better tile classification
[fishladder.git] / fishladder.c
index 20bb05111561a98602c2b2e4426ebd40140dea8f..af6a2a3d68f995dc2dac2e20892fdf00d058d40a 100644 (file)
@@ -30,7 +30,6 @@ SHADER_DEFINE( colour_shader,
 
 mat4 m_projection;
 mat4 m_view;
-mat4 m_pv;
 mat4 m_mdl;
 
 int main( int argc, char *argv[] )
@@ -38,6 +37,322 @@ int main( int argc, char *argv[] )
        vg_init( argc, argv, "FishLadder" );
 }
 
+#define CELL_FLAG_INPUT 0x1
+#define CELL_FLAG_OUTPUT 0x2
+ #define CELL_FLAG_IO (CELL_FLAG_INPUT|CELL_FLAG_OUTPUT)
+#define CELL_FLAG_WALL 0x4
+#define CELL_FLAG_HOVER 0x8
+#define CELL_FLAG_ITER 0x10
+#define CELL_FLAG_CANAL 0x20
+#define CELL_FLAG_SPLIT 0x40 /* Does this cell split and have an incoming vertical connection? */
+#define CELL_FLAG_WALKABLE (CELL_FLAG_IO|CELL_FLAG_CANAL)
+#define CELL_FLAG_VISITED 0x80
+#define CELL_FLAG_UPLVL 0x100
+#define CELL_FLAG_MERGE 0x200
+
+static struct
+{
+       u32 x,y;
+       
+       struct cell
+       {       
+               u32 flags;
+               u32 model_id;
+               
+               char *conditions;
+               
+               int level;
+               int state;
+       }
+       * cells;
+       
+       struct fish
+       {
+               int alive;
+               int co[2];
+               int dir[2];
+               char data;
+       }
+       fishes[ 20 ];
+       int num_fishes;
+       
+       vec3 origin;
+       struct cell *selected;
+       int select_valid;
+       int playing;
+       u32 frame;
+       
+       u32 *io;
+       
+       struct vstack
+       {
+               struct vframe
+               {
+                       int x, y;
+                       int i;
+               }
+               frames[ 64 ];
+               
+               int level;
+               u32 flags;
+       }
+       stack;
+}
+map;
+
+static void map_free(void)
+{
+       for( int i = 0; i < arrlen( map.io ); i ++ )
+       {
+               arrfree( map.cells[ map.io[i] ].conditions );
+       }
+
+       arrfree( map.cells );
+       arrfree( map.io );
+       map.x = 0;
+       map.y = 0;
+       map.cells = NULL;
+       map.io = NULL;
+}
+
+static struct cell *map_tile_at( int pos[2] )
+{
+       if( pos[0] >= 0 && pos[0] < map.x && pos[1] >= 0 && pos[1] < map.y )
+               return map.cells + pos[1]*map.x + pos[0];
+       return NULL;
+}
+
+static struct cell *map_tile_at_cond( int pos[2], u32 flags )
+{
+       struct cell *cell = map_tile_at( pos );
+       if( cell && (cell->flags & flags) )
+               return cell;
+               
+       return NULL;
+}
+
+static void map_tile_coords_from_index( int i, int coords[2] )
+{
+       coords[0] = i % map.x;
+       coords[1] = (i - coords[0])/map.x;
+}
+
+static void map_stack_refresh(void)
+{
+       for( int i = 0; i < map.x*map.y; i ++ )
+               map.cells[i].flags &= ~CELL_FLAG_VISITED;
+}
+
+static void map_stack_init( int coords[2] )
+{
+       map.stack.level = 0;
+       map.stack.frames[0].i = 0;
+       map.stack.frames[0].x = coords[0];
+       map.stack.frames[0].y = coords[1];
+}
+
+static struct cell *map_stack_next(void)
+{
+       struct cell *tile = NULL;
+       
+       while( !tile )
+       {
+               struct vframe *frame = &map.stack.frames[ map.stack.level ];
+               
+               int output_dirs[][2] = { {0,-1}, {-1,0}, {1,0} };
+               
+               if( frame->i < 3 )
+               {
+                       int *dir = output_dirs[ frame->i ];
+                       tile = map_tile_at( (int[2]){frame->x+dir[0], frame->y+dir[1]} );
+                       frame->i ++;
+                       
+                       if( tile && !(tile->flags & CELL_FLAG_VISITED) )
+                       {
+                               map.stack.level ++;
+                               frame[1].i = 0;
+                               frame[1].x = frame[0].x+dir[0];
+                               frame[1].y = frame[0].y+dir[1];
+                       }
+                       else
+                               tile = NULL;
+               }
+               else
+               {
+                       map.stack.level --;
+                       tile = NULL;
+                       
+                       if( map.stack.level < 0 )
+                               return NULL;
+               }
+       }
+       
+       return tile;
+}
+
+static int map_load( const char *str )
+{
+       map_free();
+
+       char *c = str;
+       
+       // Scan for width
+       for(;; map.x ++)
+       {
+               if( str[map.x] == ';' )
+                       break;
+               else if( !str[map.x] )
+               {
+                       vg_error( "Unexpected EOF when parsing level!\n" );
+                       return 0;
+               }
+       }
+       
+       struct cell *row = arraddnptr( map.cells, map.x );
+       int cx = 0;
+       int reg_start = 0, reg_end = 0;
+       
+       for(;;)
+       {
+               if( !*c )
+                       break;
+       
+               if( *c == ';' )
+               {
+                       c ++;
+
+                       // Parse attribs
+                       if( *c != '\n' )
+                       {
+                               while( *c )
+                               {
+                                       if( reg_start < reg_end )
+                                       {
+                                               if( *c >= 'a' && *c <= 'z' )
+                                               {
