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[carveJwlIkooP6JGAAIwe30JlM.git] / font.h
diff --git a/font.h b/font.h
deleted file mode 100644 (file)
index 608c71d..0000000
--- a/font.h
+++ /dev/null
@@ -1,319 +0,0 @@
-#pragma once
-#include "model.h"
-#include "entity.h"
-#include "vg/vg_camera.h"
-#include "shaders/model_font.h"
-#include "shaders/scene_font.h"
-#include "world_render.h"
-#include "depth_compare.h"
-
-enum efont_SRglyph{
-   k_SRglyph_end           = 0x00, /* control characters */
-   k_SRglyph_ctrl_variant  = 0x01,
-   k_SRglyph_ctrl_size     = 0x02, /* normalized 0-1 */
-   k_SRglyph_ctrl_center   = 0x03, /* useful when text is scaled down */
-   k_SRglyph_ctrl_baseline = 0x04, /* . */
-   k_SRglyph_ctrl_top      = 0x05, /* . */
-   k_SRglyph_mod_circle    = 0x1e, /* surround and center next charater */
-   k_SRglyph_mod_square    = 0x1f, /* surround and center next character */
-   k_SRglyph_ascii_min     = 0x20, /* standard ascii */
-   k_SRglyph_ascii_max     = 0x7e,
-   k_SRglyph_ps4_square    = 0x7f,/* playstation buttons */
-   k_SRglyph_ps4_triangle  = 0x80,
-   k_SRglyph_ps4_circle    = 0x81,
-   k_SRglyph_ps4_cross     = 0x82,
-   k_SRglyph_xb1_x         = 0x83,/* xbox buttons */
-   k_SRglyph_xb1_y         = 0x84,
-   k_SRglyph_xb1_a         = 0x85,
-   k_SRglyph_xb1_b         = 0x86,
-   k_SRglyph_gen_ls        = 0x87,/* generic gamepad */
-   k_SRglyph_gen_lsh       = 0x88,
-   k_SRglyph_gen_lsv       = 0x89,
-   k_SRglyph_gen_lshv      = 0x8a,
-   k_SRglyph_gen_rs        = 0x8b,
-   k_SRglyph_gen_rsh       = 0x8c,
-   k_SRglyph_gen_rsv       = 0x8d,
-   k_SRglyph_gen_rshv      = 0x8e,
-   k_SRglyph_gen_lt        = 0x8f,
-   k_SRglyph_gen_rt        = 0x90,
-   k_SRglyph_gen_lb        = 0x91,
-   k_SRglyph_gen_rb        = 0x92,
-   k_SRglyph_gen_left      = 0x93,
-   k_SRglyph_gen_up        = 0x94,
-   k_SRglyph_gen_right     = 0x95,
-   k_SRglyph_gen_down      = 0x96,
-   k_SRglyph_gen_options   = 0x97,
-   k_SRglyph_gen_shareview = 0x98,
-   k_SRglyph_kbm_m0        = 0x99,/* mouse */
-   k_SRglyph_kbm_m1        = 0x9a,
-   k_SRglyph_kbm_m01       = 0x9b,
-   k_SRglyph_kbm_m2        = 0x9c,
-   k_SRglyph_kbm_m2s       = 0x9d,
-   k_SRglyph_kbm_shift     = 0x9e,/* modifiers */
-   k_SRglyph_kbm_ctrl      = 0x9f,
-   k_SRglyph_kbm_alt       = 0xa0,
-   k_SRglyph_kbm_space     = 0xa1,
-   k_SRglyph_kbm_return    = 0xa2,
-   k_SRglyph_kbm_escape    = 0xa3,
-   k_SRglyph_kbm_mousemove = 0xa4,
-   k_SRglyph_vg_ret        = 0xa5,
-   k_SRglyph_vg_link       = 0xa6,
-   k_SRglyph_vg_square     = 0xa7,
-   k_SRglyph_vg_triangle   = 0xa8,
-   k_SRglyph_vg_circle     = 0xa9
-};
-
-typedef struct font3d font3d;
-struct font3d{
-   mdl_context mdl;
-   GLuint texture;
-   glmesh mesh;
-
-   ent_font info;
-   mdl_array_ptr font_variants,
-                 glyphs;
-};
-
-static void font3d_load( font3d *font, const char *mdl_path, void *alloc ){
-   mdl_open( &font->mdl, mdl_path, alloc );
-   mdl_load_metadata_block( &font->mdl, alloc );
-
-   vg_linear_clear( vg_mem.scratch );
-   mdl_array_ptr fonts;
-   MDL_LOAD_ARRAY( &font->mdl, &fonts, ent_font, vg_mem.scratch );
-   font->info = *((ent_font *)mdl_arritm(&fonts,0));
-
-   MDL_LOAD_ARRAY( &font->mdl, &font->font_variants, ent_font_variant, alloc);
-   MDL_LOAD_ARRAY( &font->mdl, &font->glyphs, ent_glyph, alloc );
-
-   vg_linear_clear( vg_mem.scratch );
-
-   if( !mdl_arrcount( &font->mdl.textures ) )
