dont always play waves
[carveJwlIkooP6JGAAIwe30JlM.git] / physics_test.h
index bd8bc073acaf68a392495b40ceac7765a12aa173..243de364933859c3d08881c5584fcf9295cfba08 100644 (file)
@@ -1,3 +1,7 @@
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
 #ifndef PHYSICS_TEST_H
 #define PHYSICS_TEST_H
 
@@ -19,6 +23,26 @@ rigidbody blocky =
       .is_world = 1
    };
 
+rigidbody marko = 
+{
+   .type = k_rb_shape_box,
+   .bbx = {{-0.5f,-0.5f,-0.5f},{0.5f,0.5f,0.5f}},
+   .co = {-36.0f,8.0f,-36.0f},
+   .q = {0.0f,0.0f,0.0f,1.0f},
+   .is_world = 0
+};
+
+scene epic_scene;
+
+rigidbody epic_scene_rb = 
+{
+   .type = k_rb_shape_scene,
+   .co = {0.0f,0.0f,0.0f},
+   .q = {0.0f,0.0f,0.0f,1.0f},
+   .is_world = 1,
+   .inf.scene = { .pscene = &epic_scene }
+};
+
 rigidbody funnel[4] = {
    {
       .type = k_rb_shape_box,
@@ -49,34 +73,81 @@ rigidbody funnel[4] = {
 rigidbody jeff1 = { .type = k_rb_shape_capsule,
                     .inf.capsule = { .radius = 0.75f, .height = 3.0f },
                     .co = {30.0f, 4.0f, 30.0f },
-                    .q = {0.0f,0.0f,0.0f,1.0f}
+                    .q = {1.0f,0.0f,0.0f,0.0f}
 };
 
 rigidbody ball = { .type = k_rb_shape_sphere,
                    .inf.sphere = { .radius = 2.0f },
-                   .co = {0.0f,6.0f,0.0f},
+                   .co = {0.0f,20.0f,2.0f},
                    .q = {0.0f,0.0f,0.0f,1.0f}},
 
           ball1= { .type = k_rb_shape_sphere,
-                   .inf.sphere = { .radius = 1.0f },
-                   .co = {0.1f,9.0f,0.2f},
+                   .inf.sphere = { .radius = 2.0f },
+                   .co = {0.1f,25.0f,0.2f},
                    .q = {0.0f,0.0f,0.0f,1.0f}};
 
+rigidbody jeffs[16];
+
+static void reorg_jeffs(void)
+{
+   for( int i=0; i<vg_list_size(jeffs); i++ )
+   {
+      v3_copy( (v3f){ (vg_randf()-0.5f) * 10.0f,
+                      (vg_randf()-0.5f) * 10.0f + 17.0f,
+                      (vg_randf()-0.5f) * 10.0f }, jeffs[i].co );
+      v4_copy( (v4f){ vg_randf(), vg_randf(), vg_randf(), vg_randf() },
+               jeffs[i].q );
+      q_normalize( jeffs[i].q );
+      
+      jeffs[i].type = k_rb_shape_capsule;
+      jeffs[i].inf.capsule.radius = 0.75f;
+      jeffs[i].inf.capsule.height = 3.0f;
+
+      rb_init( &jeffs[i] );
+   }
+}
+
 static void physics_test_start(void)
 {
-   q_axis_angle( funnel[0].q, (v3f){1.0f,0.0f,0.0f},  0.3f );
-   q_axis_angle( funnel[1].q, (v3f){1.0f,0.0f,0.0f}, -0.3f );
-   q_axis_angle( funnel[2].q, (v3f){0.0f,0.0f,1.0f},  0.3f );
-   q_axis_angle( funnel[3].q, (v3f){0.0f,0.0f,1.0f}, -0.3f );
+   q_axis_angle( funnel[0].q, (v3f){1.0f,0.0f,0.0f},  0.6f );
+   q_axis_angle( funnel[1].q, (v3f){1.0f,0.0f,0.0f}, -0.6f );
+   q_axis_angle( funnel[2].q, (v3f){0.0f,0.0f,1.0f},  0.6f );
+   q_axis_angle( funnel[3].q, (v3f){0.0f,0.0f,1.0f}, -0.6f );
 
    for( int i=0; i<4; i++ )
       rb_init( &funnel[i] );
 
+   reorg_jeffs();
+
    rb_init( &ground );
    rb_init( &ball );
    rb_init( &ball1 );
    rb_init( &jeff1 );
    rb_init( &blocky );
+
+   scene_init( &epic_scene );
+
+   mdl_header *mdl = mdl_load( "models/epic_scene.mdl" );
+
+   m4x3f transform;
+   m4x3_identity( transform );
+
+   for( int i=0; i<mdl->node_count; i++ )
+   {
+      mdl_node *pnode = mdl_node_from_id( mdl, i );
+
+      for( int j=0; j<pnode->submesh_count; j++ )
+      {
+         mdl_submesh *sm = mdl_node_submesh( mdl, pnode, j );
+         scene_add_submesh( &epic_scene, mdl, sm, transform );
+      }
+   }
+
+   vg_free( mdl );
+   scene_bh_create( &epic_scene );
+
+   rb_init( &epic_scene_rb );
+   rb_init( &marko );
 }
 
 static void physics_test_update(void)
@@ -84,53 +155,119 @@ static void physics_test_update(void)
    player_freecam();
    player_camera_update();
 
-   {
+   for( int i=0; i<4; i++ )
+      rb_debug( &funnel[i], 0xff0060e0 );
+   rb_debug( &ground, 0xff00ff00 );
+   rb_debug( &ball, 0xffe00040 );
+   rb_debug( &ball1, 0xff00e050 );
 
