+++ /dev/null
-#ifndef PLAYER_C
-#define PLAYER_C
-
-#include "player.h"
-#include "camera.h"
-#include "player_model.h"
-#include "input.h"
-#include "world.h"
-#include "audio.h"
-
-VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
-{
- ent_spawn *rp = NULL, *r;
- world_instance *world = localplayer.viewable_world;
-
- if( argc == 1 ){
- rp = world_find_spawn_by_name( world, argv[0] );
- }
- else if( argc == 0 ){
- rp = world_find_closest_spawn( world, localplayer.rb.co );
- }
-
- if( !rp )
- return 0;
-
- player__spawn( &localplayer, rp );
- return 1;
-}
-
-VG_STATIC void player_init(void)
-{
- for( u32 i=0; i<vg_list_size(_player_system_register); i++ ){
- if( _player_system_register[i] )
- _player_system_register[i]();
- }
-
- vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL );
- VG_VAR_F32( k_cam_damp );
- VG_VAR_F32( k_cam_spring );
- VG_VAR_F32( k_cam_punch );
- VG_VAR_F32( k_cam_shake_strength );
- VG_VAR_F32( k_cam_shake_trackspeed );
- VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
-
- vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
- vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
- vg_console_reg_var( "invert_y", &k_invert_y,
- k_var_dtype_i32, VG_VAR_PERSISTENT );
-}
-
-PLAYER_API
-void player__debugtext( int size, const char *fmt, ... )
-{
- char buffer[ 1024 ];
-
- va_list args;
- va_start( args, fmt );
- vsnprintf( buffer, 1024, fmt, args );
- va_end( args );
-
- ui_text( g_player_debugger, buffer, size, k_ui_align_left, 0 );
- g_player_debugger[1] += size*16;
-}
-
-/*
- * Init
- */
-PLAYER_API
-void player__create( player_instance *inst )
-{
- static int only_once = 0;
- assert( only_once == 0 );
- only_once ++;
-
- v3_zero( inst->rb.co );
- v3_zero( inst->rb.w );
- v3_zero( inst->rb.v );
- q_identity( inst->rb.q );
- m4x3_identity( inst->rb.to_world );
- m4x3_identity( inst->rb.to_local );
-}
-
-/*
- * Appearence
- */
-PLAYER_API
-void player__use_avatar( player_instance *player, struct player_avatar *av )
-{
- player->playeravatar = av;
- player_setup_ragdoll_from_avatar( &player->ragdoll, av );
-}
-
-PLAYER_API
-void player__use_model( player_instance *player, u16 reg_id ){
- addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
- player->playermodel_view_slot =
- addon_cache_create_viewer( k_addon_type_player, reg_id );
-}
-
-PLAYER_API
-void player__bind( player_instance *player )
-{
- for( u32 i=0; i<vg_list_size(_player_bind); i++ ){
- if( _player_bind[i] )
- _player_bind[i]( player );
- }
-}
-
-/*
- * Gameloop events
- * ----------------------------------------------------------------------------
- */
-
-PLAYER_API
-void player__pre_update( player_instance *player ){
- if( button_down( k_srbind_camera ) && !player->immobile ){
- if( player->cam_control.camera_mode == k_cam_firstperson )
- player->cam_control.camera_mode = k_cam_thirdperson;
- else
- player->cam_control.camera_mode = k_cam_firstperson;
- }
-
- if( _player_pre_update[ player->subsystem ] )
- _player_pre_update[ player->subsystem ]( player );
-}
-
-PLAYER_API
-void player__update( player_instance *player ){
- if( _player_update[ player->subsystem ] )
- _player_update[ player->subsystem ]( player );
-}
-
-PLAYER_API
-void player__post_update( player_instance *player ){
- if( _player_post_update[ player->subsystem ] )
- _player_post_update[ player->subsystem ]( player );
-}
-
-/*
- * Applies gate transport to a player_interface
- */
-PLAYER_API
-void player__pass_gate( player_instance *player, ent_gate *gate )
-{
- world_routes_fracture( world_current_instance(), gate,
- player->rb.co, player->rb.v );
-
- player->gate_waiting = gate;
- world_routes_activate_entry_gate( world_current_instance(), gate );
-
- struct player_cam_controller *cc = &player->cam_control;
