bunch of stuff for pre-alpha build
[fishladder.git] / fishladder.c
index f310bd53ff798ad3f00e018b7a60158163ba610b..da57230e80267f4264bc9d238ba2a3101d080907 100644 (file)
@@ -98,7 +98,7 @@ m3x3f m_mdl;
 #define FLAG_WALL 0x40
 
 #define FLAG_FLIP_FLOP 0x100
-#define FLAG_TRIGGER_FLIP 0x200
+#define FLAG_TRIGGERED 0x200
 #define FLAG_FLIP_ROTATING 0x400
 #define FLAG_TARGETED 0x800
 
@@ -463,6 +463,7 @@ static int map_load( const char *str, const char *name )
                        // Tile initialization
                        // row[ cx ] .. etc
                        struct cell *cell = &row[ cx ];
+                       cell->config = 0xF;
                        
                        if( *c == '+' || *c == '-' )
                        {
@@ -643,7 +644,18 @@ static void map_serialize( FILE *stream )
 
 int main( int argc, char *argv[] )
 {
-       vg_init( argc, argv, "Fish (Marbles Computer) Ladder Simulator 2022 | N,M: change level | SPACE: Test | LeftClick: Toggle tile" );
+       vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" );
+}
+
+static int console_credits( int argc, char const *argv[] )
+{
+       vg_info( "Aknowledgements:\n" );
+       vg_info( "  GLFW         zlib/libpng  glfw.org\n" );
+       vg_info( "  miniaudio    MIT0         miniaud.io\n" );
+       vg_info( "  QOI          MIT          phoboslab.org\n" );
+       vg_info( "  STB library  MIT          nothings.org\n" );
+       vg_info( "  Weiholmir font            justfredrik.itch.io\n" );
+       return 0;
 }
 
 static int console_save_map( int argc, char const *argv[] )
@@ -784,6 +796,11 @@ void vg_start(void)
                .name = "map",
                .function = console_changelevel
        });
+       
+       vg_function_push( (struct vg_cmd){
+               .name = "credits",
+               .function = console_credits
+       });
 
        // Quad mesh
        {
@@ -1052,7 +1069,7 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer )
                for( int x = px0; x < px1; x ++ )
                {
                        struct cell *cell = pcell((v2i){x,y});
-               
+
                        v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}};
                        
                        u8 height = 0;
@@ -1084,6 +1101,30 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer )
                        info_px[1] = cell->state & FLAG_WALL? 0: 255;
                        info_px[2] = 0;
                        info_px[3] = 0;
+                       
+                       if( 
+                               (
+                                       ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) || 
+                                       ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split)) 
+                               ) && update_texbuffer
+                       ){
+                               cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER);
+                               for( u32 i = 0; i < 2; i ++ )
+                               {
+                                       if( cell->links[i] )
+                                       {
+                                               struct cell *other_ptr = &world.data[ cell->links[i] ];
+                                               other_ptr->links[ i ] = 0;
+                                               other_ptr->state &= ~FLAG_IS_TRIGGER;
+                                               
+                                               if( other_ptr->links[ i ^ 0x1 ] == 0 )
+                                                       other_ptr->state &= ~FLAG_TARGETED;
+                                       }
+                               }
+                               
+                               cell->links[0] = 0;
+                               cell->links[1] = 0;
+                       }
                }
        }
        
@@ -1110,6 +1151,10 @@ v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},
 
 float const curve_7_linear_section = 0.1562f;
 
+u16 id_drag_from = 0;
+v2f drag_from_co;
+v2f drag_to_co;
+
 void vg_update(void)
 {
        // Fit within screen
@@ -1137,10 +1182,6 @@ void vg_update(void)
        world.tile_x = floorf( world.tile_pos[0] );
        world.tile_y = floorf( world.tile_pos[1] );
 
-       static u16 id_drag_from = 0;
-       static v2f drag_from_co;
-       static v2f drag_to_co;
-       
        // Tilemap editing
        if( !world.simulating )
        {
@@ -1166,35 +1207,18 @@ void vg_update(void)
                                
