg_steam_friends.h"
 
-static void player_remote_unwatch( struct network_player *player ){
+struct global_netplayers netplayers;
+
+static i32 k_show_own_name = 0;
+
+static void player_remote_clear( struct network_player *player )
+{
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
    addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
-}
 
-static void player_remote_clear( struct network_player *player ){
-   player_remote_unwatch( player );
    memset( player, 0, sizeof(*player) );
    strcpy( player->username, "unknown" );
    player->subsystem = k_player_subsystem_invalid;
 }
 
-static void player_remote_packet( SteamNetworkingMessage_t *msg ){
+/* 
+ * re-attatches addon_reg pointers on the remote client if we have the same
+ * world loaded.
+ */
+static void relink_remote_player_worlds( u32 client_id ){
+   struct network_player *player = &netplayers.list[client_id];
+
+   addon_alias q[2];
+   addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] );
+   addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] );
+
+   /*
+    * currently in 10.23, the hub world will always be the same.
+    * this might but probably wont change in the future
+    */
+   for( u32 i=0; i<k_world_max; i++ ){
+      addon_reg *reg = world_static.instance_addons[ i ];
+
+      player->world_match[i] = 0;
+
+      if( reg ){
+         if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) )
+            player->world_match[i] = 1;
+      }
+   }
+}
+
+/* 
+ * re-attatches addon_reg pointers on the remote client if we have the mod 
+ * installed locally.
+ *
+ * Run if local worlds change
+ */
+void relink_all_remote_player_worlds(void)
+{
+   for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( player->active )
+         relink_remote_player_worlds(i);
+   }
+}
+
+void player_remote_update_friendflags( struct network_player *remote )
+{
+   ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
+   remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
+                        remote->steamid, k_EFriendFlagImmediate );
+   remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
+                        remote->steamid, k_EFriendFlagBlocked );
+}
+
+void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
+{
    netmsg_blank *tmp = msg->m_pData;
 
    if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
       netmsg_playerjoin *playerjoin = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
 
       if( playerjoin->index < vg_list_size(netplayers.list) ){
          struct network_player *player = &netplayers.list[ playerjoin->index ];
          player_remote_clear( player );
          player->active = 1;
+         player->steamid = playerjoin->steamid;
+         player_remote_update_friendflags( player );
 
          /* TODO: interpret the uids */
          player->board_view_slot = 0;
          player->playermodel_view_slot = 0;
+
+         struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
+         buf->t = -99999999.9;
+         for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+            buf->frames[i].active = 0;
+         }
+
+         vg_info( "#%u joined friend: %d, blocked: %d\n", 
+                  playerjoin->index, player->isfriend, player->isblocked );
       }
       else {
          vg_error( "inetmsg_playerjoin: player index out of range\n" );
@@ -33,32 +110,356 @@ static void player_remote_packet( SteamNetworkingMessage_t *msg ){
    }
    else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
       netmsg_playerleave *playerleave = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*playerleave) )) return;
       
       if( playerleave->index < vg_list_size(netplayers.list) ){
          struct network_player *player = &netplayers.list[ playerleave->index ];
-         player_remote_unwatch( player );
+         player_remote_clear( player );
          player->active = 0;
+         vg_info( "player leave (%d)\n", playerleave->index );
+      }
+      else {
+         vg_error( "inetmsg_playerleave: player index out of range\n" );
+      }
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
+      netmsg_playerusername *update = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*update) )) return;
+
+      if( update->index < vg_list_size(netplayers.list) ){
+         struct network_player *player = &netplayers.list[ update->index ];
+
+         network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
+                            player->username, sizeof(player->username) );
+
+         vg_info( "#%u changed username to: %s\n", 
+                  update->index, player->username );
       }
       else {
          vg_error( "inetmsg_playerleave: player index out of range\n" );
       }
    }
+   else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
+      u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