+                                                       arrpush( map.cells[ map.io[ reg_start ] ].conditions, *c );
+                                               }
+                                               else
+                                               {
+                                                       if( *c == ',' || *c == '\n' )
+                                                       {
+                                                               reg_start ++;
+                                                               
+                                                               if( *c == '\n' )
+                                                                       break;
+                                                       }
+                                                       else
+                                                       {
+                                                               vg_error( "Unkown attrib '%c' (row: %u)\n", *c, map.y );
+                                                               return 0;
+                                                       }
+                                               }
+                                       }
+                                       else
+                                       {
+                                               vg_error( "Over-assigned values (row: %u)\n", map.y );
+                                               return 0;
+                                       }
+                                       
+                                       c ++;
+                               }
+                       }
+                       
+                       if( reg_start != reg_end )
+                       {
+                               vg_error( "Not enough values assigned (row: %u, %u of %u)\n", map.y, reg_start, reg_end );
+                               return 0;
+                       }
+                       
+                       if( cx != map.x )
+                       {
+                               vg_error( "Map row underflow (row: %u, %u<%u)\n", map.y, cx, map.x );
+                               return 0;
+                       }
+                       
+                       row = arraddnptr( map.cells, map.x );
+                       cx = 0;
+                       map.y ++;
+                       reg_end = reg_start = arrlen( map.io );
+               }
+               else
+               {
+                       if( cx == map.x )
+                       {
+                               vg_error( "Map row overflow (row: %u, %u>%u)\n", map.y, cx, map.x );
+                               return 0;
+                       }
+                       
+                       row[ cx ].conditions = NULL;
+               
+                       // Parse the various cell types
+                       if( *c == '+' || *c == '-' )
+                       {
+                               arrpush( map.io, cx + map.y*map.x );
+                               row[ cx ++ ].flags = *c == '+'? CELL_FLAG_INPUT: CELL_FLAG_OUTPUT;
+                               reg_end ++;
+                       }
+                       else if( *c == '#' )
+                       {
+                               row[ cx ++ ].flags = CELL_FLAG_WALL;
+                       }
+                       else
+                       {
+                               row[ cx ++ ].flags = 0x00;
+                       }
+               }
+       
+               c ++;
+       }
+       
+       // Origin top left corner
+       map.origin[0] = -((float)map.x) * 0.5f;
+       map.origin[2] = -((float)map.y) * 0.5f;
+       
+       vg_success( "Map loaded! (%u:%u)\n", map.x, map.y );
+       return 1;
+}
+
+static int map_tile_availible( int co[2] )
+{
+       // Extract 5x5 grid surrounding tile
+       u32 blob = 0x1000;
+       for( int y = vg_max( co[1]-2, 0 ); y < vg_min( map.y, co[1]+3 ); y ++ )
+               for( int x = vg_max( co[0]-2, 0 ); x < vg_min( map.x, co[0]+3 ); x ++ )
+               {                               
+                       struct cell *cell = map_tile_at( (int[2]){ x, y } );
+                       
+                       if( cell && (cell->flags & CELL_FLAG_WALKABLE) )
+                               blob |= 0x1 << ((y-(co[1]-2))*5 + x-(co[0]-2));
+               }
+       
+       // Run filter over center 3x3 grid to check for invalid configurations
+       int kernel[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
+       for( int i = 0; i < vg_list_size(kernel); i ++ )
+       {
+               if( blob & (0x1 << (6+kernel[i])) )
+               {
+                       // (reference window: 0x1CE7) Illegal moves
+                       //  0100011100010 ;
+                       //  0000001100011 ;
+                       //  0000011000110 ;
+                       //  0110001100000 ;
+                       //  1100011000000 ;
+                       //  0100001100010 ;
+                       //  0100011000010 ;
+               
+                       u32 invalid[] = { 0x8E2, 0x63, 0xC6, 0xC60, 0x18C0, 0x862, 0x8C2 };
+                       u32 window = blob >> kernel[i];
+                       
+                       for( int j = 0; j < vg_list_size(invalid); j ++ )
+                               if((window & invalid[j]) == invalid[j])
+                                       return 0;
+               }
+       }
+       
+       return 1;
+}
+
 void vg_update(void)
 {
        // Update camera
@@ -47,9 +362,69 @@ void vg_update(void)
 
