emit test, wire fixes
[fishladder.git] / fishladder_resources.h
index d5a9a6eaa566b86008a0ab82f171e39564988315..82efc47100aee05fcf6954141cd26c17cd6816dc 100644 (file)
@@ -361,7 +361,7 @@ SHADER_DEFINE( shader_tile_main,
        "uniform vec4 uOffset;" // Tile x/y, uv x/y
        "uniform mat3 uPv;"
        "uniform mat2 uSubTransform;"
-       //"uniform float uVisibility;"
+       "uniform float uVisibility;"
        ""
        "out vec4 aTexCoords;"
        "out vec2 aWorldCoords;"
@@ -376,10 +376,10 @@ SHADER_DEFINE( shader_tile_main,
        "void main()"
        "{"
                "vec2 hash_val = hash22(uOffset.xy);"
-               //"float scaling_factor = smoothstep( hash_val.x, hash_val.x+1.0, uVisibility );"
+               "float scaling_factor = smoothstep( hash_val.x, hash_val.x+1.0, uVisibility );"
 
                // Vertex transform
-               "vec2 subtransform = uSubTransform * (a_co-0.5) + 0.5;"
+               "vec2 subtransform = uSubTransform * (a_co-0.5) * scaling_factor + 0.5;"
                "vec3 worldpos = vec3( subtransform + uOffset.xy, 1.0 );"
                "gl_Position = vec4( uPv * worldpos, 1.0 );"
 
@@ -445,6 +445,7 @@ SHADER_DEFINE( shader_background,
        "uniform sampler2D uTexMain;"
        "uniform sampler2D uSamplerNoise;"
        "uniform float uVariance;"
+       "uniform float uVisibility;"
        ""
        "in vec2 aTexCoords;"
        ""
@@ -462,8 +463,9 @@ SHADER_DEFINE( shader_background,
                "vec4 data_this_tile = texture( uTexMain, aTexCoords );"
                
                "ao_accum -= data_this_tile.r;"
+               "ao_accum *= uVisibility;"
                
-               "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ),vec3( 0.275, 0.388, 0.553 ), data_this_tile.g );"
+               "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ), vec3( 0.275, 0.388, 0.553 ), data_this_tile.g * uVisibility );"
                
                "vec2 square_coords = fract( aTexCoords * 64.0 );"
                "vec2 grid_coords = abs( square_coords - 0.5 );"
@@ -475,7 +477,7 @@ SHADER_DEFINE( shader_background,
                "FragColor = vec4( colour_main * edge_contrast + gridline * 0.02 * gridline_fadeout, 1.0 );"
        "}"
        ,
-       UNIFORMS({ "uPv", "uOffset", "uTexMain", "uVariance", "uSamplerNoise" })
+       UNIFORMS({ "uPv", "uOffset", "uTexMain", "uVariance", "uSamplerNoise", "uVisibility" })
 )
 
 SHADER_DEFINE( shader_wire,
@@ -656,7 +658,7 @@ struct cmp_level
        int serial_id;
        int is_tutorial;
 
-       v2i world_pos;
+       struct world_button btn;
 
        #ifdef VG_STEAM
        SteamLeaderboard_t steam_leaderboard;
@@ -898,18 +900,47 @@ static struct cmp_level cmp_levels_grad[] =
                .map_name = "cmp_grad",
                .description = "",
 
-               ._linked = 22
+               ._linked = 22,
+               ._unlock = 23
        },
        // r2 GM
        {
                .serial_id = 22,
                .title = "SECRET CODE",
                .map_name = "cmp_secret",
+               .description = "",
+
+               ._unlock = 23
+       }
+};
+
+static struct cmp_level cmp_levels_computer[] = 
+{
+       {
+               .serial_id = 23,
+               .title = "3 BIT BINARY",
+               .map_name = "cmp_binary",
+               .description = "",
+               
+               ._unlock = 24
+       },
+       {
+               .serial_id = 24,
+               .title = "3 BIT ADDITION",
+               .map_name = "cmp_add3b",
+               .description = "",
+
+               ._unlock = 25
+       },
+       {
+               .serial_id = 25,
+               .title = "3x3 PLOT",
+               .map_name = "cmp_plot3x3",
                .description = ""
        }
 };
 
-#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ))
+#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ) + vg_list_size( cmp_levels_computer ) )
 
 static struct career_level_pack 
 {
@@ -934,14 +965,21 @@ career_packs[] =
                .count = vg_list_size( cmp_levels_basic ),
                .primary_colour = { 0.304f, 0.245f, 0.553f },
                .origin = { -3, 0 },
-               .dims = { 3, 6 }
+               .dims = { 3, 5 }
        },
        {
                .pack = cmp_levels_grad,
                .count = vg_list_size( cmp_levels_grad ),
                .primary_colour = { 0.553f, 0.345f, 0.204f },
-               .origin = { -5, 7 },
+               .origin = { -5, 6 },
                .dims = { 4, 1 }
+       },
+       {
+               .pack = cmp_levels_computer,
+               .count = vg_list_size( cmp_levels_computer ),
+               .primary_colour = { 0.75f, 0.23f, 0.39f },
+               .origin = { -5, 8 },
+               .dims = { 5, 1 }
        }
 };