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[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
diff --git a/player.c b/player.c
deleted file mode 100644 (file)
index d248aec..0000000
--- a/player.c
+++ /dev/null
@@ -1,290 +0,0 @@
-#ifndef PLAYER_C
-#define PLAYER_C
-
-#include "player.h"
-#include "camera.h"
-#include "player_model.h"
-#include "input.h"
-#include "world.h"
-#include "audio.h"
-
-VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
-{
-   ent_spawn *rp = NULL, *r;
-   world_instance *world = localplayer.viewable_world;
-
-   if( argc == 1 ){
-      rp = world_find_spawn_by_name( world, argv[0] );
-   }
-   else if( argc == 0 ){
-      rp = world_find_closest_spawn( world, localplayer.rb.co );
-   }
-
-   if( !rp )
-      return 0;
-
-   player__spawn( &localplayer, rp );
-   return 1;
-}
-
-VG_STATIC void player_init(void)
-{
-   for( u32 i=0; i<vg_list_size(_player_system_register); i++ ){
-      if( _player_system_register[i] )
-         _player_system_register[i]();
-   }
-
-   vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL );
-   VG_VAR_F32( k_cam_damp );
-   VG_VAR_F32( k_cam_spring );
-   VG_VAR_F32( k_cam_punch );
-   VG_VAR_F32( k_cam_shake_strength );
-   VG_VAR_F32( k_cam_shake_trackspeed );
-   VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
-
-   vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
-   vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
-   vg_console_reg_var( "invert_y", &k_invert_y, 
-                        k_var_dtype_i32, VG_VAR_PERSISTENT );
-}
-
-PLAYER_API
-void player__debugtext( int size, const char *fmt, ... )
-{
-       char buffer[ 1024 ];
-
-   va_list args;
-   va_start( args, fmt );
-   vsnprintf( buffer, 1024, fmt, args );
-   va_end( args );
-
-   ui_text( g_player_debugger, buffer, size, k_ui_align_left, 0 );
-   g_player_debugger[1] += size*16;
-}
-
-/*
- * Init
- */
-PLAYER_API
-void player__create( player_instance *inst )
-{
-   static int only_once = 0;
-   assert( only_once == 0 );
-   only_once ++;
-
-   v3_zero( inst->rb.co );
-   v3_zero( inst->rb.w );
-   v3_zero( inst->rb.v );
-   q_identity( inst->rb.q );
-   m4x3_identity( inst->rb.to_world );
-   m4x3_identity( inst->rb.to_local );
-}
-
-/* 
- * Appearence
- */
-PLAYER_API
-void player__use_avatar( player_instance *player, struct player_avatar *av )
-{
-   player->playeravatar = av;
-   player_setup_ragdoll_from_avatar( &player->ragdoll, av );
-}
-
-PLAYER_API
-void player__use_model( player_instance *player, u16 reg_id ){
-   addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
-   player->playermodel_view_slot = 
-      addon_cache_create_viewer( k_addon_type_player, reg_id );
-}
-
-PLAYER_API
-void player__bind( player_instance *player )
-{
-   for( u32 i=0; i<vg_list_size(_player_bind); i++ ){
-      if( _player_bind[i] )
-         _player_bind[i]( player );
-   }
-}
-
-/*
- * Gameloop events
- * ----------------------------------------------------------------------------
- */
-
-PLAYER_API
-void player__pre_update( player_instance *player ){
-   if( button_down( k_srbind_camera ) && !player->immobile ){
-      if( player->cam_control.camera_mode == k_cam_firstperson )
-         player->cam_control.camera_mode = k_cam_thirdperson;
-      else
-         player->cam_control.camera_mode = k_cam_firstperson;
-   }
-
-   if( _player_pre_update[ player->subsystem ] )
-      _player_pre_update[ player->subsystem ]( player );
-}
-
-PLAYER_API
-void player__update( player_instance *player ){
-   if( _player_update[ player->subsystem ] )
-      _player_update[ player->subsystem ]( player );
-}
-
-PLAYER_API
-void player__post_update( player_instance *player ){
-   if( _player_post_update[ player->subsystem ] )
-      _player_post_update[ player->subsystem ]( player );
-}
-
-/*
- * Applies gate transport to a player_interface
- */
-PLAYER_API
-void player__pass_gate( player_instance *player, ent_gate *gate )
-{
-   world_routes_fracture( world_current_instance(), gate, 
-                          player->rb.co, player->rb.v );
-
-   player->gate_waiting = gate;
-   world_routes_activate_entry_gate( world_current_instance(), gate );
-
-   struct player_cam_controller *cc = &player->cam_control;