-   rb_iter( &ball );
-   rb_iter( &ball1 );
-   rb_iter( &jeff1 );
+   rb_debug( &blocky, 0xffcccccc );
+   rb_debug( &jeff1, 0xff00ffff );
+
+   rb_debug( &epic_scene_rb, 0xffcccccc );
+   rb_debug( &marko, 0xffffcc00 );
+
+   {
 
    rb_solver_reset();
 
    for( int i=0; i<4; i++ )
    {
-      rb_contact_count += rb_sphere_vs_box( &ball, &funnel[i], rb_global_ct());
-      rb_contact_count += rb_sphere_vs_box( &ball1, &funnel[i], rb_global_ct());
+      rigidbody *fn = &funnel[i];
+      rb_collide( &ball, fn );
+      rb_collide( &ball1, fn );
+      rb_collide( &jeff1, fn );
+
+      for( int i=0; i<vg_list_size(jeffs); i++ )
+         rb_collide( jeffs+i, fn );
    }
 
-   rb_contact_count += rb_sphere_vs_box( &ball, &ground, rb_global_ct() );
-   rb_contact_count += rb_sphere_vs_box( &ball1, &ground, rb_global_ct() );
-   rb_contact_count += rb_sphere_vs_sphere( &ball, &ball1, rb_global_ct() );
+   for( int i=0; i<vg_list_size(jeffs)-1; i++ )
+   {
+      for( int j=i+1; j<vg_list_size(jeffs); j++ )
+      {
+         rb_collide( jeffs+i, jeffs+j );
+      }
+   }
 
-   rb_contact_count += rb_capsule_vs_box( &jeff1, &ground, rb_global_ct() );
-   rb_contact_count += rb_capsule_vs_box( &jeff1, &blocky, rb_global_ct() );
+   for( int i=0; i<vg_list_size(jeffs); i++ )
+   {
+      rb_collide( jeffs+i, &ground );
+      rb_collide( jeffs+i, &ball );
+      rb_collide( jeffs+i, &ball1 );
+      rb_collide( jeffs+i, &jeff1 );
+   }
 
-   rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+   rb_collide( &jeff1, &ground );
+   rb_collide( &jeff1, &blocky );
+   rb_collide( &jeff1, &ball );
+   rb_collide( &jeff1, &ball1 );
 
-   for( int i=0; i<5; i++ )
+   rb_collide( &ball, &ground );
+   rb_collide( &ball1, &ground );
+   rb_collide( &ball1, &ball );
+   rb_collide( &marko, &epic_scene_rb );
+
+   rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+   for( int i=0; i<8; i++ )
       rb_solve_contacts( rb_contact_buffer, rb_contact_count );
 
-   rb_update_transform( &ball );
-   rb_update_transform( &ball1 );
-   rb_update_transform( &jeff1 );
 
+   /* ITERATE */
+   {
+   for( int i=0; i<vg_list_size(jeffs); i++ )
+   {
+      rb_debug( &jeffs[i], (u32[]){ 0xff0000ff, 0xff00ff00, 0xff00ffff,
+                                   0xffff0000, 0xffff00ff, 0xffffff00,
+                                   }[i%6] );
+      rb_iter( jeffs+i );
+   }
+
+   rb_iter( &ball );
+   rb_iter( &ball1 );
+   rb_iter( &jeff1 );
+   rb_iter( &marko );
+   }
+   
+   /* POSITION OVERRIDE */
+   {
+   if(glfwGetKey( vg.window, GLFW_KEY_L ))
+   {
+      m4x3_mulv( player.camera, (v3f){0.0f,0.0f,-5.0f}, marko.co );
+      v3_zero( marko.v );
+      v3_zero( marko.w );
+   }
+   if(glfwGetKey( vg.window, GLFW_KEY_K ))
+   {
+      m4x3_mulv( player.camera, (v3f){0.0f,0.0f,-5.0f}, ball.co );
+      v3_zero( ball.v );
+      v3_zero( ball.w );
+   }
+   if(glfwGetKey( vg.window, GLFW_KEY_J ))
+   {
+      m4x3_mulv( player.camera, (v3f){0.0f,0.0f,-5.0f}, ball1.co );
+      v3_zero( ball1.v );
+      v3_zero( ball1.w );
    }
 
-   if(glfwGetKey( vg_window, GLFW_KEY_L ))
+   if(glfwGetKey( vg.window, GLFW_KEY_H ))
    {
-      v3_copy( player.camera_pos, jeff1.co );
-      v3_zero( jeff1.v );
-      v3_zero( jeff1.w );
+      reorg_jeffs();
+   }
    }
    
-   for( int i=0; i<4; i++ )
-      rb_debug( &funnel[i], 0xff0060e0 );
-   rb_debug( &ground, 0xff00ff00 );
-   rb_debug( &ball, 0xffe00040 );
-   rb_debug( &ball1, 0xff00e050 );
+   /* UPDATE TRANSFORMS */
+   for( int i=0; i<vg_list_size(jeffs); i++ )
+   {
+      rb_update_transform(jeffs+i);
+   }
 
-   rb_debug( &blocky, 0xffcccccc );
-   rb_debug( &jeff1, 0xff00ffff );
+   rb_update_transform( &ball );
+   rb_update_transform( &ball1 );
+   rb_update_transform( &jeff1 );
+   rb_update_transform( &marko );
+
+   }
 }
 
 static void physics_test_render(void)