-#ifndef PLAYER_DRIVE_C
-#define PLAYER_DRIVE_C
-
-#include "player.h"
+#include "player_drive.h"
#include "input.h"
-static void player__drive_pre_update(void){
+struct player_drive player_drive;
+struct player_subsystem_interface player_subsystem_drive =
+{
+ .pre_update = player__drive_pre_update,
+ .update = player__drive_update,
+ .post_update = player__drive_post_update,
+ .animate = player__drive_animate,
+ .pose = player__drive_pose,
+ .post_animate = player__drive_post_animate,
+ .im_gui = player__drive_im_gui,
+ .bind = player__drive_bind,
+
+ .animator_data = NULL,
+ .animator_size = 0,
+ .name = "Drive"
+};
+
+void player__drive_pre_update(void)
+{
drivable_vehicle *vehc = player_drive.vehicle;
v2f steer;
joystick_state( k_srjoystick_steer, steer );
- vehc->steer = vg_lerpf( vehc->steer, steer[0] * 0.4f, k_rb_delta * 8.0f );
+ vehc->steer = vg_lerpf( vehc->steer, steer[0] * 0.4f,
+ vg.time_fixed_delta * 8.0f );
vehc->drive = steer[1];
}
-static void player__drive_update(void){}
+void player__drive_update(void){}
-static void player__drive_post_update(void){
+void player__drive_post_update(void)
+{
v3_copy( player_drive.vehicle->rb.co,localplayer.rb.co );
v3_copy( player_drive.vehicle->rb.v, localplayer.rb.v );
v4_copy( player_drive.vehicle->rb.q, localplayer.rb.q );
v3_copy( player_drive.vehicle->rb.w, localplayer.rb.w );
}
-static void player__drive_animate(void){}
+void player__drive_animate(void){}
-static void player__drive_pose( void *animator, player_pose *pose ){
+void player__drive_pose( void *animator, player_pose *pose )
+{
struct skeleton *sk = &localplayer.skeleton;
skeleton_sample_anim( sk, player_drive.anim_drive, 0.0f, pose->keyframes );
v4_copy( localplayer.rb.q, pose->root_q );
}
-static void player__drive_post_animate(void){
+void player__drive_post_animate(void)
+{
if( localplayer.cam_control.camera_mode == k_cam_firstperson )
localplayer.cam_velocity_influence = 0.0f;
else
localplayer.angles[1] = pitch;
}
-static void player__drive_im_gui(void){
+void player__drive_im_gui(void)
+{
player__debugtext( 1, "Nothing here" );
}
-static void player__drive_bind(void){
+void player__drive_bind(void)
+{
struct skeleton *sk = &localplayer.skeleton;
player_drive.vehicle = &gzoomer;
player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
}
-
-#endif /* PLAYER_DRIVE_C */