        glm_mat4_identity( m_view );
        glm_translate_z( m_view, -10.f );
-       glm_rotate_x( m_view, -1.0f, m_view );
+       glm_rotate_x( m_view, 1.0f, m_view );
+       
+       glm_mat4_mul( m_projection, m_view, vg_pv );
        
-       glm_mat4_mul( m_projection, m_view, m_pv );
+       // Compute map update
+       for( int y = 0; y < map.y; y ++ )
+       {
+               for( int x = 0; x < map.x; x ++ )
+               {
+                       struct cell *tile, *upper, *lower, *l, *r;      
+                       tile = map_tile_at( (int [2]){ x, y } );
+                       tile->flags &= ~(CELL_FLAG_SPLIT|CELL_FLAG_MERGE|CELL_FLAG_UPLVL);
+                       
+                       if( tile->flags & CELL_FLAG_WALKABLE )
+                       {
+                               r = map_tile_at_cond( (int[2]){ x+1, y }, CELL_FLAG_WALKABLE );
+                               l = map_tile_at_cond( (int[2]){ x-1, y }, CELL_FLAG_WALKABLE );
+
+                               if( r && l )
+                               {
+                                       upper = map_tile_at_cond( (int[2]){ x, y-1 }, CELL_FLAG_WALKABLE );
+                                       lower = map_tile_at_cond( (int[2]){ x, y+1 }, CELL_FLAG_WALKABLE );
+                                       
+                                       if( upper )
+                                       {
+                                               tile->flags |= CELL_FLAG_MERGE | CELL_FLAG_UPLVL;
+                                       }
+                                       
+                                       if( lower )
+                                       {
+                                               tile->flags |= CELL_FLAG_SPLIT;
+                                               l->flags |= CELL_FLAG_UPLVL;
+                                               r->flags |= CELL_FLAG_UPLVL;
+                                       }
+                               }
+                       }
+               }
+       }
+       
+       // Compute classification
+       /*
+       map_stack_refresh();
+       
+       for( int i = 0; i < arrlen( map.io ); i ++ )
+       {
+               struct *cell cell = &map.cells[ map.io ];
+               int coords[2];
+               
+               if( cell->flags & CELL_FLAG_INPUT )
+               {
+                       map_tile_coords_from_index( map.io, coords );
+                       map_stack_init( coords );
+                       
+                       do
+                       {
+                               if( cell->flags & CELL_FLAG_CONNECTOR )
+                               {
+                                       
+                               }
+                       }
+                       while( (cell = map_stack_next()) );
+               }
+       }*/
        
