+// FONTS
+
+struct sdf_char
+{
+ u16 uvx, uvy, originX, originY, w, h, advance;
+};
+
+struct sdf_font
+{
+ const char *name;
+ int size, width, height;
+ struct sdf_char *characters;
+};
+
+static struct sdf_char characters_Ubuntu[] = {
+ {655, 167, 9, 9, 18, 18, 11},
+ {561, 64, 6, 42, 25, 52, 13},
+ {435, 167, 6, 45, 32, 30, 20},
+ {797, 64, 7, 42, 46, 51, 32},
+ {362, 0, 6, 46, 39, 60, 27},
+ {918, 0, 7, 43, 55, 52, 41},
+ {973, 0, 7, 43, 47, 52, 32},
+ {467, 167, 6, 45, 23, 30, 11},
+ {142, 0, 5, 46, 30, 64, 15},
+ {172, 0, 9, 46, 30, 64, 15},
+ {291, 167, 7, 42, 38, 37, 23},
+ {171, 167, 6, 35, 40, 42, 27},
+ {410, 167, 7, 14, 25, 31, 12},
+ {625, 167, 8, 26, 30, 22, 14},
+ {558, 167, 6, 15, 25, 24, 12},
+ {0, 0, 10, 46, 39, 64, 18},
+ {88, 64, 7, 43, 41, 52, 27},
+ {532, 116, 5, 42, 32, 51, 27},
+ {370, 64, 6, 43, 39, 52, 27},
+ {409, 64, 6, 43, 39, 52, 27},
+ {176, 116, 7, 42, 42, 51, 27},
+ {448, 64, 6, 42, 39, 52, 27},
+ {170, 64, 6, 42, 40, 52, 27},
+ {343, 116, 6, 42, 40, 51, 27},
+ {854, 0, 6, 43, 40, 53, 27},
+ {210, 64, 7, 43, 40, 52, 27},
+ {146, 167, 6, 34, 25, 43, 12},
+ {564, 116, 7, 34, 26, 51, 12},
+ {211, 167, 6, 34, 40, 39, 27},
+ {370, 167, 6, 30, 40, 32, 27},
+ {251, 167, 6, 34, 40, 39, 27},
+ {525, 64, 8, 43, 36, 52, 19},
+ {401, 0, 6, 43, 57, 59, 45},
+ {700, 64, 9, 42, 49, 51, 32},
+ {218, 116, 5, 42, 42, 51, 31},
+ {769, 0, 6, 43, 44, 53, 30},
+ {935, 64, 5, 42, 45, 51, 34},
+ {383, 116, 5, 42, 40, 51, 27},
+ {423, 116, 5, 42, 38, 51, 26},
+ {724, 0, 6, 43, 45, 53, 32},
+ {45, 116, 5, 42, 44, 51, 34},
+ {590, 116, 5, 42, 23, 51, 13},
+ {487, 64, 9, 42, 38, 52, 24},
+ {89, 116, 5, 42, 44, 51, 30},
+ {461, 116, 5, 42, 38, 51, 25},
+ {646, 64, 6, 42, 54, 51, 42},
+ {0, 116, 5, 42, 45, 51, 35},
+ {674, 0, 6, 43, 50, 53, 37},
+ {302, 116, 5, 42, 41, 51, 29},
+ {312, 0, 6, 43, 50, 61, 37},
+ {133, 116, 5, 42, 43, 51, 30},
+ {813, 0, 7, 43, 41, 53, 25},
+ {0, 64, 8, 42, 44, 52, 27},
+ {44, 64, 5, 42, 44, 52, 33},
+ {749, 64, 8, 42, 48, 51, 31},
+ {586, 64, 8, 42, 60, 51, 44},
+ {843, 64, 8, 42, 46, 51, 30},
+ {889, 64, 9, 42, 46, 51, 28},
+ {260, 116, 7, 42, 42, 51, 27},
+ {202, 0, 4, 46, 29, 64, 16},
+ {39, 0, 10, 46, 39, 64, 18},
+ {231, 0, 9, 46, 29, 64, 16},
+ {329, 167, 7, 42, 41, 36, 27},
+ {583, 167, 9, 4, 42, 22, 23},
+ {490, 167, 6, 46, 27, 28, 18},
+ {695, 116, 7, 34, 38, 44, 25},
+ {458, 0, 5, 46, 40, 56, 28},
+ {733, 116, 7, 34, 37, 44, 22},
+ {498, 0, 7, 46, 40, 56, 28},
+ {655, 116, 7, 34, 40, 44, 27},
+ {641, 0, 5, 46, 33, 55, 18},
+ {250, 64, 7, 34, 40, 52, 27},
+ {603, 0, 5, 46, 38, 55, 27},
+ {894, 0, 6, 44, 24, 53, 12},
+ {282, 0, 12, 44, 30, 62, 12},
+ {564, 0, 5, 46, 39, 55, 25},
