""
"uniform sampler2D uTexMain;"
"uniform vec4 uColour;"
+ "uniform float uTime;"
+ "uniform float uGlow;"
""
"in vec2 aTexCoords;"
""
"void main()"
"{"
- "FragColor = uColour;"
+ // Compute shadowing
+ "float shadow = 1.0 - abs(aTexCoords.y - 0.5) * 2.0;"
+ "float masking = smoothstep( 0.5, 0.8, shadow );"
+
+ "vec3 colour_comp = mix( vec3(0.0,0.0,0.0), uColour.rgb, masking );"
+
+ "float flow_thing = fract( aTexCoords.x + uTime );"
+ "vec3 final_comp = colour_comp + flow_thing * uGlow;"
+
+ "FragColor = vec4( final_comp, max( shadow* 0.2, masking ) * uColour.a );"
"}"
,
- UNIFORMS({ "uPv", "uColour", "uTexMain", "uStart", "uEnd", "uCurve" })
+ UNIFORMS({ "uPv", "uColour", "uTexMain", "uStart", "uEnd", "uCurve", "uTime", "uGlow" })
)
SHADER_DEFINE( shader_buttons,
.serial_id = 0,
.title = "PRINCIPLE 1",
.map_name = "cmp_t01",
- .description = "Utilize basic transport methods",
+ .description =
+ "Utilize basic transport methods",
._unlock = 1,
.is_tutorial = 1
.serial_id = 1,
.title = "PRINCIPLE 2",
.map_name = "cmp_t02",
- .description = "Utilize the twisty turny(TM) piece to split\n"
- "the marble stream into two",
+ .description =
+ "Utilize the twisty turny(TM) piece to split the marble\n"
+ "stream into two",
._unlock = 2,
.is_tutorial = 1,
.serial_id = 2,
.title = "PRINCIPLE 3",
.map_name = "cmp_t03",
- .description = "Merge transport into one",
+ .description =
+ "Merge transport into one",
._unlock = 12,
.is_tutorial = 1
.serial_id = 12,
.title = "PRINCIPLE 4",
.map_name = "cmp_t04",
- .description = "Some stages require multiple runs to succeed\n"
- "in order to pass",
+ .description =
+ "Some stages require multiple runs to succeed in order to\n"
+ "pass",
._unlock = 3,
.is_tutorial = 1
.serial_id = 6,
.title = "PATCH",
.map_name = "cmp_b04",
- .description = "For some reason, the division module our\n"
- "intern built for us is sending twice as many\n"
- "yellows as needed. We need to send the\n"
- "excess to be recycled!",
+ .description =
+ "For some reason, the division module our intern built\n"
+ "for us is sending twice as many yellows as needed. Send\n"
+ "the excess to be recycled!",
._unlock = 7,
._linked = 3
.serial_id = 3,
.title = "SUBDIVISION 1",
.map_name = "cmp_b01",
- .description = "Sometimes getting the desired amount takes\n"
- "dividing up the input and recombining it.",
+ .description =
+ "Sometimes getting the desired amount takes dividing up\n"
+ "the input and recombining it.",
._linked = 4,
._unlock = 5
.serial_id = 4,
.title = "SUBDIVISION 2",
.map_name = "cmp_b02",
- .description = "",
+ .description =
+ "",
._unlock = 7
},
.serial_id = 5,
.title = "RESTRUCTURE",
.map_name = "cmp_b03",
- .description = "It is possible to swap these values using\n"
- "simple division and addition.",
+ .description =
+ "It is possible to swap these values using simple\n"
+ "division and addition.",
._unlock = 8
},
.serial_id = 7,
.title = "PATTERNS 1",
.map_name = "cmp_b05",
- .description = "Replicate",
+ .description =
+ "Replicate",
._linked = 8
},
.serial_id = 8,
.title = "PATTERNS 2",
.map_name = "cmp_b06",
- .description = "Replicate MORE",
+ .description =
+ "Replicate MORE",
._unlock = 15
},
.serial_id = 9,
.title = "MIGHTY CONSUMER",
.map_name = "cmp_b07",
- .description = "Build a greedy system",
+ .description =
+ "Build a greedy system",
._linked = 10,
._unlock = 11
},
{
.serial_id = 10,
- .title = "ENCRYPTED 1",
+ .title = "SHIFT",
.map_name = "cmp_b08",
- .description = "Some configurations may not be valid",
+ .description =
+ "",
._unlock = 17
},
.serial_id = 11,
.title = "REVERSE",
.map_name = "cmp_b09",
- .description = "Reverse the incoming order. Always length 4",
+ .description =
+ "Reverse the incoming order. Always length 4",
._unlock = 17
},
._linked = 19,
._unlock = 20
},
+ // r2 GM
{
.serial_id = 19,
.title = "AND GATE",
._unlock = 20
},
+ // r2 GM
{
.serial_id = 20,
.title = "QUALIFICATION PROJECT",
- .map_name = "cmp_grad",
- .description =
- "There's no instructions here, resolve and complete this\n"
- "task to qualify yourself as an official marble engineer",
+ .map_name = "cmp_xor",
+ .description =
+ "Significantly more complicated than an AND or NOT gate,\n"
+ "but possible.",
+
._unlock = 13
}
};
static struct cmp_level cmp_levels_grad[] =
{
+ // r2
{
.serial_id = 13,
.title = "SORT",
._linked = 14
},
+ // r2
{
.serial_id = 14,
.title = "THIRDS",
._linked = 21
},
+ // r2 GM
{
.serial_id = 21,
- .title = "XOR CHIP",
- .map_name = "cmp_xor",
+ .title = "SIMPLE ADDITION",
+ .map_name = "cmp_grad",
.description =
- "Significantly more complicated than an AND or NOT gate,\n"
- "but possible.",
+ "Take the amount of yellows coming in, and add them\n"
+ "together. Send your result using the stream of blues.",
+
._linked = 22
},
+ // r2 GM
{
.serial_id = 22,
.title = "SECRET CODE",
.map_name = "cmp_secret",
.description =
- "Only one input should send an unlock signal marble to\n"
- "the output.\n"
- "The code: 100110"
+ ""
}
};
#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ))
-/*
-static struct
-{
-}
-career_local =
-{
-};*/
-
static struct serializable_set
{
struct cmp_level *pack;