.serial_id = 0,
.title = "PRINCIPLE 1",
.map_name = "cmp_t01",
- .description = "Utilize basic transport methods",
+ .description =
+ "Utilize basic transport methods",
._unlock = 1,
.is_tutorial = 1
.serial_id = 1,
.title = "PRINCIPLE 2",
.map_name = "cmp_t02",
- .description = "Utilize the twisty turny(TM) piece to split\n"
- "the marble stream into two",
+ .description =
+ "Utilize the twisty turny(TM) piece to split the marble\n"
+ "stream into two",
._unlock = 2,
.is_tutorial = 1,
.serial_id = 2,
.title = "PRINCIPLE 3",
.map_name = "cmp_t03",
- .description = "Merge transport into one",
+ .description =
+ "Merge transport into one",
._unlock = 12,
.is_tutorial = 1
.serial_id = 12,
.title = "PRINCIPLE 4",
.map_name = "cmp_t04",
- .description = "Some stages require multiple runs to succeed\n"
- "in order to pass",
+ .description =
+ "Some stages require multiple runs to succeed in order to\n"
+ "pass",
._unlock = 3,
.is_tutorial = 1
static struct cmp_level cmp_levels_basic[] =
{
- // r1
+ // r2 GM
+ {
+ .serial_id = 6,
+ .title = "PATCH",
+ .map_name = "cmp_b04",
+ .description =
+ "For some reason, the division module our intern built\n"
+ "for us is sending twice as many yellows as needed. Send\n"
+ "the excess to be recycled!",
+
+ ._unlock = 7,
+ ._linked = 3
+ },
+ // r1 GM
{
.serial_id = 3,
.title = "SUBDIVISION 1",
.map_name = "cmp_b01",
- .description = "Sometimes getting the desired amount takes\n"
- "dividing up the input and recombining it.",
+ .description =
+ "Sometimes getting the desired amount takes dividing up\n"
+ "the input and recombining it.",
._linked = 4,
- ._unlock = 6
+ ._unlock = 5
},
- // r1
+ // r1 GM
{
.serial_id = 4,
.title = "SUBDIVISION 2",
.map_name = "cmp_b02",
- .description = "",
+ .description =
+ "",
- ._linked = 5,
._unlock = 7
},
- // r1
+ // r1 GM
{
.serial_id = 5,
.title = "RESTRUCTURE",
.map_name = "cmp_b03",
- .description = "It is possible to swap these values using\n"
- "simple division and addition.",
+ .description =
+ "It is possible to swap these values using simple\n"
+ "division and addition.",
._unlock = 8
},
- {
- .serial_id = 6,
- .title = "SERIALIZE",
- .map_name = "cmp_b04",
- .description = "Merge and sort",
-
- ._unlock = 7
- },
+ // r2 GM
{
.serial_id = 7,
.title = "PATTERNS 1",
.map_name = "cmp_b05",
- .description = "Replicate",
+ .description =
+ "Replicate",
._linked = 8
},
+ // r2 GM
{
.serial_id = 8,
.title = "PATTERNS 2",
.map_name = "cmp_b06",
- .description = "Replicate MORE",
-
- ._unlock = 9
- },
- {
- .serial_id = 9,
- .title = "MIGHTY CONSUMER",
- .map_name = "cmp_b07",
- .description = "Build a greedy system",
-
- ._linked = 10,
- ._unlock = 11
- },
- {
- .serial_id = 10,
- .title = "ENCRYPTED 1",
- .map_name = "cmp_b08",
- .description = "Some configurations may not be valid",
-
- ._unlock = 15
- },
- {
- .serial_id = 11,
- .title = "REVERSE",
- .map_name = "cmp_b09",
- .description = "Reverse the incoming order. Always length 4",
+ .description =
+ "Replicate MORE",
._unlock = 15
},
- // r2
+ // r2 GM
{
.serial_id = 15,
.title = "PRINCIPLE 5",
._unlock = 16,
.is_tutorial = 1
},
- // r2
+ // r2 GM
{
.serial_id = 16,
.title = "ROUTING PROBLEM",
"Things can get a little chaotic on tight boards, do your\n"
