breakup walk system and add new exit animation
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index 1b6ec71641950a08f2703ddb9346e08d968209ae..4510835e125d7509d00cf62f117a04927a9cd70f 100644 (file)
@@ -3,7 +3,6 @@
 
 #include "player_api.h"
 
-static v3f TEMP_TPV_EXTRA; /* TODO: what? */
 static float
    k_cam_spring            =  20.0f,
    k_cam_damp              =  6.7f,
@@ -14,10 +13,12 @@ static float
 static i32 k_player_debug_info = 0;
 static ui_rect g_player_debugger;
 
-VG_STATIC void player_look( player_instance *player, v3f angles );
-VG_STATIC void player__cam_iterate( player_instance *player );
-VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
-struct player_board *player_get_player_board( struct player_instance *player );
-struct player_model *player_get_player_model( struct player_instance *player );
+static void player_look( v3f angles, float speed );
+static void player__cam_iterate(void);
+static struct player_board 
+   *player_get_player_board( struct player_instance *player );
+static struct player_model 
+   *player_get_player_model( struct player_instance *player );
+static f32 player_get_heading_yaw(void);
 
 #endif /* PLAYER_COMMON_H */