+      
+      if( datasize > sizeof(union interp_animdata) ){
+         vg_error( "Player frame data exceeds animdata size\n" );
+         return;
+      }
+      
+      netmsg_playerframe *frame = msg->m_pData;
+
+      if( frame->client >= vg_list_size(netplayers.list) ){
+         vg_error( "inetmsg_playerframe: player index out of range\n" );
+         return;
+      }
+
+      if( frame->subsystem >= k_player_subsystem_max ){
+         vg_error( "inetmsg_playerframe: subsystem out of range\n" );
+         return;
+      }
+
+      struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
+      struct interp_frame *dest = NULL;
+
+      f64 min_time = INFINITY;
+      for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
+         struct interp_frame *ifr = &ib->frames[i];
+
+         if( !ifr->active ){
+            dest = ifr;
+            break;
+         }
+
+         if( ifr->timestamp < min_time ){
+            min_time = ifr->timestamp;
+            dest = ifr;
+         }
+      }
+
+      dest->active = 1;
+      dest->subsystem = frame->subsystem;
+      dest->flags = frame->flags;
+
+      bitpack_ctx ctx = {
+         .mode = k_bitpack_decompress,
+         .buffer = frame->animdata,
+         .buffer_len = datasize,
+         .bytes = 0,
+      };
+      
+      /* animation 
+       * -------------------------------------------------------------*/
+
+      dest->timestamp = frame->timestamp;
+      dest->boundary_hash = frame->boundary_hash;
+
+      struct network_player *player = &netplayers.list[ frame->client ];
+      struct player_subsystem_interface *sys = 
+         player_subsystems[ frame->subsystem ];
+
+      memset( &dest->data, 0, sys->animator_size );
+      if( sys->network_animator_exchange )
+         sys->network_animator_exchange( &ctx, &dest->data );
+      else 
+         bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+
+      /* sfx
+       * -------------------------------------------------------------*/
+      
+      for( u32 i=0; i<frame->sound_effects; i ++ ){
+         struct net_sfx sfx;
+         net_sfx_exchange( &ctx, &sfx );
+
+         f64 t = (frame->timestamp - NETWORK_FRAMERATE) + 
+                 (sfx.subframe*NETWORK_FRAMERATE);
+
+         f32 remaining = t - ib->t;
+
+         if( remaining <= 0.0f )
+            net_sfx_play( &sfx );
+         else{
+            struct net_sfx *dst = NULL;
+
+            for( u32 j=0; j<NETWORK_SFX_QUEUE_LENGTH; j ++ ){
+               struct net_sfx *sj = &netplayers.sfx_queue[j];
+               if( sj->system == k_player_subsystem_invalid ){
+                  dst = sj;
+                  break;
+               }
+
+               if( sj->priority < sfx.priority )
+                  dst = sj;
+            }
+
+            *dst = sfx;
+            dst->subframe = remaining;
+         }
+      }
+
+      /* glider
+       * -------------------------------------------------------------*/
+
+      memset( &dest->data_glider, 0, sizeof(struct remote_glider_animator) );
+      if( dest->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+                         NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+         player_glide_remote_animator_exchange( &ctx, &dest->data_glider );
+      }
+
+      player->subsystem = frame->subsystem;
+      player->down_bytes += msg->m_cbSize;
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
+      netmsg_playeritem *item = msg->m_pData;
+      if( !packet_minsize( msg, sizeof(*item)+1 )) return;
+
+      if( item->client >= vg_list_size(netplayers.list) ){
+         vg_error( "inetmsg_playerframe: player index out of range\n" );
+         return;
+      }
+
+      if( item->type_index >= k_netmsg_playeritem_max ){
+         vg_warn( "Client #%d invalid equip type %u\n", 
+                  (i32)item->client, (u32)item->type_index );
+         return;
+      }
+
+      vg_info( "Client #%d equiped: [%s] %s\n", 
+               item->client,
+               (const char *[]){[k_netmsg_playeritem_board]="board",
+                                [k_netmsg_playeritem_player]="player",
+                                [k_netmsg_playeritem_world0]="world0",
+                                [k_netmsg_playeritem_world1]="world1"
+               }[item->type_index], item->uid );
+
+      struct network_player *player = &netplayers.list[ item->client ];
+      char *uid = player->items[ item->type_index ];
+
+      network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
+                         uid, ADDON_UID_MAX );
+
+      if( item->type_index == k_netmsg_playeritem_board ){
+         addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
+         player->board_view_slot = 
+            addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
+      }