        // Get mouse ray
        vec3 ray_origin;
@@ -57,7 +432,7 @@ void vg_update(void)
        
        mat4 pv_inverse;
        vec4 vp = { 0.f, 0.f, vg_window_x, vg_window_y };
-       glm_mat4_inv( m_pv, pv_inverse );
+       glm_mat4_inv( vg_pv, pv_inverse );
        glm_unprojecti( (vec3){ vg_mouse_x, vg_window_y-vg_mouse_y, -1.f }, pv_inverse, vp, ray_dir );
        glm_unprojecti( (vec3){ vg_mouse_x, vg_window_y-vg_mouse_y, 0.f }, pv_inverse, vp, ray_origin );
        glm_vec3_sub( ray_dir, ray_origin, ray_dir );
@@ -68,12 +443,163 @@ void vg_update(void)
        vec3 tile_pos;
        glm_vec3_copy( ray_origin, tile_pos );
        glm_vec3_muladds( ray_dir, ray_t, tile_pos );
+       glm_vec3_sub( tile_pos, map.origin, tile_pos );
        
-       tile_pos[0] = floorf( tile_pos[0] + 0.5f );
-       tile_pos[2] = floorf( tile_pos[2] + 0.5f );
+       int tile_x = floorf( tile_pos[0] );
+       int tile_y = floorf( tile_pos[2] );
+       
+       map.selected = map_tile_at( (int [2]){tile_x, tile_y} );
+       
+       if( map.playing )
+       {
+               static int fish_counter = 0;
+               fish_counter ++;
+       
+               if( fish_counter > 20 )
+               {
+                       fish_counter = 0;
+                                               
+                       // Advance characters
+                       for( int i = 0; i < map.num_fishes; i ++ )
+                       {
+                               struct fish *fish = map.fishes + i;
+                               
+                               if( !fish->alive )
+                                       continue;
+                               
+                               struct cell *tile, *next;
+                               tile = map_tile_at( fish->co );
+                               
+                               if( tile->flags & CELL_FLAG_OUTPUT )
+                               {
+                                       vg_info( "Fish got zucced (%d)\n", i );
+                                       fish->alive = 0;
+                                       continue;
+                               }
+                               
+                               int die = 0;
+                               if( tile->flags & CELL_FLAG_SPLIT )
+                               {
+                                       die = 1;
+                                       int new_dir[][2] = { {0,-1},{1,0},{-1,0} };
+                                       int *test_dir;
+                                       
+                                       for( int j = 0; j < 3; j ++ )
+                                       {
+                                               test_dir = new_dir[ tile->state ];
+                                               tile->state = (tile->state+1)%3;
+                                               
+                                               next = map_tile_at( (int[2]){ fish->co[0]+test_dir[0], fish->co[1]+test_dir[1] } );
+                                               if( next && (next->flags & (CELL_FLAG_WALKABLE)) )
+                                               {
+                                                       fish->dir[0] = test_dir[0];
+                                                       fish->dir[1] = test_dir[1];
+                                                       die = 0;
+                                                       break;
+                                               }
+                                       }
+                               }
+                               
+                               next = map_tile_at( (int[2]){ fish->co[0]+fish->dir[0], fish->co[1]+fish->dir[1] } );
+                               if( !next || (next && !(next->flags & CELL_FLAG_WALKABLE)) )
+                               {
+                                       // Try UP
+                                       die = 1;
+                               }
+                               
+                               if( die )
+                               {
+                                       vg_info( "Fish died! (%d)\n", i );
+                                       fish->alive = 0;
+                                       continue;
+                               }
+                               
+                               
+                               fish->co[0] += fish->dir[0];
+                               fish->co[1] += fish->dir[1];
+                       }
+                       
+                       // Try spawn fish
