move rigidbody to vg
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 1378ce86ac0e88f3c9acd9790a6ec73a2297d559..41d527454f73aa089b31e7d98f26bf7aa4607ac0 100644 (file)
--- a/player.h
+++ b/player.h
@@ -4,6 +4,7 @@
 #include "skaterift.h"
 #include "player_common.h"
 #include "network_compression.h"
+#include "player_effects.h"
 
 enum player_subsystem{
    k_player_subsystem_walk = 0,
@@ -11,6 +12,7 @@ enum player_subsystem{
    k_player_subsystem_dead = 2,
    k_player_subsystem_drive = 3,
    k_player_subsystem_basic_info = 4,
+   k_player_subsystem_glide = 5,
    k_player_subsystem_max,
    k_player_subsystem_invalid = 255
 };
@@ -43,10 +45,15 @@ struct player_subsystem_interface{
    void(*im_gui)(void);
    void(*animate)(void);
    void(*pose)( void *animator, player_pose *pose );
+   void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
+                   struct player_effects_data *effect_data );
    void(*post_animate)(void);
    void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
    void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
 
+   void(*sfx_comp)(void *animator);
+   void(*sfx_kill)(void);
+
    void *animator_data;
    u32 animator_size;
 
@@ -62,6 +69,7 @@ struct player_subsystem_interface{
 #include "player_skate.h"
 #include "player_dead.h"
 #include "player_drive.h"
+#include "player_glide.h"
 #include "player_basic_info.h"
 
 #include "player_replay.h"
@@ -95,6 +103,8 @@ struct {
 
    v3f cam_land_punch, cam_land_punch_v;
    ent_gate *gate_waiting;
+   int deferred_frame_record;
+
    int immobile;
 
    int rewinded_since_last_gate;
@@ -109,8 +119,10 @@ struct {
       f32 subframe, volume;
       v3f location;
    }
-   sfx_buffer[4];
-   u32 sfx_buffer_count;
+   sfx_buffer[4],             /* large timeframe 1/10s; for networking */
+   local_sfx_buffer[2];       /* per framerate 1/30s; for replay */
+   u32 sfx_buffer_count, 
+       local_sfx_buffer_count;
 
    /*
     * Animation
@@ -134,7 +146,8 @@ struct {
     * -------------------------------------------------
     */
 
-   enum player_subsystem subsystem; /* .. prev */
+   enum player_subsystem subsystem, 
+                         observing_system; 
 
    /*
     * Rendering
@@ -142,21 +155,28 @@ struct {
    mdl_context skeleton_meta;
    struct skeleton skeleton;
 
-   u32 id_hip,
-       id_chest,
-       id_ik_hand_l,
-       id_ik_hand_r,
-       id_ik_elbow_l,
-       id_ik_elbow_r,
-       id_head,
-       id_ik_foot_l,
-       id_ik_foot_r,
-       id_ik_knee_l,
-       id_ik_knee_r,
-       id_wheel_l,
-       id_wheel_r,
-       id_board,
-       id_eyes;
+   u8 id_hip,
+      id_chest,
+      id_ik_hand_l,
+      id_ik_hand_r,
+      id_ik_elbow_l,
+      id_ik_elbow_r,
+      id_head,
+      id_foot_l,
+      id_foot_r,
+      id_ik_foot_l,
+      id_ik_foot_r,
+      id_ik_knee_l,
+      id_ik_knee_r,
+      id_wheel_l,
+      id_wheel_r,
+      id_board,
+      id_eyes,
+      id_world;
+
+   u8 skeleton_mirror[32];
+
+   struct player_effects_data effect_data;
 }
 static localplayer = {
    .rb = {
@@ -174,7 +194,8 @@ struct player_subsystem_interface static *player_subsystems[] = {
    [k_player_subsystem_dead]  = &player_subsystem_dead,
    [k_player_subsystem_drive] = &player_subsystem_drive,
    [k_player_subsystem_skate] = &player_subsystem_skate,
-   [k_player_subsystem_basic_info]=&player_subsystem_basic_info
+   [k_player_subsystem_basic_info]=&player_subsystem_basic_info,
+   [k_player_subsystem_glide] = &player_subsystem_glide,
 };
 
 /*