update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / player_api.h
index ad9e4ca496a0043ed229ebd2b1678fc33fa76c4e..68f5aca348d6ebd5c676b22d3ecde082705bbe42 100644 (file)
@@ -1,20 +1,35 @@
-#ifndef PLAYER_API_H
-#define PLAYER_API_H
-
+#pragma once
 #include "model.h"
 #include "camera.h"
-#include "entity.h"
 
-#define PLAYER_API VG_STATIC
 typedef struct player_instance player_instance;
-typedef mdl_keyframe player_pose[32];
-typedef struct player_animation player_animation;
+typedef struct player_pose player_pose;
+
+struct player_pose{
+   enum player_pose_type {
+      k_player_pose_type_ik,      /* regular IK animation */
+      k_player_pose_type_fk_2,
+   }
+   type;
+
+   v3f root_co;
+   v4f root_q;
 
-struct player_animation
-{
-   player_pose pose;
-   v3f         root_co;
-   v4f         root_q;
+   mdl_keyframe keyframes[32];
+
+   struct player_board_pose {
+      f32 lean;
+   }
+   board;
 };
 
-#endif /* PLAYER_API_H */
+enum player_subsystem{
+   k_player_subsystem_walk = 0,
+   k_player_subsystem_skate = 1,
+   k_player_subsystem_dead = 2,
+   k_player_subsystem_drive = 3,
+   k_player_subsystem_basic_info = 4,
+   k_player_subsystem_glide = 5,
+   k_player_subsystem_max,
+   k_player_subsystem_invalid = 255
+};