+                       for( int i = 0; i < arrlen( map.io ); i ++ )
+                       {
+                               struct cell *input = &map.cells[ map.io[i] ];
+                               
+                               if( input->flags & CELL_FLAG_INPUT )
+                               {
+                                       if( input->state < arrlen( input->conditions ) )
+                                       {
+                                               struct fish *fish = &map.fishes[ map.num_fishes ];
+                                               map_tile_coords_from_index( map.io[i], fish->co );
+                                               
+                                               int output_dirs[][2] = { {0,-1}, {-1,0}, {1,0} };
+                                               int can_spawn = 0;
+                                               
+                                               for( int i = 0; i < vg_list_size( output_dirs ); i ++ )
+                                               {
+                                                       int *dir = output_dirs[i];
+                                                       struct cell *next = map_tile_at( (int[2]){ fish->co[0]+dir[0], fish->co[1]+dir[1] } );
+                                                       if( next && next->flags & CELL_FLAG_CANAL )
+                                                       {
+                                                               fish->dir[0] = dir[0];
+                                                               fish->dir[1] = dir[1];
+                                                               can_spawn = 1;
+                                                       }
+                                               }
+                                               
+                                               if( can_spawn )
+                                               {
+                                                       fish->alive = 1;
+                                                       input->state ++;
+                                                       map.num_fishes ++;
+                                               }
+                                       }
+                               }
+                       }
+                       
+                       vg_info( "There are now %u active fish\n", map.num_fishes );
+               }
+               
+               if( vg_get_button_down( "go" ) )
+               {
+                       map.playing = 0;
+                       map.num_fishes = 0;
+                       
+                       vg_info( "Ending!\n" );
+               }
+       }
+       else
+       {
+               if( vg_get_button_down( "go" ) )
+               {
+                       map.playing = 1;
+                       
+                       // Reset everything
+                       for( int i = 0; i < map.x*map.y; i ++ )
+                               map.cells[ i ].state = 0;
+                       
+                       vg_info( "Starting!\n" );
+               }
        
-       glm_mat4_identity( m_mdl );
-       glm_translate( m_mdl, tile_pos );
+               if( map.selected )
+               {
+                       map.select_valid = map_tile_availible( (int[2]){ tile_x, tile_y } );
+                       
+                       if( map.select_valid )
+                       {
+                               if( vg_get_button_down("primary") )
+                               {
+                                       if( map.selected->flags & CELL_FLAG_CANAL )
+                                       {
+                                               map.selected->flags &= ~(CELL_FLAG_CANAL);
+                                       }
+                                       else
+                                       {
+                                               map.selected->flags |= CELL_FLAG_CANAL;
+                                       }
+                               }
+                       }
+               }
+       }
 }
 
 GLuint tile_vao;
@@ -87,14 +613,74 @@ void vg_render(void)
        glClearColor( 0.94f, 0.94f, 0.94f, 1.0f );
        glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
        
+       glBindVertexArray( tile_vao );
+       
        SHADER_USE( colour_shader );
-       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uPv" ), 1, GL_FALSE, (float *)m_pv );
-       glUniform4f( SHADER_UNIFORM( colour_shader, "uColour" ), 0.5f, 0.5f, 0.5f, 1.0f );
+       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
        
