move rigidbody to vg
[carveJwlIkooP6JGAAIwe30JlM.git] / player_api.h
index 01658418794d65949eb3df214e407797707bf334..b3b6907c047b165e372baabcb7e9c495a1fd990c 100644 (file)
@@ -5,14 +5,14 @@
 #include "camera.h"
 #include "entity.h"
 
-#define PLAYER_API VG_STATIC
+#define PLAYER_API static
 typedef struct player_instance player_instance;
 typedef struct player_pose player_pose;
 
 struct player_pose{
    enum player_pose_type {
-      k_player_pose_type_fk,      /* regular FK animation */
-      k_player_pose_type_absolute /* decomposition of the final matrices */
+      k_player_pose_type_ik,      /* regular IK animation */
+      k_player_pose_type_fk_2,
    }
    type;