+      else if( item->type_index == k_netmsg_playeritem_player ){
+         addon_cache_unwatch( k_addon_type_player, 
+                              player->playermodel_view_slot );
+         player->playermodel_view_slot =
+            addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
+      }
+      else if( (item->type_index == k_netmsg_playeritem_world0) ||
+               (item->type_index == k_netmsg_playeritem_world1) ){
+         relink_remote_player_worlds( item->client );
+      }
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_chat ){
+      netmsg_chat *chat = msg->m_pData;
+      
+      struct network_player *player = &netplayers.list[ chat->client ];
+      network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
+                         player->chat, NETWORK_MAX_CHAT );
+      player->chat_time = vg.time_real;
+      vg_info( "[%d]: %s\n", chat->client, player->chat );
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_region ){
+      netmsg_region *region = msg->m_pData;
+      struct network_player *player = &netplayers.list[ region->client ];
+
+      u32 l = network_msgstring( 
+               region->loc, msg->m_cbSize, sizeof(netmsg_region),
+               player->region, NETWORK_REGION_MAX );
+      player->region_flags = region->flags;
+
+      if( l )
+         player->region_flags |= k_ent_region_flag_hasname;
+
+      player->effect_data.spark.colour = region_spark_colour(region->flags);
+   }
 }
 
-static void remote_player_network_imgui(void){
+/*
+ * Write localplayer pose to network
+ */
+void remote_player_send_playerframe(void)
+{
+   u8 sysid = localplayer.subsystem;
+   if( sysid >= k_player_subsystem_max ) return;
+
+   struct player_subsystem_interface *sys = player_subsystems[sysid];
+
+   if( sys->animator_size ){
+      u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer),
+          base_size = sizeof(struct netmsg_playerframe),
+          max_packet = base_size + max_buf_size;
+
+      netmsg_playerframe *frame = alloca( max_packet );
+      frame->inetmsg_id = k_inetmsg_playerframe;
+      frame->client = 0xff;
+      frame->subsystem = localplayer.subsystem;
+      frame->flags = world_static.active_instance;
+
+      bitpack_ctx ctx = {
+         .mode = k_bitpack_compress,
+         .buffer = frame->animdata,
+         .buffer_len = max_buf_size,
+         .bytes = 0
+      };
+
+      /* animation 
+       * -----------------------------------------------*/
+
+      frame->timestamp = vg.time_real;
+      frame->boundary_hash = localplayer.boundary_hash;
+      if( sys->network_animator_exchange )
+         sys->network_animator_exchange( &ctx, sys->animator_data );
+      else
+         bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+
+      /* sfx
+       * ---------------------------------------------*/
+
+      frame->sound_effects = localplayer.sfx_buffer_count;
+      for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
+         net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
+
+      /* glider
+       * -------------------------------------------------------------*/
+
+      if( localplayer.have_glider || 
+            (localplayer.subsystem == k_player_subsystem_glide) ) {
+         frame->flags |= NETMSG_PLAYERFRAME_HAVE_GLIDER;
+      }
+
+      if( localplayer.glider_orphan )
+         frame->flags |= NETMSG_PLAYERFRAME_GLIDER_ORPHAN;
+
+      if( frame->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+                          NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+         player_glide_remote_animator_exchange( &ctx,    
+                                                &player_glide.remote_animator );
+      }
+
+      /* ------- */
+
+      u32 wire_size = base_size + ctx.bytes;
+      netplayers.up_bytes += wire_size;
+
+      SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+            hSteamNetworkingSockets, network_client.remote, 
+            frame, wire_size,
+            k_nSteamNetworkingSend_Unreliable, NULL );
+   }
+}
+
+/*
+ * Updates network traffic stats
+ */
+void remote_player_debug_update(void)
+{
+   if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
+      netplayers.last_data_measurement = vg.time_real;
+      u32 total_down = 0;
+
+      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+         struct network_player *player = &netplayers.list[i];
+         if( player->active ){
+            total_down += player->down_bytes;
+            player->down_kbs = ((f32)player->down_bytes)/1024.0f;
+            player->down_bytes = 0;
+         }
+      }
+
+      netplayers.down_kbs = ((f32)total_down)/1024.0f;
+      netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
+      netplayers.up_bytes = 0;
+   }
+}
+
+/*
+ * Debugging information
+ */
+void remote_player_network_imgui( m4x4f pv )