+ {538, 0, 5, 46, 26, 56, 13},
+ {860, 116, 5, 34, 52, 43, 41},
+ {0, 167, 5, 34, 38, 43, 27},
+ {613, 116, 7, 34, 42, 44, 28},
+ {290, 64, 5, 34, 40, 52, 28},
+ {330, 64, 7, 34, 40, 52, 28},
+ {113, 167, 5, 34, 33, 43, 18},
+ {770, 116, 7, 34, 36, 44, 21},
+ {499, 116, 5, 42, 33, 51, 19},
+ {38, 167, 5, 34, 38, 43, 27},
+ {912, 116, 8, 34, 41, 43, 24},
+ {806, 116, 8, 34, 54, 43, 37},
+ {953, 116, 8, 34, 41, 43, 24},
+ {129, 64, 9, 34, 41, 52, 24},
+ {76, 167, 7, 34, 37, 43, 22},
+ {78, 0, 7, 46, 32, 64, 16},
+ {260, 0, 4, 46, 22, 64, 13},
+ {110, 0, 9, 46, 32, 64, 16},
+ {517, 167, 7, 27, 41, 26, 27},
+};
+
+static struct sdf_font font_Ubuntu = {"Ubuntu", 48, 1024, 256, characters_Ubuntu};
+
+vg_tex2d tex_ubuntu = { .path = "textures/ubuntu.qoi" };
+
// TEXTURES
// ===========================================================================================================
vg_tex2d tex_tile_data = { .path = "textures/tileset.qoi" };
vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.qoi" };
vg_tex2d tex_wood = { .path = "textures/wood.qoi" };
-vg_tex2d tex_background = { .path = "textures/background.qoi" };
vg_tex2d tex_ball_noise = { .path = "textures/bnoise.qoi" };
vg_tex2d tex_monofur = { .path = "textures/ascii.qoi", .flags = VG_TEXTURE_NO_MIP };
vg_tex2d tex_unkown = { .path = "textures/unkown.qoi" };
vg_tex2d tex_buttons = { .path = "textures/buttons.qoi" };
-vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_background, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons };
+vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons, &tex_ubuntu };
// AUDIO
// ===========================================================================================================
sound/click_c.ogg\0"
};
+sfx_set audio_tones =
+{
+ .sources = "\
+sound/y0.ogg\0\
+sound/y1.ogg\0\
+sound/y2.ogg\0\
+sound/y3.ogg\0\
+sound/y4.ogg\0\
+sound/y5.ogg\0\
+sound/y6.ogg\0\
+sound/y7.ogg\0\
+sound/y8.ogg\0"
+};
+
// One two or three layers of rolling noise
sfx_system audio_system_balls_rolling =
{
- .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx,
- .name = "Balls Rolling", .flags = SFX_FLAG_REPEAT
+ .vol = 0.7f, .ch = 1, .vol_src = &audio_volume_sfx,
+ .name = "Balls Rolling", .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT
};
// Various oneshots
sfx_system audio_system_balls_switching =
{
- .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx,
+ .vol = 0.2f, .ch = 1, .vol_src = &audio_volume_sfx,
.name = "Balls Switching"
};
// Suplemental sounds
sfx_system audio_system_balls_extra =
{
- .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx,
+ .vol = 0.27f, .ch = 1, .vol_src = &audio_volume_sfx,