-   m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
-   m3x3_mulv( gate->transport, cc->cam_velocity_smooth, 
-                               cc->cam_velocity_smooth );
-   m3x3_copy( player->basis, player->basis_gate );
-
-   v4f q;
-   m3x3_q( gate->transport, q );
-   q_mul( q, player->qbasis, player->qbasis );
-   q_normalize( player->qbasis );
-   q_m3x3( player->qbasis, player->basis );
-   m3x3_transpose( player->basis, player->invbasis );
-
-   m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
-
-   if( gate->type == k_gate_type_nonlocel )
-      world_static.active_world = gate->target;
-
-   world_volumes.inside = 0;
-
-   audio_lock();
-   audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
-   audio_unlock();
-}
-
-VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
-{
-   /* FIXME: Applies to skaterift.cam directly! */
-
-   /* Pre-emptively edit the camera matrices so that the motion vectors 
-    * are correct */
-   m4x3f transport_i;
-   m4x4f transport_4;
-   m4x3_invert_affine( transport, transport_i );
-   m4x3_expand( transport_i, transport_4 );
-   m4x4_mul( skaterift.cam.mtx.pv, transport_4, skaterift.cam.mtx.pv );
-   m4x4_mul( skaterift.cam.mtx.v,  transport_4, skaterift.cam.mtx.v );
-
-   /* we want the regular transform here no the inversion */
-   m4x3_expand( transport, transport_4 );
-   m4x4_mul( world_gates.cam.mtx.pv, transport_4, world_gates.cam.mtx.pv );
-   m4x4_mul( world_gates.cam.mtx.v,  transport_4, world_gates.cam.mtx.v );
-}
-
-__attribute__ ((deprecated))
-VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
-{
-   v3_copy( angles, d );
-   return;
-
-   v3f fwd_dir = { cosf(angles[0]),
-                   0.0f,
-                   sinf(angles[0])};
-   m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
-   v3_copy( angles, d );
-   d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
-}
-
-PLAYER_API void player__im_gui( player_instance *player ){
-   if( !k_player_debug_info ) return;
-
-   ui_rect box = {
-      vg.window_x - 300,
-      0, 
-      300,
-      vg.window_y
-   };
-
-   ui_fill( box, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
-
-   g_player_debugger[0] = box[0];
-   g_player_debugger[1] = 0;
-   g_player_debugger[2] = 300;
-   g_player_debugger[3] = 32;
-
-   player__debugtext( 2, "director" );
-   player__debugtext( 1, "activity: %s", 
-                     (const char *[]){ [k_skaterift_menu]      = "menu",
-                                       [k_skaterift_replay]    = "replay",
-                                       [k_skaterift_skateshop] = "shop",
-                                       [k_skaterift_default]   = "default" 
-                     } [skaterift.activity] );
-   player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
-
-   player__debugtext( 2, "player_instance[%p]", player );
-   player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
-   player__debugtext( 1, "basis:  " PRINTF_v4f( player->qbasis ) );
-
-   if( _player_im_gui[ player->subsystem ] )
-      _player_im_gui[ player->subsystem ]( player );
-
-   skaterift_replay_debug_info();
-}
-
-VG_STATIC void global_skateshop_exit(void);
-
-PLAYER_API void player__setpos( player_instance *player, v3f pos ){
-   v3_copy( pos, player->rb.co );
-   v3_zero( player->rb.v );
-   rb_update_transform( &player->rb );
-}
-
-PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
-   player__setpos( player, rp->transform.co );
-   v3_zero( player->rb.w );
-   q_identity( player->rb.q );
-   rb_update_transform( &player->rb );
-
-   q_identity( player->qbasis );
-   m3x3_identity( player->basis );
-   m3x3_identity( player->invbasis );
-
-   player->subsystem = k_player_subsystem_walk;
-   player->immobile = 0;
-   player->gate_waiting = NULL;
-   world_static.last_use = 0.0;
-
-   global_skateshop_exit();
-
-   if( _player_reset[ player->subsystem ] )
-      _player_reset[ player->subsystem ]( player, rp );
-}
-
-
-PLAYER_API void player__kill( player_instance *player ){
-   
-}
-
-/* implementation */
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_render.c"
-#include "player_ragdoll.c"
-#include "player_replay.c"
-
-#endif /* PLAYER_C */