static void player__post_update(void){
if( player_subsystems[ localplayer.subsystem ]->post_update )
player_subsystems[ localplayer.subsystem ]->post_update();
+
+ SDL_AtomicLock( &air_data.sl );
+ air_data.speed = v3_length( localplayer.rb.v );
+ SDL_AtomicUnlock( &air_data.sl );
}
/*