.name = "Balls Extra"
};
static void resource_load_main(void)
{
- // Textures
+ // Textures // UI
vg_tex2d_init( texture_list, vg_list_size( texture_list ) );
-
- ui_override_font( tex_monofur.name, 7 );
-
ui_global_ctx.colours_main = &ui_fl_colours;
gui_reset_colours();
sfx_set_init( &audio_rolls, NULL );
sfx_set_init( &audio_random, NULL );
sfx_set_init( &audio_clicks, NULL );
+ sfx_set_init( &audio_tones, NULL );
}
static void resource_free_main(void)
sfx_set_free( &audio_rolls );
sfx_set_free( &audio_random );
sfx_set_free( &audio_clicks );
+ sfx_set_free( &audio_tones );
}
// SHADERS
| | | | | | |
*/
-float const MESH_NUMBER_0[] = {
- #include "fonts/numbers/n0.h"
-};
-
-float const MESH_NUMBER_1[] = {
- #include "fonts/numbers/n1.h"
-};
-
-float const MESH_NUMBER_2[] = {
- #include "fonts/numbers/n2.h"
-};
-
-float const MESH_NUMBER_3[] = {
- #include "fonts/numbers/n3.h"
-};
-
-float const MESH_NUMBER_4[] = {
- #include "fonts/numbers/n4.h"
-};
-
-float const MESH_NUMBER_5[] = {
- #include "fonts/numbers/n5.h"
-};
-
-float const MESH_NUMBER_6[] = {
- #include "fonts/numbers/n6.h"
-};
-
-float const MESH_NUMBER_7[] = {
- #include "fonts/numbers/n7.h"
-};
-
-float const MESH_NUMBER_8[] = {
- #include "fonts/numbers/n8.h"
-};
-
-float const MESH_NUMBER_9[] = {
- #include "fonts/numbers/n9.h"
-};
-
-float const MESH_NUMBERS_BUFFER[] =
-{
- #include "fonts/numbers/n0.h"
- #include "fonts/numbers/n1.h"
- #include "fonts/numbers/n2.h"
- #include "fonts/numbers/n3.h"
- #include "fonts/numbers/n4.h"
- #include "fonts/numbers/n5.h"
- #include "fonts/numbers/n6.h"
- #include "fonts/numbers/n7.h"
- #include "fonts/numbers/n8.h"
- #include "fonts/numbers/n9.h"
-};
-
-#define MESH_NUMBER_DIVISOR 6
-
-u32 const MESH_NUMBERS_OFFSETS[][2] =
-{
- {
- 0,
- vg_list_size( MESH_NUMBER_0 ) / MESH_NUMBER_DIVISOR
- },
- {
- vg_list_size( MESH_NUMBER_0 ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_1 ) / MESH_NUMBER_DIVISOR
- },
- {
- (
- vg_list_size( MESH_NUMBER_0 ) +
- vg_list_size( MESH_NUMBER_1 )
- ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_2 ) / MESH_NUMBER_DIVISOR
- },
- {
- (
- vg_list_size( MESH_NUMBER_0 ) +
- vg_list_size( MESH_NUMBER_1 ) +
- vg_list_size( MESH_NUMBER_2 )
- ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_3 ) / MESH_NUMBER_DIVISOR
- },
- {
- (
- vg_list_size( MESH_NUMBER_0 ) +
- vg_list_size( MESH_NUMBER_1 ) +
- vg_list_size( MESH_NUMBER_2 ) +
- vg_list_size( MESH_NUMBER_3 )
- ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_4 ) / MESH_NUMBER_DIVISOR
- },
- {
- (
- vg_list_size( MESH_NUMBER_0 ) +
- vg_list_size( MESH_NUMBER_1 ) +
- vg_list_size( MESH_NUMBER_2 ) +