+{
+   if( network_client.user_intent == k_server_intent_online ){
+      if( !(steam_ready &&
+         (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
+      {
+         char buf[128];
+         vg_str str;
+         vg_strnull( &str, buf, sizeof(buf) );
+         u32 fg = 0;
+         network_status_string( &str, &fg );
+         ui_text( (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1, 
+                  k_ui_align_middle_center, fg );
+      }
+   }
+
    if( !network_client.network_info ) 
       return;
 
    ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
    ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
 
+   ui_font_face( &vgf_default_title );
+   ui_info( panel, "Network" );
+   ui_font_face( &vgf_default_large );
+   ui_info( panel, "Status" );
+   ui_font_face( &vgf_default_small );
+
    char buf[512];
    const char *netstatus = "PROGRAMMING ERROR";
 
    struct { enum ESteamNetworkingConnectionState state; const char *str; }
    states[] = {
           { k_ESteamNetworkingConnectionState_None, "None" },
-          { k_ESteamNetworkingConnectionState_Connecting, "Connecting" },
+          { k_ESteamNetworkingConnectionState_Connecting, 
+         (const char *[]){"Connecting -",
+                          "Connecting /",
+                          "Connecting |",
+                          "Connecting \\",
+                          }[(u32)(vg.time_real/0.25) & 0x3 ] },
           { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
           { k_ESteamNetworkingConnectionState_Connected, "Connected" },
           { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
@@ -78,17 +479,656 @@ static void remote_player_network_imgui(void){
    ui_info( panel, buf );
    ui_info( panel, "---------------------" );
 
-   for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+   if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
+      ui_info( panel, "#-1: localplayer" );
+      
+      snprintf( buf, 512, "U%.3f/D%.3fkbs", 
+                netplayers.up_kbs, netplayers.down_kbs );
+      ui_info( panel, buf );
+
+      for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+         struct network_player *player = &netplayers.list[i];
+         if( player->active ){
+            const char *sysname = "invalid";
+
+            if( player->subsystem < k_player_subsystem_max ){
+               sysname = player_subsystems[ player->subsystem ]->name;
+            }
+            snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", 
+                      i, player->username, sysname, player->down_kbs );
+            ui_info( panel, buf );
+         }
+      }
+   }
+   else {
+      ui_info( panel, "offline" );
+   }
+}
+
+static void remote_player_effect( struct network_player *player, 
+                                  player_pose *final_pose ){
+   /* effects */
+}
+
+/*
+ * write the remote players final_mtx 
+ */
+static void pose_remote_player( u32 index, 
+                                struct interp_frame *f0,
+                                struct interp_frame *f1 ){
+
+   struct network_player *player = &netplayers.list[ index ];
+
+   struct interp_buffer *buf = &netplayers.interp_data[ index ];
+   struct skeleton *sk = &localplayer.skeleton;
+   m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
+   struct player_board_pose *board_pose = &netplayers.board_poses[index];
+
+   struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
+                                     *sys1 = NULL;
+
+   struct player_board *board = 
+      addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot );
+
+   player_pose pose0, pose1, posed;
+   sys0->pose( &f0->data, &pose0 );
+
+   u8 instance_id = 0;
+
+   f32 t = 0.0f;
+
+   if( f1 ){
+      t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
+      t = vg_clampf( t, 0.0f, 1.0f );
+
+      sys1 = player_subsystems[f1->subsystem];
+      sys1->pose( &f1->data, &pose1 );
+
+      u16 bounds = f0->boundary_hash^f1->boundary_hash;
+
+      if( bounds & NETMSG_BOUNDARY_BIT )
+         t = 1.0f;
+
+      if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
+         /* TODO: Extra work retransforming the root_co, instance_id.. etc */
+         t = 1.0f;
+      }
+
+      instance_id = f1->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
+      lerp_player_pose( &pose0, &pose1, t, &posed );
+      effect_blink_apply( &player->effect_data.blink, &posed, vg.time_delta );
+
+      apply_full_skeleton_pose( sk, &posed, final_mtx );
+
+      if( t < 0.5f ){
+         if( sys0->effects ) 
+            sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
+      }
+      else{
+         if( sys1->effects ) 
+            sys1->effects( &f1->data, final_mtx, board, &player->effect_data );
+      }
+
+      memcpy( board_pose, &posed.board, sizeof(*board_pose) );