- m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
- m3x3_mulv( gate->transport, cc->cam_velocity_smooth,
- cc->cam_velocity_smooth );
- m3x3_copy( player->basis, player->basis_gate );
-
- v4f q;
- m3x3_q( gate->transport, q );
- q_mul( q, player->qbasis, player->qbasis );
- q_normalize( player->qbasis );
- q_m3x3( player->qbasis, player->basis );
- m3x3_transpose( player->basis, player->invbasis );
-
- m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
-
- if( gate->type == k_gate_type_nonlocel )
- world_static.active_world = gate->target;
-
- world_volumes.inside = 0;
-
- audio_lock();
- audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
- audio_unlock();
-}
-
-VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
-{
- /* FIXME: Applies to skaterift.cam directly! */
-
- /* Pre-emptively edit the camera matrices so that the motion vectors
- * are correct */
- m4x3f transport_i;
- m4x4f transport_4;
- m4x3_invert_affine( transport, transport_i );
- m4x3_expand( transport_i, transport_4 );
- m4x4_mul( skaterift.cam.mtx.pv, transport_4, skaterift.cam.mtx.pv );
- m4x4_mul( skaterift.cam.mtx.v, transport_4, skaterift.cam.mtx.v );
-
- /* we want the regular transform here no the inversion */
- m4x3_expand( transport, transport_4 );
- m4x4_mul( world_gates.cam.mtx.pv, transport_4, world_gates.cam.mtx.pv );
- m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v );
-}
-
-__attribute__ ((deprecated))
-VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
-{
- v3_copy( angles, d );
- return;
-
- v3f fwd_dir = { cosf(angles[0]),
- 0.0f,
- sinf(angles[0])};
- m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
- v3_copy( angles, d );
- d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
-}
-
-PLAYER_API void player__im_gui( player_instance *player ){
- if( !k_player_debug_info ) return;
-
- ui_rect box = {
- vg.window_x - 300,
- 0,
- 300,
- vg.window_y
- };
-
- ui_fill( box, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
-
- g_player_debugger[0] = box[0];
- g_player_debugger[1] = 0;
- g_player_debugger[2] = 300;
- g_player_debugger[3] = 32;
-
- player__debugtext( 2, "director" );
- player__debugtext( 1, "activity: %s",
- (const char *[]){ [k_skaterift_menu] = "menu",
- [k_skaterift_replay] = "replay",
- [k_skaterift_skateshop] = "shop",
- [k_skaterift_default] = "default"
- } [skaterift.activity] );
- player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
-
- player__debugtext( 2, "player_instance[%p]", player );
- player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
- player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) );
-
- if( _player_im_gui[ player->subsystem ] )
- _player_im_gui[ player->subsystem ]( player );
-
- skaterift_replay_debug_info();
-}
-
-VG_STATIC void global_skateshop_exit(void);
-
-PLAYER_API void player__setpos( player_instance *player, v3f pos ){
- v3_copy( pos, player->rb.co );
- v3_zero( player->rb.v );
- rb_update_transform( &player->rb );
-}
-
-PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
- player__setpos( player, rp->transform.co );
- v3_zero( player->rb.w );
- q_identity( player->rb.q );
- rb_update_transform( &player->rb );
-
- q_identity( player->qbasis );
- m3x3_identity( player->basis );
- m3x3_identity( player->invbasis );
-
- player->subsystem = k_player_subsystem_walk;
- player->immobile = 0;
- player->gate_waiting = NULL;
- world_static.last_use = 0.0;
-
- global_skateshop_exit();
-
- if( _player_reset[ player->subsystem ] )
- _player_reset[ player->subsystem ]( player, rp );
-}
-
-
-PLAYER_API void player__kill( player_instance *player ){
-
-}
-
-/* implementation */
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_render.c"
-#include "player_ragdoll.c"
-#include "player_replay.c"
-
-#endif /* PLAYER_C */