-       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uMdl" ), 1, GL_FALSE, (float *)m_mdl );
+       for( int y = 0; y < map.y; y ++ )
+       {
+               for( int x = 0; x < map.x; x ++ )
+               {
+                       glm_mat4_identity( m_mdl );
+                       glm_translate( m_mdl, 
+                               (vec3){ 
+                                       map.origin[0] + (float)x + 0.5f,
+                                       0.f, 
+                                       map.origin[2] + (float)y + 0.5f
+                               } 
+                       );
+                       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uMdl" ), 1, GL_FALSE, (float *)m_mdl );
+                       
+                       struct cell *cell = &map.cells[ y*map.x+x ];
+                       
+                       vec4 colour = { 0.7f, 0.7f, 0.7f, 1.f };
+                       
+                       if( cell->flags & CELL_FLAG_INPUT ) glm_vec3_copy( (vec3){ 0.9f,0.5f,0.5f }, colour );
+                       else if( cell->flags & CELL_FLAG_OUTPUT ) glm_vec3_copy( (vec3){ 0.5f,0.9f,0.5f }, colour );
+                       else if( cell->flags & CELL_FLAG_WALL ) glm_vec3_copy( (vec3){ 0.1f,0.1f,0.1f }, colour );
+                       else if( cell->flags & CELL_FLAG_CANAL ) glm_vec3_copy( (vec3){ 0.5f,0.5f,0.8f }, colour );
+                       
+                       if( cell->flags & CELL_FLAG_SPLIT )
+                               glm_vec3_copy( (vec3){ 0.6f, 0.f, 0.9f }, colour );
+                       else if( cell->flags & CELL_FLAG_MERGE )
+                               glm_vec3_copy( (vec3){ 0.f, 0.6f, 0.8f }, colour );
+                       
+                       if( map.selected == cell )
+                       {
+                               if( !map.select_valid )
+                                       glm_vec3_copy( (vec3){ 1.f, 0.f, 0.f }, colour );
+                       
+                               float flash = sinf( vg_time*2.5f ) * 0.25f + 0.75f;
+                               glm_vec3_scale( colour, flash, colour );
+                       }
+                                               
+                       glUniform4fv( SHADER_UNIFORM( colour_shader, "uColour" ), 1, colour );
+                       glDrawArrays( GL_TRIANGLES, 0, 6 );
+               }
+       }
        
-       glBindVertexArray( tile_vao );
-       glDrawArrays( GL_TRIANGLES, 0, 6 );
+       glUniform4f( SHADER_UNIFORM( colour_shader, "uColour" ), 1.f, 0.f, 1.f, 1.f );
+       
+       for( int i = 0; i < map.num_fishes; i ++ )
+       {
+               struct fish *fish = map.fishes + i;
+               
+               if( fish->alive )
+               {               
+                       glm_mat4_identity( m_mdl );
+                       glm_translate( m_mdl,
+                               (vec3){
+                                       map.origin[0] + (float)fish->co[0] + 0.5f,
+                                       0.1f,
+                                       map.origin[2] + (float)fish->co[1] + 0.5f
+                               }
+                       );
+                       glm_scale_uni( m_mdl, 0.2f );
+                       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uMdl" ), 1, GL_FALSE, (float *)m_mdl );
+                       glDrawArrays( GL_TRIANGLES, 0, 6 );
+               }
+       }
 }
 
 void vg_start(void)
@@ -128,11 +714,22 @@ void vg_start(void)
        glEnableVertexAttribArray( 0 );
        
        VG_CHECK_GL();
+       
+       map_load
+       ( 
+               "#####-#####;aa\n"
+               "#         #;\n"
+               "#         #;\n"
+               "#         -;bb\n"
+               "#         #;\n"
+               "#         #;\n"
+               "#####+#####;abab\n"
+       );
 }
 
 void vg_free(void)
 {
-       
+       map_free();
 }
 
 void vg_ui(void)