+   }
+   else {
+      instance_id = f0->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
+      effect_blink_apply( &player->effect_data.blink, &pose0, vg.time_delta );
+      apply_full_skeleton_pose( sk, &pose0, final_mtx );
+      if( sys0->effects ) 
+         sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
+      memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
+   }
+
+   if( f0->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+                    NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+      player->render_glider = 1;
+
+      v3f co;
+      v4f q;
+      f32 s;
+
+      if( f1 ){
+         v3_lerp( f0->data_glider.root_co, f1->data_glider.root_co, t, co );
+         q_nlerp( f0->data_glider.root_q,  f1->data_glider.root_q,  t, q );
+         s = vg_lerpf( f0->data_glider.s, f1->data_glider.s, t );
+      }
+      else {
+         v3_copy( f0->data_glider.root_co, co );
+         v4_copy( f0->data_glider.root_q, q );
+         s = f0->data_glider.s;
+      }
+
+      v3f *mtx = netplayers.glider_mtx[ index ];
+      q_m3x3( q, mtx );
+      m3x3_scalef( mtx, s );
+      v3_copy( co, mtx[3] );
+   }
+   else
+      player->render_glider = 0;
+
+   if( player->world_match[ instance_id ] )
+      player->active_world = &world_static.instances[ instance_id ];
+}
+
+/* 
+ * animate remote player and store in final_mtx
+ */
+void animate_remote_player( u32 index )
+{
+   /*
+    * Trys to keep the cursor inside the buffer
+    */
+   f64 min_time = -999999999.9,
+       max_time =  999999999.9,
+       abs_max_time = -999999999.9;
+
+   struct interp_frame *minframe = NULL,
+                       *maxframe = NULL,
+                       *abs_max_frame = NULL;
+
+   struct interp_buffer *buf = &netplayers.interp_data[index];
+   for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+      struct interp_frame *ifr = &buf->frames[i];
+
+      if( ifr->active ){
+         if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
+            min_time = ifr->timestamp;
+            minframe = ifr;
+         }
+
+         if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
+            max_time = ifr->timestamp;
+            maxframe = ifr;
+         }
+
+         if( ifr->timestamp > abs_max_time ){
+            abs_max_time = ifr->timestamp;
+            abs_max_frame = ifr;
+         }
+      }
+   }
+
+   struct network_player *player = &netplayers.list[ index ];
+   if( player->active != 2 )
+      player->active_world = NULL;
+   
+   if( minframe && maxframe ){
+      pose_remote_player( index, minframe, maxframe );
+      buf->t += vg.time_frame_delta;
+   }
+   else {
+      buf->t = abs_max_time - 0.25;
+
+      if( abs_max_frame )
+         pose_remote_player( index, abs_max_frame, NULL );
+      else 
+         return;
+   }
+}
+
+/*
+ * Update full final_mtx for all remote players
+ */
+void animate_remote_players(void)
+{
+   for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active ) continue;
+
+      animate_remote_player( i );
+   }
+}
+
+/*
+ * Draw remote players
+ */
+void render_remote_players( world_instance *world, vg_camera *cam )
+{
+   u32 draw_list[ NETWORK_MAX_PLAYERS ],
+       draw_list_count = 0,
+       gliders = 0;
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active || player->isblocked ) continue;
+      if( player->active_world != world ) continue;
+
+#if 0
+      if( !player->isfriend && 
+            (world-world_static.instances == k_world_purpose_hub)) continue;
+#endif
+
+      draw_list[draw_list_count ++] = i;
+
+      if( player->render_glider )
+         gliders ++;
+   }
+
+   struct skeleton *sk = &localplayer.skeleton;
+
+   SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+
+   for( u32 j=0; j<draw_list_count; j ++ ){
+      u32 index = draw_list[j];
+
+      struct network_player *player = &netplayers.list[index];
+      m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
+
+      struct player_model *model = 
+         addon_cache_item_if_loaded( k_addon_type_player, 
+                                     player->playermodel_view_slot );
+
+      if( !model ) model = &localplayer.fallback_model;
+      render_playermodel( cam, world, 0, model, sk, final_mtx );
+
+      struct player_board *board = 
+         addon_cache_item_if_loaded( k_addon_type_board,
+                                     player->board_view_slot );
+      render_board( cam, world, board, final_mtx[localplayer.id_board],
+                     &netplayers.board_poses[ index ], k_board_shader_player );
+   }
+
+   SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+
+   if( !gliders )
+      return;
+
+   /* TODO: we really, really only need to do all this once. at some point
+    *       PLEASE figure out a good place to do this once per frame!
