-#ifndef PLAYER_COMMON_H
-#define PLAYER_COMMON_H
-
+#pragma once
#include "player_api.h"
static float
static i32 k_player_debug_info = 0;
static ui_rect g_player_debugger;
-static void player_look( v3f angles, float speed );
-static void player__cam_iterate(void);
-static void player_vector_angles( v3f angles, v3f v, float C, float k );
-static struct player_board
- *player_get_player_board( struct player_instance *player );
-static struct player_model
- *player_get_player_model( struct player_instance *player );
-static f32 player_get_heading_yaw(void);
-
-#endif /* PLAYER_COMMON_H */
+void player_look( v3f angles, float speed );
+void player__cam_iterate(void);
+f32 player_get_heading_yaw(void);