else
world.selected = -1;
}
+ else world.selected = -1;
// Simulation stop/start
if( vg_get_button_down("go") )
world.io[i].recv_count = 0;
vg_info( "Stopping simulation!\n" );
+
+ sfx_system_fadeout( &audio_system_balls_rolling, 44100 );
}
else
{
{
while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) )
{
- vg_info( "frame: %u\n", world.sim_frame );
+ //vg_info( "frame: %u\n", world.sim_frame );
+ sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 );
for( int i = 0; i < arrlen( world.io ); i ++ )
{
void vg_ui(void)
{
//ui_test();
+ sfx_internal_debug_overlay();
}