+    */
+   
+   shader_model_entity_use();
+   shader_model_entity_uTexMain( 0 );
+   shader_model_entity_uCamera( cam->transform[3] );
+   shader_model_entity_uPv( cam->mtx.pv );
+   
+   WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, model_entity );
+
+   for( u32 j=0; j<draw_list_count; j ++ ){
+      u32 index = draw_list[j];
+
+      struct network_player *player = &netplayers.list[index];
+      if( !player->render_glider ) continue;
+
+      if( player->render_glider ){
+         v3f *glider_mtx = netplayers.glider_mtx[ index ];
+         render_glider_model( cam, world, glider_mtx, k_board_shader_entity );
+      }
+   }
+}
+
+static int remote_players_randomize( int argc, const char *argv[] ){
+   for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+
+      player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0;
+      player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1;
+      player->isblocked = vg_randu32(&vg.rand) & 
+                          vg_randu32(&vg.rand) & 
+                          vg_randu32(&vg.rand) & 0x1;
+      player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1;
+      player->world_match[ 1 ] = 0;
+
+      if( player->world_match[0] )
+         player->active_world = &world_static.instances[0];
+      else
+         player->active_world = NULL;
+
+      for( int i=0; i<sizeof(player->username)-1; i ++ ){
+         player->username[i] = 'a' + (vg_randu32(&vg.rand) % 30);
+         player->username[i+1] = '\0';
+
+         if( (vg_randu32(&vg.rand) % 8) == 3 )
+            break;
+      }
+
+      for( int i=0; i<3; i ++ ){
+         player->medals[i] = vg_randu32(&vg.rand) % 3;
+      }
+
+      v3f pos;
+
+      vg_rand_sphere( &vg.rand, pos );
+      v3_muladds( localplayer.rb.co, pos, 100.0f,
+                  netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
+   }
+
+   return 0;
+}
+
+void remote_players_init(void)
+{
+   vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
+   vg_console_reg_var( "k_show_own_name", &k_show_own_name, 
+                       k_var_dtype_i32, 0 );
+   for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+      netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
+   }
+}
+
+void remote_sfx_pre_update(void)
+{
+   for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+      struct net_sfx *si = &netplayers.sfx_queue[i];
+
+      if( si->system != k_player_subsystem_invalid ){
+         si->subframe -= vg.time_frame_delta;
+         if( si->subframe <= 0.0f ){
+            net_sfx_play( si );
+            si->system = k_player_subsystem_invalid;
+         }
+      }
+   }
+}
+
+/*
+ * animator->root_co of remote player
+ */
+static void remote_player_position( int id, v3f out_co ){
+   struct skeleton *sk = &localplayer.skeleton;
+   m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ];
+   v3_copy( final_mtx[0][3], out_co );
+}
+
+enum remote_player_gui_type {
+   k_remote_player_gui_type_stranger,
+   k_remote_player_gui_type_friend,
+   k_remote_player_gui_type_you,
+};
+
+/*
+ * Given players' root_co, get the screen point where we should draw tag info.