                                if( cell_ptr->state & FLAG_CANAL )
                                {
+                                       cell_ptr->links[0] = 0;
+                                       cell_ptr->links[1] = 0;
+                                       
                                        sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 );
                                        world.score ++;
                                }
                                else
-                               {
-                                       if( cell_ptr->state & (FLAG_IS_TRIGGER|FLAG_TARGETED) )
-                                       {
-                                               cell_ptr->state &= ~(FLAG_IS_TRIGGER|FLAG_TARGETED);
-                                               for( u32 i = 0; i < 2; i ++ )
-                                               {
-                                                       if( cell_ptr->links[i] )
-                                                       {
-                                                               struct cell *other_ptr = &world.data[ cell_ptr->links[i] ];
-                                                               other_ptr->links[ i ] = 0;
-                                                               other_ptr->state &= ~FLAG_IS_TRIGGER;
-                                                               
-                                                               if( other_ptr->links[ i ^ 0x1 ] == 0 )
-                                                                       other_ptr->state &= ~(FLAG_TARGETED);
-                                                       }
-                                               }
-                                       }
-                                       
+                               {                                       
                                        sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 );
                                        world.score --;
                                }
 
-                               cell_ptr->links[0] = 0;
-                               cell_ptr->links[1] = 0;
-                                       
                                map_reclassify(         (v2i){ world.tile_x -2, world.tile_y -2 }, 
                                                                                (v2i){ world.tile_x +2, world.tile_y +2 }, 1 );
                        }
@@ -1254,14 +1278,8 @@ void vg_update(void)
                else
                        world.selected = -1;
                        
-               if( vg_get_button("secondary") && id_drag_from )
-               {
-                       vg_line2( drag_from_co, drag_to_co, 0xff00ff00, 0xffffff00 );
-               }
-               else
-               {
+               if( !(vg_get_button("secondary") && id_drag_from) )
                        id_drag_from = 0;
-               }
        }
        else
        {
@@ -1311,6 +1329,8 @@ void vg_update(void)
                                {
                                        cell->state &= ~FLAG_FLIP_ROTATING;
                                }
+                               if( cell->state & FLAG_IS_TRIGGER )
+                                       cell->state &= ~FLAG_TRIGGERED;
                        }
                        
                        int alive_count = 0;
@@ -1443,6 +1463,8 @@ void vg_update(void)
                                                
                                                struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ];
                                                
+                                               cell_current->state |= FLAG_TRIGGERED;
+                                               
                                                if( trigger_id )
                                                        target_peice->state |= FLAG_FLIP_FLOP;
                                                else
@@ -1890,7 +1912,7 @@ void vg_render(void)
        }
        
        // Edit overlay
-       if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) )
+       if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !id_drag_from )
        {
                v2i new_begin = { world.tile_x - 2, world.tile_y - 2 };
                v2i new_end = { world.tile_x + 2, world.tile_y + 2 };
@@ -1918,9 +1940,19 @@ void vg_render(void)
        glBindVertexArray( world.wire.vao );
 
        glUniformMatrix3fv( SHADER_UNIFORM( shader_wire, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
-       glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
        glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f );
-               
+       
+       if( id_drag_from )
+       {
+               glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
+               glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), drag_from_co[0], drag_from_co[1], 0.06f );
+               glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), drag_to_co[0], drag_to_co[1], 0.06f );
+               glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
+       }
+       
+       float rp_x1 = world.frame_lerp*9.0f;
+       float rp_x2 = 1.0f-rp_x1*expf(1.0f-rp_x1)* 0.36f;
+       
        for( int y = 2; y < world.h-2; y ++ )
        {
                for( int x = 2; x < world.w-2; x ++ )
@@ -1945,6 +1977,7 @@ void vg_render(void)
                                        endpoint[0] = x+0.5f;
                                        endpoint[1] = y+0.5f;
                                        
+                                       glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
                                        glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f );
                                        glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.04f );
                                        glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
@@ -2098,6 +2131,8 @@ void vg_render(void)
        }
        
        // Level scores
+       glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f*1.25f, 0.39f*1.25f, 0.45f*1.25f, 1.0f );
+       
        use_mesh( &world.numbers );
        for( int i = 0; i < level_count; i ++ )
        {
@@ -2110,9 +2145,11 @@ void vg_render(void)
                };
                
                if( clevel->completed )
-               {
                        draw_numbers( level_ui_space, clevel->score );
-               }
+                       
+               level_ui_space[0] = -0.975f;
+               level_ui_space[1] -= 0.01f;
+               draw_numbers( level_ui_space, i );
        }
        
        //use_mesh( &world.numbers );
@@ -2121,5 +2158,5 @@ void vg_render(void)
 
 void vg_ui(void)
 {
-       //ui_test();
+       ui_test();
 }