"level4",
"level5",
"level6",
- "level7_combine"
+ "level7_combine",
+ "xor_small",
+ "sort",
+ "thirds"
};
#pragma pack(push,1)
#define FLAG_WALL 0x40
#define FLAG_FLIP_FLOP 0x100
-#define FLAG_FLIP_ROTATING 0x200
-#define FLAG_TARGETED 0x400
+#define FLAG_TRIGGERED 0x200
+#define FLAG_FLIP_ROTATING 0x400
+#define FLAG_TARGETED 0x800
/*
0000 0 | 0001 1 | 0010 2 | 0011 3
*data;
#pragma pack(pop)
- u32 frame;
+ int frame;
int initialzed;
- u32 sim_frame;
+ int sim_frame;
float sim_start;
int simulating;
- u32 sim_run, max_runs;
+ int sim_run, max_runs;
float frame_lerp;
int w, h;
struct mesh tile, circle, numbers;
+ struct mesh_wire
+ {
+ GLuint vao, vbo, ebo;
+ u32 em;
+ }
+ wire;
GLuint background_data;
GLuint random_samples;
world.initialzed = 0;
}
+static void io_reset(void)
+{
+ for( int i = 0; i < arrlen( world.io ); i ++ )
+ {
+ struct cell_terminal *term = &world.io[i];
+
+ for( int j = 0; j < term->run_count; j ++ )
+ term->runs[j].recv_count = 0;
+ }
+}
+
static void map_reclassify( v2i start, v2i end, int update_texbuffer );
static int map_load( const char *str, const char *name )
{
if( !*c )
break;
+ if( *c == '\r' ) { c ++; continue; } // fuck off windows
+
if( *c == ';' )
{
c ++;
-
+
+ if( *c == '\r' ) c ++;
+
// Parse attribs
if( *c != '\n' )
{
while( *c )
{
+ if( *c == '\r' ) { c ++; continue; }
+
if( reg_start < reg_end )
{
struct cell_terminal *terminal = &world.io[ reg_start ];
// Tile initialization
// row[ cx ] .. etc
struct cell *cell = &row[ cx ];
+ cell->config = 0xF;
if( *c == '+' || *c == '-' )
{
vg_success( "Map '%s' loaded! (%u:%u)\n", name, world.w, world.h );
+ io_reset();
+
strncpy( world.map_name, name, vg_list_size( world.map_name )-1 );
world.initialzed = 1;
return 1;
int main( int argc, char *argv[] )
{
- vg_init( argc, argv, "Fish (Marbles Computer) Ladder Simulator 2022 | N,M: change level | SPACE: Test | LeftClick: Toggle tile" );
+ vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" );
+}
+
+static int console_credits( int argc, char const *argv[] )
+{
+ vg_info( "Aknowledgements:\n" );
+ vg_info( " GLFW zlib/libpng glfw.org\n" );
+ vg_info( " miniaudio MIT0 miniaud.io\n" );
+ vg_info( " QOI MIT phoboslab.org\n" );
+ vg_info( " STB library MIT nothings.org\n" );
+ vg_info( " Weiholmir font justfredrik.itch.io\n" );
+ return 0;
}
static int console_save_map( int argc, char const *argv[] )
}
}
-static void io_reset(void)
-{
- for( int i = 0; i < arrlen( world.io ); i ++ )
- {
- struct cell_terminal *term = &world.io[i];
-
- for( int j = 0; j < term->run_count; j ++ )
- term->runs[j].recv_count = 0;
- }
-}
-
static void simulation_stop(void)
{
world.simulating = 0;
if( argc >= 1 )
{
// Save current level
- if( console_save_map( 0, NULL ) )
- if( console_load_map( argc, argv ) )
- {
- simulation_stop();
- return 1;
- }
+ console_save_map( 0, NULL );
+ if( console_load_map( argc, argv ) )
+ {
+ simulation_stop();
+ return 1;
+ }
}
else
{
void vg_start(void)
{
vg_function_push( (struct vg_cmd){
- .name = "map_write",
+ .name = "_map_write",
.function = console_save_map
});
vg_function_push( (struct vg_cmd){
- .name = "map_load",