+ */
+static int player_tag_position( m4x4f pv, v3f root_co, ui_point out_point ){
+   v4f wpos;
+   v3_copy( root_co, wpos );
+   wpos[1] += 2.0f;
+   wpos[3] = 1.0f;
+
+   m4x4_mulv( pv, wpos, wpos );
+
+   if( wpos[3] > 0.0f ){
+      v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+      v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+
+      float k_max = 32000.0f;
+      
+      out_point[0] = vg_clampf(wpos[0] * vg.window_x, -k_max, k_max );
+      out_point[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -k_max, k_max );
+      return 1;
+   }
+   else
+      return 0;
+}
+
+/*
+ * Draw chat box relative to the root tag position on the screen
+ */
+static void chat_box( ui_point tag_root, f64 time, const char *message )
+{
+   if( (vg.time_real - time) > 15.0 ) 
+      return;
+
+   ui_rect wr;
+   wr[2] = ui_text_line_width( message ) + 8;
+   wr[3] = vg_ui.font->ch + 2;
+   wr[0] = tag_root[0]-(wr[2]/2);
+   wr[1] = tag_root[1] - wr[3] - 8;
+
+   ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
+   ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
+}
+
+/*
+ * Draw full imgui for remote player
+ */
+static void remote_player_nametag( ui_point tag_root, 
+                                   struct network_player *player )
+{
+   ui_font_face( &vgf_default_large );
+
+   ui_rect wr;
+   wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
+   wr[3] = 32;
+   wr[0] = tag_root[0]-(wr[2]/2);
+   wr[1] = tag_root[1]-(wr[3]/2);
+
+   ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
+   ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
+
+   ui_font_face( &vgf_default_small );
+
+   /* medals */
+   int cols = 0;
+   for( int i=0; i<3; i ++ )
+      if( player->medals[i] ) 
+         cols ++;
+
+   char buf[32];
+   vg_str str;
+
+   if( cols ){
+      f32 w = (f32)wr[2] / (f32)cols;
+      cols = 0;
+
+      for( int i=0; i<3; i ++ ){
+         if( player->medals[i] ){
+            ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, 
+                           vg_ui.font->ch };
+
+            vg_strnull( &str, buf, 32 );
+#if 0
+            vg_strcatch( &str, (char)k_SRglyph_vg_circle );
+#endif
+            vg_strcati32( &str, player->medals[i] );
+
+            ui_text( col, buf, 1, k_ui_align_middle_center, 
+                     ui_colour( (enum ui_scheme_colour[]){ 
+                        k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
+            
+            cols ++;
+         }
+      }
+   }
+}
+
+static void remote_player_world_gui( m4x4f pv, v3f root_co, 
+                                     struct network_player *player  ){
+   ui_point tag_root;
+   if( !player_tag_position( pv, root_co, tag_root ) )
+      return;
+
+   if( player ){
+      remote_player_nametag( tag_root, player );
+      chat_box( tag_root, player->chat_time, player->chat );
+   }
+   else {
+      if( netplayers.chatting )
+         chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
+      else
+         chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
+   }
+}
+
+static void remote_player_gui_info( ui_rect box, 
+                                    const char *username,
+                                    const char *activity, 
+                                    enum remote_player_gui_type type,
+                                    int in_world ){
+
+   f32 opacity = in_world? 0.6f: 0.3f;
+
+   if( type == k_remote_player_gui_type_you )
+      ui_fill( box, ui_opacity( 0xff555555, opacity ) );
+   else
+      ui_fill( box, ui_opacity( 0xff000000, opacity ) );
+
+   if( type == k_remote_player_gui_type_friend )
+      ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
+
+   ui_rect top, bottom;
+   ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
+
+   u32 fg;
+   
+   if( type == k_remote_player_gui_type_friend )
+      fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
+   else
+      fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
+
+   ui_font_face( &vgf_default_large );
+   ui_text( top, username, 1, k_ui_align_middle_center, fg );
+   ui_font_face( &vgf_default_small );
+
+   ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
+}
+
+void remote_players_imgui_lobby(void)
+{
+   if( network_client.user_intent == k_server_intent_online ){
+      if( !(steam_ready &&
+         (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
+      {
+         return;
+      }
+   }
+
+   ui_px y = 50, width = 200, height = 42, gap = 2,
+         x = vg.window_x - width;
+
+   ui_font_face( &vgf_default_large );
