.name = "Balls Extra"
};
+ui_colourset ui_fl_colours = {
+ .main = 0xff807373,
+ .hover = 0xff918484,
+ .active = 0xffad9f9e
+};
+
+ui_colourset ui_fl_colours_inactive = {
+ .main = 0xff655958,
+ .hover = 0xff655958,
+ .active = 0xff655958
+};
+
static void resource_load_main(void)
{
// Textures
vg_tex2d_init( texture_list, vg_list_size( texture_list ) );
ui_override_font( tex_monofur.name, 7 );
+
+ ui_global_ctx.colours_main = &ui_fl_colours;
+ gui_reset_colours();
// Audio
sfx_set_init( &audio_tile_mod, NULL );
const char *title;
const char *description;
+ int completed_score;
+
+ int unlocks; // When completed, unlock this many levels
+ int linked_unlocks; // When unlocked, unlock this many levels additionally
+
int serial_id;
};
.map_name = "cmp_t01",
.description = "Utilize basic transport methods",
- .serial_id = 0
+ .serial_id = 0,
+ .unlocks = 1
},
{
.title = "PRINCIPLE 2",
.map_name = "cmp_t02",
.description = "Utilize the twisty turny(TM) piece",
- .serial_id = 1
+ .serial_id = 1,
+ .unlocks = 1
},
{
.title = "PRINCIPLE 3",
.map_name = "cmp_t03",
.description = "Merge transport into one",
- .serial_id = 2
+ .serial_id = 2,
+ .unlocks = 1,
},
{
.title = "PRINCIPLE 4",
.map_name = "cmp_t04",
.description = "Some stages require multiple runs to succeed in order to pass",
- .serial_id = 12
+ .serial_id = 12,
+ .unlocks = 3
}
};
.map_name = "cmp_b01",
.description = "Simple maths, branching required.",
- .serial_id = 3
+ .serial_id = 3,
+ .unlocks = 1
},
{
.title = "SUBDIVISION 2",
.map_name = "cmp_b02",
.description = "Simple maths. Futher.",
- .serial_id = 4
+ .serial_id = 4,
+ .unlocks = 1
},
{
.title = "RESTRUCTURE",
.map_name = "cmp_b03",
.description = "Not so simple swap",
- .serial_id = 5
+ .serial_id = 5,
+ .unlocks = 1
},
{
.title = "SERIALIZE",
.map_name = "cmp_b04",
.description = "Merge and sort",
- .serial_id = 6
+ .serial_id = 6,
+ .unlocks = 1
},
{
.title = "PATTERNS 1",
.map_name = "cmp_b05",
.description = "Replicate",
- .serial_id = 7
+ .serial_id = 7,
+ .unlocks = 1
},
{
.title = "PATTERNS 2",
.map_name = "cmp_b06",
.description = "Replicate MORE",
- .serial_id = 8
+ .serial_id = 8,
+ .unlocks = 1
},
{
.title = "MIGHTY CONSUMER",
.map_name = "cmp_b07",
.description = "Build a greedy system",
- .serial_id = 9
+ .serial_id = 9,
+ .unlocks = 1
},
{
.title = "ENCRYPTED 1",
.map_name = "cmp_b08",
.description = "Some configurations may not be valid",
- .serial_id = 10
+ .serial_id = 10,
+ .unlocks = 1
},
{
.title = "REVERSE",
.map_name = "cmp_b09",
.description = "Reverse the incoming order. Always length 4",
- .serial_id = 11
+ .serial_id = 11,
+ .unlocks = 1
},
{
.title = "PRINCIPLE 5",
"The competent engineers among you may have already\n"
"spotted and utilized these parts of the system\n"
"\n"
- "We forgot to include the relevant principle tasks\n"
- "as part of your training package, you will now be\n"
- "tasked to complete them",
+ "We forgot to include the relevant principle tasks as\n"
+ "of your training package, you will now be tasked to\n"
+ "complete them",
- .serial_id = 15
+ .serial_id = 15,
+ .linked_unlocks = 1
},
{
.title = "ROUTING PROBLEM",
.map_name = "cmp_routing",
.description =
- "Things can get a little chaotic on tight boards,\n"
- "Do your best to utilize principle 5 to get the job\n"
- "done.",
+ "Things can get a little chaotic on tight boards, do your\n"
+ "best to utilize principle 5 to get the job done\n",
- .serial_id = 16
+ .serial_id = 16,
+ .unlocks = 1
},
{
.title = "PRINCIPLE 6",
.map_name = "cmp_b11",
.description =
- "While hovering over a simple tile peice, right click\n"
- "and drag to start creating a wire. These can be\n"
- "connected to the left, or right recieving pins of a\n"
- "Twisty Turny(TM) peice.\n"
+ "While hovering over a simple tile peice, right click and\n"
+ "drag to start creating a wire. These can be connected to\n"
+ "the left, or right recieving pins of a Twisty Turny(TM).\n"
"\n"
"Once connected, the Twisty Turny(TM) will no longer\n"
- "'flip flop' as marbles run through them, but instead\n"
- "be set to left or right rotating only. As indicated\n"
- "by the status arrow beneath them\n"
+ "'flip flop' as marbles run through them, but instead be\n"
+ "et to left or right rotating only. As indicated by the\n"
+ "status arrow beneath them\n"
"\n"
"When the left or right slot is triggered, the Twisty\n"
"Turny(TM) will switch modes according to that input.\n"
"\n"
- "Trigger wires apply instantaneously, however if both\n"
- "the left and right inputs are recieved at the same\n"
- "time, this results in no operation being performed,\n"
- "and no state changes take place in the Twisty Turny(TM)\n",
+ "Trigger wires apply instantaneously, however if both the\n"
+ "left and right inputs are recieved at the same time,\n"
+ "this results in no operation being performed, and no\n"
+ "state changes take place in the Twisty Turny(TM)\n",
- .serial_id = 17
+ .serial_id = 17,
+ .linked_unlocks = 1
},
{
.title = "NOT GATE",
"Test your knowledge of triggers, build an 'NOT GATE'\n"
"emulated by marble logic.",
- .serial_id = 18
+ .serial_id = 18,
+ .unlocks = 1
},
{
.title = "AND GATE",
"A slightly more complicated gate, but shouldn't be\n"
"too difficult for your skillset.",
- .serial_id = 19
+ .serial_id = 19,
+ .unlocks = 1
},
{
.title = "QUALIFICATION PROJECT",
.description =
"There's no instructions here, resolve and complete this\n"
"task to qualify yourself as an official marble engineer",
- .serial_id = 20
+ .serial_id = 20,
+ .unlocks = 3
}
};
.title = "THIRDS",
.map_name = "cmp_i02",
.description =
- "Spit your inputs up into a third of its value\n"
+ "Split the inputs up into a third of their values\n"
+ "\n"
"Is this possible? -HG",
.serial_id = 14
.serial_id = 22
}
};
+
+struct
+{
+ int total_unlocked;
+}
+career_local =
+{
+ .total_unlocked = 1
+};