+ .name = "_map_load",
.function = console_load_map
});
vg_function_push( (struct vg_cmd){
- .name = "changelevel",
+ .name = "map",
.function = console_changelevel
});
+
+ vg_function_push( (struct vg_cmd){
+ .name = "credits",
+ .function = console_credits
+ });
// Quad mesh
{
}
}
+ // Create wire mesh
+ {
+ int const num_segments = 64;
+
+ struct mesh_wire *mw = &world.wire;
+
+ v2f wire_points[ num_segments * 2 ];
+ u16 wire_indices[ 6*(num_segments-1) ];
+
+ for( int i = 0; i < num_segments; i ++ )
+ {
+ float l = (float)i / (float)(num_segments-1);
+
+ v2_copy( (v2f){ l, -0.5f }, wire_points[i*2+0] );
+ v2_copy( (v2f){ l, 0.5f }, wire_points[i*2+1] );
+
+ if( i < num_segments-1 )
+ {
+ wire_indices[ i*6+0 ] = i*2 + 0;
+ wire_indices[ i*6+1 ] = i*2 + 1;
+ wire_indices[ i*6+2 ] = i*2 + 3;
+ wire_indices[ i*6+3 ] = i*2 + 0;
+ wire_indices[ i*6+4 ] = i*2 + 3;
+ wire_indices[ i*6+5 ] = i*2 + 2;
+ }
+ }
+
+ glGenVertexArrays( 1, &mw->vao );
+ glGenBuffers( 1, &mw->vbo );
+ glGenBuffers( 1, &mw->ebo );
+ glBindVertexArray( mw->vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, mw->vbo );
+
+ glBufferData( GL_ARRAY_BUFFER, sizeof( wire_points ), wire_points, GL_STATIC_DRAW );
+ glBindVertexArray( mw->vao );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mw->ebo );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( wire_indices ), wire_indices, GL_STATIC_DRAW );
+
+ // XY
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), (void*)0 );
+ glEnableVertexAttribArray( 0 );
+
+ VG_CHECK_GL();
+
+ mw->em = vg_list_size( wire_indices );
+ }
+
// Create info data texture
{
glGenTextures( 1, &world.background_data );
glDeleteTextures( 1, &world.background_data );
glDeleteTextures( 1, &world.random_samples );
+ glDeleteVertexArrays( 1, &world.wire.vao );
+ glDeleteBuffers( 1, &world.wire.vbo );
+ glDeleteBuffers( 1, &world.wire.ebo );
+
free_mesh( &world.tile );
free_mesh( &world.circle );
free_mesh( &world.numbers );
for( int x = px0; x < px1; x ++ )
{
struct cell *cell = pcell((v2i){x,y});
-
+
v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}};
u8 height = 0;
info_px[1] = cell->state & FLAG_WALL? 0: 255;
info_px[2] = 0;
info_px[3] = 0;
+
+ if(
+ (
+ ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) ||
+ ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split))
+ ) && update_texbuffer
+ ){
+ cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER);
+ for( u32 i = 0; i < 2; i ++ )
+ {
+ if( cell->links[i] )
+ {
+ struct cell *other_ptr = &world.data[ cell->links[i] ];
+ other_ptr->links[ i ] = 0;
+ other_ptr->state &= ~FLAG_IS_TRIGGER;
+
+ if( other_ptr->links[ i ^ 0x1 ] == 0 )
+ other_ptr->state &= ~FLAG_TARGETED;
+ }
+ }
+
+ cell->links[0] = 0;
+ cell->links[1] = 0;
+ }
}
}
}
}
+
v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}};
v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}};
v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
+v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}};
+v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}};
v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}};