-      vg_fatal_error( "No texture in font file" );
-
-   mdl_texture *tex0 = mdl_arritm( &font->mdl.textures, 0 );
-   void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
-   mdl_fread_pack_file( &font->mdl, &tex0->file, data );
-
-   mdl_async_load_glmesh( &font->mdl, &font->mesh, NULL );
-   vg_tex2d_load_qoi_async( data, tex0->file.pack_size, 
-                            VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
-                            &font->texture );
-
-   mdl_close( &font->mdl );
-}
-
-static u32 font3d_find_variant( font3d *font, const char *name ){
-   for( u32 i=0; i<mdl_arrcount( &font->font_variants ); i ++ ){
-      ent_font_variant *variant = mdl_arritm( &font->font_variants, i );
-
-      if( !strcmp( mdl_pstr( &font->mdl, variant->name ), name ) ){
-         return i;
-      }
-   }
-
-   return 0;
-}
-
-struct _font3d_render{
-   v4f offset;
-   font3d *font;
-   u32 variant_id;
-
-   enum font_shader {
-      k_font_shader_default,
-      k_font_shader_world
-   }
-   shader;
-}
-static gui_font3d;
-
-/*
- * world can be null if not using world shader 
- */
-static void font3d_bind( font3d *font, enum font_shader shader, 
-                         int depth_compare, world_instance *world,
-                         vg_camera *cam ){
-   gui_font3d.shader = shader;
-   gui_font3d.font = font;
-   glActiveTexture( GL_TEXTURE1 );
-   glBindTexture( GL_TEXTURE_2D, font->texture );
-
-   if( shader == k_font_shader_default )
-   {
-      shader_model_font_use();
-      shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
-      shader_model_font_uTexMain( 1 );
-      shader_model_font_uDepthMode( depth_compare );
-
-      if( depth_compare ){
-         depth_compare_bind( 
-            shader_model_font_uTexSceneDepth,
-            shader_model_font_uInverseRatioDepth,
-            shader_model_font_uInverseRatioMain, cam );
-      }
-
-      shader_model_font_uPv( cam->mtx.pv );
-   }
-   else if( shader == k_font_shader_world )
-   {
-      shader_scene_font_use();
-      shader_scene_font_uTexGarbage(0);
-      shader_scene_font_uTexMain(1);
-
-      shader_scene_font_uPv( skaterift.cam.mtx.pv );
-      shader_scene_font_uTime( vg.time );
-
-      WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, scene_font );
-
-      bind_terrain_noise();
-      shader_scene_font_uCamera( skaterift.cam.transform[3] );
-   }
-   mesh_bind( &font->mesh );
-}
-
-static ent_glyph *font3d_glyph( font3d *font, u32 variant_id, u32 utf32 ){
-   if( utf32 < font->info.glyph_utf32_base ) return NULL;
-   if( utf32 >= font->info.glyph_utf32_base+font->info.glyph_count) return NULL;
-
-   u32 index = utf32 - font->info.glyph_utf32_base;
-       index += font->info.glyph_start;
-       index += font->info.glyph_count * variant_id;
-   return mdl_arritm( &font->glyphs, index );
-}
-
-static void font3d_set_transform( const char *text,
-                                  vg_camera *cam, m4x3f transform ){
-   v4_copy( (v4f){0.0f,0.0f,0.0f,1.0f}, gui_font3d.offset );
-
-   m4x4f prev_mtx;
-   m4x3_expand( transform, prev_mtx );
-   m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx );
-
-   if( gui_font3d.shader == k_font_shader_default ){
-      shader_model_font_uPvmPrev( prev_mtx );
-      shader_model_font_uMdl( transform );
-   }
-   else if( gui_font3d.shader == k_font_shader_world ){
-      shader_scene_font_uPvmPrev( prev_mtx );