- vg_list_size( MESH_NUMBER_3 ) +
- vg_list_size( MESH_NUMBER_4 )
- ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_5 ) / MESH_NUMBER_DIVISOR
- },
- {
- (
- vg_list_size( MESH_NUMBER_0 ) +
- vg_list_size( MESH_NUMBER_1 ) +
- vg_list_size( MESH_NUMBER_2 ) +
- vg_list_size( MESH_NUMBER_3 ) +
- vg_list_size( MESH_NUMBER_4 ) +
- vg_list_size( MESH_NUMBER_5 )
- ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_6 ) / MESH_NUMBER_DIVISOR
- },
- {
- (
- vg_list_size( MESH_NUMBER_0 ) +
- vg_list_size( MESH_NUMBER_1 ) +
- vg_list_size( MESH_NUMBER_2 ) +
- vg_list_size( MESH_NUMBER_3 ) +
- vg_list_size( MESH_NUMBER_4 ) +
- vg_list_size( MESH_NUMBER_5 ) +
- vg_list_size( MESH_NUMBER_6 )
- ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_7 ) / MESH_NUMBER_DIVISOR
- },
- {
- (
- vg_list_size( MESH_NUMBER_0 ) +
- vg_list_size( MESH_NUMBER_1 ) +
- vg_list_size( MESH_NUMBER_2 ) +
- vg_list_size( MESH_NUMBER_3 ) +
- vg_list_size( MESH_NUMBER_4 ) +
- vg_list_size( MESH_NUMBER_5 ) +
- vg_list_size( MESH_NUMBER_6 ) +
- vg_list_size( MESH_NUMBER_7 )
- ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_8 ) / MESH_NUMBER_DIVISOR
- },
- {
- (
- vg_list_size( MESH_NUMBER_0 ) +
- vg_list_size( MESH_NUMBER_1 ) +
- vg_list_size( MESH_NUMBER_2 ) +
- vg_list_size( MESH_NUMBER_3 ) +
- vg_list_size( MESH_NUMBER_4 ) +
- vg_list_size( MESH_NUMBER_5 ) +
- vg_list_size( MESH_NUMBER_6 ) +
- vg_list_size( MESH_NUMBER_7 ) +
- vg_list_size( MESH_NUMBER_8 )
- ) / MESH_NUMBER_DIVISOR,
- vg_list_size( MESH_NUMBER_9 ) / MESH_NUMBER_DIVISOR
- }
-};
-
struct cmp_level
{
const char *map_name;
.title = "PRINCIPLE 3",
.map_name = "cmp_t03",
.description =
- "Merge transport into one",
+ "Merge transport into one path",
._unlock = 12,
.is_tutorial = 1
"Some stages require multiple runs to succeed in order to\n"
"pass",
- ._unlock = 3,
+ ._unlock = 6,
.is_tutorial = 1
}
};
.title = "PATTERNS 1",
.map_name = "cmp_b05",
.description =
- "Replicate",
+ "Replicate the pattern",
._linked = 8
},
.title = "PRINCIPLE 5",
.map_name = "cmp_b10",
.description =
- "The eager engineers among you may have already spotted\n"
- "and utilized these parts of the system\n"
+ "The sharp engineers among you may have already spotted\n"
+ "and utilized this part of the system\n"
"\n"
"We forgot to include the relevant principle tasks as\n"
"of your training package, you will now be tasked to\n"
.title = "SORT",
.map_name = "cmp_i01",
.description =
- "Device a scheme to filter and sort the inputs. If you\n"
+ "Devise a scheme to filter and sort the inputs. If you\n"
"believe you lack the tools required to solve this one,\n"
"take a harder look at the inputs.",
._linked = 14