+   ui_text( (ui_rect){ x, 0, width, height }, 
+            "In World", 1, k_ui_align_middle_center, 0 );
+   ui_font_face( &vgf_default_small );
+
+
+   ui_rect us = { x, y, width, height };
+   /* FIXME: your location */
+   remote_player_gui_info( us, steam_username_at_startup, "you",
+                           k_remote_player_gui_type_you, 1 );
+   y += height + gap;
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      struct network_player *player = &netplayers.list[i];
+      if( !player->active || player->isblocked ) continue;
+
+      int in_same_world = player->active_world == world_current_instance();
+      if( !player->isfriend && !in_same_world )
+         continue;
+
+      const char *location = in_same_world? "": "another world";
+      if( player->region_flags & k_ent_region_flag_hasname ){
+         location = player->region;
+      }
+      
+      ui_rect box = { x, y, width, height };
+      remote_player_gui_info( box, player->username, location,
+                              player->isfriend, in_same_world );
+      y += height + gap;
+   }
+}
+
+void remote_players_imgui_world( world_instance *world, m4x4f pv,
+                                 f32 max_dist, int geo_cull )
+{
+   ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+
+   for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
       struct network_player *player = &netplayers.list[i];
       if( player->active ){
-         const char *sysname = "invalid";
+         v3f co;
+         remote_player_position( i, co );
+
+         if( !player->active_world )
+            continue;
+         if( !player->isfriend && 
+               (world-world_static.instances == k_world_purpose_hub)) continue;
+
+         /* their in our active subworld */
+         if( player->active_world != world ){
+            m4x3_mulv( global_miniworld.mmdl, co, co );
+            co[1] -= 2.0f; /* HACK lol */
+         }
+
+         f32 d2 = v3_dist2( co, localplayer.rb.co );
+
+         if( d2 > (max_dist*max_dist) )
+            continue;
+
+         f32 dist = sqrtf(d2);
+         f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist));
+
+         if( geo_cull ){
+            ray_hit hit;
+            hit.dist = dist;
 
-         if( (player->subsystem >= 0) && 
-             (player->subsystem < k_player_subsystem_max) ){
-            sysname = player_subsystems[ player->subsystem ]->name;
+            v3f dir;
+            v3_sub( co, skaterift.cam.pos, dir );
+            v3_normalize( dir );
+
+            if( ray_world( world, skaterift.cam.pos, dir, &hit, 
+                           k_material_flag_ghosts ) ){
+               opacity *= 0.5f;
+            }
+         }
+
+         player->opacity = vg_lerpf( player->opacity, opacity,
+                                     vg.time_frame_delta * 2.0f );
+         
+         remote_player_world_gui( pv, co, player );
+
+         vg_ui.colour[3] = player->opacity;
+         ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+      }
+   }
+
+   vg_ui.colour[3] = 1.0f;
+
+   remote_player_world_gui( pv, localplayer.rb.co, NULL );
+   ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+}
+
+static void chat_escape(void){
+   netplayers.chatting = -1;
+}
+
+static void chat_enter( char *buf, u32 len ){
+   vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT, 
+               k_strncpy_always_add_null );
+   netplayers.chatting = -1;
+   netplayers.chat_time = vg.time_real;
+   chat_send_message( buf );
+}
+
+void remote_players_chat_imgui(void)
+{
+   if( netplayers.chatting == 1 ){
+      ui_rect box = { 0, 0, 400, 40 },
+              window = { 0, 0, vg.window_x, vg.window_y };
+      ui_rect_center( window, box );
+
+      struct ui_textbox_callbacks callbacks = {
+         .enter = chat_enter,
+         .escape = chat_escape
+      };
+
+      ui_textbox( box, NULL, 
+                  netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
+                  UI_TEXTBOX_AUTOFOCUS, &callbacks );
+   }
+   else {
+      if( netplayers.chatting == -1 ){
+         netplayers.chatting = 0;
+         srinput.state = k_input_state_resume;
+      }
+      else {
+         if( (skaterift.activity == k_skaterift_default) && 
+               button_down( k_srbind_chat ) ){
+            netplayers.chatting = 1;
+            netplayers.chat_buffer[0] = '\0';
+            srinput.state = k_input_state_pause;
          }
-         snprintf( buf, 512, "#%u: %s [%s]", i, player->username, sysname );
-         ui_info( panel, buf );
       }
    }
 }