revision 2
[carveJwlIkooP6JGAAIwe30JlM.git] / player_glide.h
index e50fde3755b77d14e0032a69bdaebab02b7caf64..061a04dd65f427007d5436a3e42c803dd6f6635e 100644 (file)
@@ -1,48 +1,79 @@
-#ifndef PLAYER_GLIDE_H
-#define PLAYER_GLIDE_H
-
+#pragma once
 #include "player.h"
+#include "player_render.h"
+#include "trail.h"
 
-struct player_glide {
-   struct skeleton_anim *anim_temp;
+struct player_glide 
+{
+   struct skeleton_anim *anim_glide;
 
-   struct player_glide_animator {
+   struct player_glide_animator 
+   {
       v3f root_co;
       v4f root_q;
    }
    animator;
 
+   /* this sucks */
+   struct remote_glider_animator 
+   {
+      v3f root_co;
+      v4f root_q;
+      f32 s;
+   }
+   remote_animator;
+
    v3f info_lift,
        info_slip,
        info_drag;
 
    u32 ticker;
+
+   rigidbody rb;
+
+   f32 t;
+
+   struct {
+      v3f co, euler;
+      m4x3f mdl;
+      
+      union {
+         rb_capsule inf;
+         f32 r;
+      };
+
+      enum rb_shape shape;
+      bool is_damage;
+   }
+   parts[4];
+
+   u32 trail_count;
+   v3f trail_positions[2];
+
+   mdl_context glider;
+   GLuint *glider_textures;
+   glmesh glider_mesh;
 }
-static player_glide;
-
-static void player_glide_pre_update(void);
-static void player_glide_update(void);
-static void player_glide_post_update(void);
-static void player_glide_animate(void);
-static void player_glide_pose( void *animator, player_pose *pose );
-
-static void player_glide_post_animate(void);
-static void player_glide_im_gui(void);
-static void player_glide_bind(void);
-
-struct player_subsystem_interface static player_subsystem_glide = {
-   .pre_update = player_glide_pre_update,
-   .update = player_glide_update,
-   .post_update = player_glide_post_update,
-   .animate = player_glide_animate,
-   .pose = player_glide_pose,
-   .post_animate = player_glide_post_animate,
-   .im_gui = player_glide_im_gui,
-   .bind = player_glide_bind,
-
-   .animator_data = &player_glide.animator,
-   .animator_size = sizeof(player_glide.animator),
-   .name = "Glide"
-};
-
-#endif /* PLAYER_GLIDE_H */
+extern player_glide;
+extern struct player_subsystem_interface player_subsystem_glide;
+
+void player_glide_pre_update(void);
+void player_glide_update(void);
+void player_glide_post_update(void);
+void player_glide_animate(void);
+void player_glide_pose( void *animator, player_pose *pose );
+
+void player_glide_post_animate(void);
+void player_glide_im_gui(void);
+void player_glide_bind(void);
+void player_glide_transition(void);
+bool glider_physics( v2f steer );
+void player_glide_animator_exchange( bitpack_ctx *ctx, void *data );
+void player_glide_render( vg_camera *cam, world_instance *world,
+                          player_pose *pose );
+void render_glider_model( vg_camera *cam, world_instance *world,
+                          m4x3f mmdl, enum board_shader shader );
+void player_glide_remote_animator_exchange( bitpack_ctx *ctx, void *data );
+void player_glide_equip_glider(void);
+void player_glide_render_effects( vg_camera *cam );
+