v2f const curve_8[] = {{0.5f,0.8f},{0.5f,0.5f},{0.5f,0.3f},{0.5f,0.0f}};
float const curve_7_linear_section = 0.1562f;
+u16 id_drag_from = 0;
+v2f drag_from_co;
+v2f drag_to_co;
+
void vg_update(void)
{
// Fit within screen
world.tile_x = floorf( world.tile_pos[0] );
world.tile_y = floorf( world.tile_pos[1] );
- static u16 id_drag_from = 0;
- static v2f drag_from_co;
- static v2f drag_to_co;
-
// Tilemap editing
if( !world.simulating )
{
if( cell_ptr->state & FLAG_CANAL )
{
+ cell_ptr->links[0] = 0;
+ cell_ptr->links[1] = 0;
+
sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 );
world.score ++;
}
else
- {
- if( cell_ptr->state & (FLAG_IS_TRIGGER|FLAG_TARGETED) )
- {
- cell_ptr->state &= ~(FLAG_IS_TRIGGER|FLAG_TARGETED);
- for( u32 i = 0; i < 2; i ++ )
- {
- if( cell_ptr->links[i] )
- {
- struct cell *other_ptr = &world.data[ cell_ptr->links[i] ];
- other_ptr->links[ i ] = 0;
- other_ptr->state &= ~FLAG_IS_TRIGGER;
-
- if( other_ptr->links[ i ^ 0x1 ] == 0 )
- other_ptr->state &= ~(FLAG_TARGETED);
- }
- }
- }
-
+ {
sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 );
world.score --;
}
- cell_ptr->links[0] = 0;
- cell_ptr->links[1] = 0;
-
map_reclassify( (v2i){ world.tile_x -2, world.tile_y -2 },
(v2i){ world.tile_x +2, world.tile_y +2 }, 1 );
}
else
world.selected = -1;
- if( vg_get_button("secondary") && id_drag_from )
- {
- vg_line2( drag_from_co, drag_to_co, 0xff00ff00, 0xffffff00 );
- }
- else
- {
+ if( !(vg_get_button("secondary") && id_drag_from) )
id_drag_from = 0;
- }
}
else
{
{
cell->state &= ~FLAG_FLIP_ROTATING;
}
+ if( cell->state & FLAG_IS_TRIGGER )
+ cell->state &= ~FLAG_TRIGGERED;
}
int alive_count = 0;
for( int i = 0; i < world.num_fishes; i ++ )
{
struct fish *fish = &world.fishes[i];
- struct cell *cell_current = pcell( fish->pos );
if( fish->alive == -1 )
fish->alive = 0;
if( fish->alive != 1 )
continue;
+ struct cell *cell_current = pcell( fish->pos );
+
// Apply to output
if( cell_current->state & FLAG_OUTPUT )
{
sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
cell_entry->state |= FLAG_FLIP_ROTATING;
}
-
- if( cell_entry->state & FLAG_IS_TRIGGER )
+ }
+
+ if( fish->alive )
+ alive_count ++;
+ }
+
+ // Second pass (triggers)
+ for( int i = 0; i < world.num_fishes; i ++ )
+ {
+ struct fish *fish = &world.fishes[i];
+
+ if( fish->alive == 1 )
+ {
+ struct cell *cell_current = pcell( fish->pos );
+
+ if( cell_current->state & FLAG_IS_TRIGGER )
{
- int trigger_id = cell_entry->links[0]?0:1;
- int connection_id = cell_entry->links[trigger_id];
+ int trigger_id = cell_current->links[0]?0:1;
+ int connection_id = cell_current->links[trigger_id];
int target_px = connection_id % world.w;
int target_py = (connection_id - target_px)/world.w;
vg_line2( (v2f){ fish->pos[0], fish->pos[1] }, (v2f){ target_px, target_py }, 0xffffffff, 0xffffffff );
- struct cell *target_peice = &world.data[ cell_entry->links[trigger_id] ];
+ struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ];
+
+ cell_current->state |= FLAG_TRIGGERED;
if( trigger_id )
target_peice->state |= FLAG_FLIP_FLOP;
target_peice->state &= ~FLAG_FLIP_FLOP;
}
}
-
- if( fish->alive )
- alive_count ++;
}
- // Check for collisions