"best to utilize principle 5 to get the job done\n",
+ ._linked = 9
+ },
+ // r2 GM
+ {
+ .serial_id = 9,
+ .title = "MIGHTY CONSUMER",
+ .map_name = "cmp_b07",
+ .description =
+ "Build a greedy system",
+
+ ._linked = 10,
+ ._unlock = 11
+ },
+ {
+ .serial_id = 10,
+ .title = "SHIFT",
+ .map_name = "cmp_b08",
+ .description =
+ "",
+
+ ._unlock = 17
+ },
+ // r2 GM
+ {
+ .serial_id = 11,
+ .title = "REVERSE",
+ .map_name = "cmp_b09",
+ .description =
+ "Reverse the incoming order. Always length 4",
+
._unlock = 17
},
+ // r2 GM
{
.serial_id = 17,
.title = "PRINCIPLE 6",
.map_name = "cmp_b11",
.description =
- "While hovering over a simple tile peice, right click and\n"
- "drag to start creating a wire. These can be connected to\n"
- "the left, or right recieving pins of a Twisty Turny(TM).\n"
- "\n"
- "Once connected, the Twisty Turny(TM) will no longer\n"
- "'flip flop' as marbles run through them, but instead be\n"
- "et to left or right rotating only. As indicated by the\n"
- "status arrow beneath them\n"
+ "Usually the splitter piece will flip flop between left\n"
+ "and right, however it can be forced to only rotate in\n"
+ "one direction if trigger wires are attached.\n"
"\n"
- "When the left or right slot is triggered, the Twisty\n"
- "Turny(TM) will switch modes according to that input.\n"
- "\n"
- "Trigger wires apply instantaneously, however if both the\n"
- "left and right inputs are recieved at the same time,\n"
- "this results in no operation being performed, and no\n"
- "state changes take place in the Twisty Turny(TM)\n",
+ "Right click and drag from a regular block, and attach it\n"
+ "to a splitter. This creates a trigger.\n"
+ "The default state is left, and once a marble hits the\n"
+ "trigger it will switch to rotating that direction.",
._unlock = 18,
.is_tutorial = 1
},
+ // r2 GM
{
.serial_id = 18,
.title = "NOT GATE",
._linked = 19,
._unlock = 20
},
+ // r2 GM
{
.serial_id = 19,
.title = "AND GATE",
._unlock = 20
},
+ // r2 GM
{
.serial_id = 20,
.title = "QUALIFICATION PROJECT",
- .map_name = "cmp_grad",
- .description =
- "There's no instructions here, resolve and complete this\n"
- "task to qualify yourself as an official marble engineer",
+ .map_name = "cmp_xor",
+ .description =
+ "Significantly more complicated than an AND or NOT gate,\n"
+ "but possible.",
+
._unlock = 13
}
};
static struct cmp_level cmp_levels_grad[] =
{
+ // r2
{
.serial_id = 13,
.title = "SORT",
._linked = 14
},
+ // r2
{
.serial_id = 14,
.title = "THIRDS",
._linked = 21
},
+ // r2 GM
{
.serial_id = 21,
- .title = "XOR CHIP",
- .map_name = "cmp_xor",
+ .title = "SIMPLE ADDITION",
+ .map_name = "cmp_grad",
.description =
- "Significantly more complicated than an AND or NOT gate,\n"
- "but possible.",
+ "Take the amount of yellows coming in, and add them\n"
+ "together. Send your result using the stream of blues.",
+
._linked = 22
},
+ // r2 GM
{
.serial_id = 22,
.title = "SECRET CODE",
.map_name = "cmp_secret",
.description =
- "Only one input should send an unlock signal marble to\n"
- "the output.\n"
- "The code: 100110"
+ ""
}
};
#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ))
-/*
-static struct
-{
-}
-career_local =
-{
-};*/
-
static struct serializable_set
{
struct cmp_level *pack;