-      shader_scene_font_uMdl( transform );
-   }
-}
-
-static void font3d_setoffset( v4f offset ){
-   if( gui_font3d.shader == k_font_shader_default )
-      shader_model_font_uOffset( offset );
-   else if( gui_font3d.shader == k_font_shader_world )
-      shader_scene_font_uOffset( offset );
-}
-
-static void font3d_setcolour( v4f colour ){
-   if( gui_font3d.shader == k_font_shader_default )
-      shader_model_font_uColour( colour );
-#if 0
-   else if( gui_font3d.shader == k_font_shader_world )
-      shader_scene_font_uColour( colour );
-#endif
-}
-
-static void font3d_draw( const char *text ){
-   u8 *u8pch = (u8*)text;
-
-   u32 max_chars = 512;
-   while( u8pch && max_chars ){
-      max_chars --;
-
-      u32 c0 = *u8pch, c1;
-      u8pch ++;
-
-      if( !c0 ) break;
-
-      ent_glyph *glyph0 = font3d_glyph( gui_font3d.font, 
-                                        gui_font3d.variant_id, c0 ),
-                *glyph1 = NULL;
-
-      /* multibyte characters */
-      if( c0 >= 1 && c0 < k_SRglyph_ascii_min ){
-         c1 = *u8pch;
-         if( !c1 ) break;
-         glyph1 = font3d_glyph( gui_font3d.font, gui_font3d.variant_id, c1 );
-      }
-
-      if( c0 == k_SRglyph_ctrl_variant ){
-         gui_font3d.variant_id = c1;
-         u8pch ++;
-         continue;
-      }
-      else if( c0 == k_SRglyph_ctrl_size ){
-         gui_font3d.offset[3] = (float)c1 * (1.0f/255.0f);
-         u8pch ++;
-         continue;
-      }
-      else if( c0 == k_SRglyph_ctrl_baseline ){
-         gui_font3d.offset[1] = 0.0f;
-         continue;
-      }
-      else if( c0 == k_SRglyph_ctrl_center ){
-         if( glyph1 ){
-            float diff = glyph1->size[1] - glyph1->size[1]*gui_font3d.offset[3];
-            gui_font3d.offset[1] = diff * 0.5f;
-         }
-         continue;
-      }
-      else if( c0 == k_SRglyph_ctrl_top ){
-         if( glyph1 ){
-            float diff = glyph1->size[1] - glyph1->size[1]*gui_font3d.offset[3];
-            gui_font3d.offset[1] = diff;
-         }
-         continue;
-      }
-
-      if( !glyph0 ) continue;
-
-      if( glyph1 && (c0 == k_SRglyph_mod_square || c0 == k_SRglyph_mod_circle)){
-         v4f v0;
-         v2_sub( glyph0->size, glyph1->size, v0 );
-         v2_muladds( gui_font3d.offset, v0, -0.5f, v0 );
-         v0[2] = gui_font3d.offset[2];
-         v0[3] = gui_font3d.offset[3];
-
-         font3d_setoffset( v0 );
-         mesh_drawn( glyph0->indice_start, glyph0->indice_count );
-         continue;
-      }
-      else{
-         font3d_setoffset( gui_font3d.offset );
-         mesh_drawn( glyph0->indice_start, glyph0->indice_count );
-      }
-
-      gui_font3d.offset[0] += glyph0->size[0]*gui_font3d.offset[3];
-   }
-}
-
-static f32 font3d_simple_draw( u32 variant_id, const char *text, 
-                               vg_camera *cam, m4x3f transform ){
-   if( !text ) return 0.0f;
-
-   gui_font3d.variant_id = variant_id;
-   font3d_set_transform( text, cam, transform );
-   font3d_draw( text );
-   return gui_font3d.offset[0];
-}
-
-static f32 font3d_string_width( u32 variant_id, const char *text ){
-   if( !text ) return 0.0f;
-   float width = 0.0f;
-
-   const u8 *buf = (const u8 *)text;
-   for( int i=0;; i++ ){
-      u32 c = buf[i];
-      if(!c) break;
-
-      ent_glyph *glyph = font3d_glyph( gui_font3d.font, variant_id, c );
-      if( !glyph ) continue;
-
-      width += glyph->size[0];
-   }
-
-   return width;
-}