+ // Third pass (collisions)
for( int i = 0; i < world.num_fishes; i ++ )
{
if( world.fishes[i].alive == 1 )
world.sim_run ++;
world.sim_frame = 0;
world.sim_start = vg_time;
+ world.num_fishes = 0;
continue;
}
else
else
curve = curve_9;
break;
+ case 1: curve = curve_1; break;
+ case 4: curve = curve_4; break;
case 2: curve = curve_2; break;
case 8: curve = curve_8; break;
case 3: curve = curve_3; break;
if( cell->state & FLAG_CANAL )
{
- if( cell->state & FLAG_IS_TRIGGER )
- {
- int trigger_id = cell->links[0]?0:1;
-
- int x2 = cell->links[trigger_id] % world.w;
- int y2 = (cell->links[trigger_id] - x2) / world.w;
-
- v2f drag_to_co;
-
- drag_to_co[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
- drag_to_co[1] = (float)y2 + 0.25f;
-
- vg_line2( (v2f){x+0.5f,y+0.5f}, drag_to_co, 0xff0000ff, 0xff00ffff );
- }
-
if( cell->config == k_cell_type_split )
{
float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f );
}
// Edit overlay
- if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) )
+ if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !id_drag_from )
{
v2i new_begin = { world.tile_x - 2, world.tile_y - 2 };
v2i new_end = { world.tile_x + 2, world.tile_y + 2 };
//glDisable(GL_BLEND);
+ // Draw connecting wires
glDisable(GL_BLEND);
+ SHADER_USE( shader_wire );
+ glBindVertexArray( world.wire.vao );
+
+ glUniformMatrix3fv( SHADER_UNIFORM( shader_wire, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
+ glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f );
+
+ if( id_drag_from )
+ {
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), drag_from_co[0], drag_from_co[1], 0.06f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), drag_to_co[0], drag_to_co[1], 0.06f );
+ glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
+ }
+
+ float rp_x1 = world.frame_lerp*9.0f;
+ float rp_x2 = 1.0f-rp_x1*expf(1.0f-rp_x1)* 0.36f;
+
+ for( int y = 2; y < world.h-2; y ++ )
+ {
+ for( int x = 2; x < world.w-2; x ++ )
+ {
+ struct cell *cell = pcell((v2i){x,y});
+
+ if( cell->state & FLAG_CANAL )
+ {
+ if( cell->state & FLAG_IS_TRIGGER )
+ {
+ int trigger_id = cell->links[0]?0:1;
+
+ int x2 = cell->links[trigger_id] % world.w;
+ int y2 = (cell->links[trigger_id] - x2) / world.w;
+
+ v2f startpoint;
+ v2f endpoint;
+
+ startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
+ startpoint[1] = (float)y2 + 0.25f;
+
+ endpoint[0] = x+0.5f;
+ endpoint[1] = y+0.5f;
+
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.04f );
+ glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
+ }
+ }
+ }
+ }
+
SHADER_USE( shader_tile_colour );
glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
use_mesh( &world.circle );
}
// Level scores
+ glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f*1.25f, 0.39f*1.25f, 0.45f*1.25f, 1.0f );
+
use_mesh( &world.numbers );
for( int i = 0; i < level_count; i ++ )
{
};
if( clevel->completed )
- {
draw_numbers( level_ui_space, clevel->score );
- }
+
+ level_ui_space[0] = -0.975f;
+ level_ui_space[1] -= 0.01f;
+ draw_numbers( level_ui_space, i );
}
//use_mesh( &world.numbers );
void vg_ui(void)
{
- //ui_test();
+ ui_test();
}