k_world_button_none = -1,
k_world_button_sim = 0,
k_world_button_pause = 1,
- k_world_button_speedy = 2
+ k_world_button_speedy = 2,
+ k_world_button_settings = 3
};
#define FLAG_CANAL 0x1
{ .mode = k_world_button_mode_toggle },
{ .mode = k_world_button_mode_toggle },
{ .mode = k_world_button_mode_toggle },
- {
- // TODO: Settings button and menu
- }
+ { .mode = k_world_button_mode_toggle }
}
};
{
u8 *px = &info_buffer[((x*64)+y)*4];
- px[0] = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
+ int dist_x = 16 - VG_MIN( VG_MIN( x, 16 ), 16-VG_MAX( x-16-world.w, 0 ) );
+ int dist_y = 16 - VG_MIN( VG_MIN( y, 16 ), 16-VG_MAX( y-16-world.h, 0 ) );
+ int dist = VG_MAX( dist_x, dist_y ) * 16;
+
+ int value = VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ) - dist );
+
+ px[0] = value;
px[1] = 0;
px[2] = 0;
px[3] = 0;
return 1;
}
-void vg_update(void)
+static void vg_update(void)
{
// Camera
// ========================================================================================================
static float size_current = 2.0f;
static v3f origin_current = { 0.0f, 0.0f, 0.0f };
+ static v2f drag_offset = { 0.0f, 0.0f };
+ static v2f view_point = { 0.0f, 0.0f };
+ v2f result_view;
+ static float view_zoom_extra = 0.0f;
+
+ size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f;
- size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f;
-
- v3f origin;
+ v2f origin;
+ v2f vt_target;
+
origin[0] = floorf( -0.5f * ((float)world.w-4.5f) );
origin[1] = floorf( -0.5f * world.h );
- origin[2] = 0.0f;
+ // Create and clamp result view
+ v2_add( view_point, drag_offset, result_view );
+ result_view[0] = vg_clampf( result_view[0], -view_zoom_extra, view_zoom_extra );
+ result_view[1] = vg_clampf( result_view[1], -view_zoom_extra*r1, view_zoom_extra*r1 );
+
+ v2_add( origin, result_view, vt_target );
+
// Lerp towards target
- size_current = vg_lerpf( size_current, size, vg_time_delta * 6.0f );
- v2_lerp( origin_current, origin, vg_time_delta * 6.0f, origin_current );
+ size_current = vg_lerpf( size_current, size - view_zoom_extra, vg_time_delta * 6.0f );
+ v2_lerp( origin_current, vt_target, vg_time_delta * 6.0f, origin_current );
m3x3_projection( m_projection, -size_current, size_current, -size_current*r1, size_current*r1 );
m3x3_identity( m_view );
world.tile_x = floorf( world.tile_pos[0] );
world.tile_y = floorf( world.tile_pos[1] );
+ // Camera dragging
+ {
+ static v2f drag_origin; // x/y pixel
+
+ if( vg_get_button_down( "tertiary" ) )
+ v2_copy( vg_mouse, drag_origin );
+ else if( vg_get_button( "tertiary" ) )
+ {
+ // get offset
+ v2_sub( vg_mouse, drag_origin, drag_offset );
+ v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset );
+ v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset );
+ }
+ else
+ {
+ v2_copy( result_view, view_point );
+ v2_copy( (v2f){0.0f,0.0f}, drag_offset );
+ }
+ }
+
+ // Zooming
+ {
+ v2f mview_local;
+ v2f mview_new;
+ v2f mview_cur;
+ v2f mview_delta;
+ float rsize;
+
+ rsize = size-view_zoom_extra;
+
+ v2_div( vg_mouse, (v2f){ vg_window_x*0.5f, vg_window_y*0.5f }, mview_local );
+ v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_cur );
+
+ view_zoom_extra = vg_clampf( view_zoom_extra + vg_mouse_wheel[1], 0.0f, size - 4.0f );
+
+ // Recalculate new position
+ rsize = size-view_zoom_extra;
+ v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_new );
+
+ // Apply offset
+ v2_sub( mview_new, mview_cur, mview_delta );
+ v2_add( mview_delta, view_point, view_point );
+ }
+
// Tilemap
// ========================================================================================================
if( !is_simulation_running() && !gui_want_mouse() )
{
fj = &world.fishes[j];
- if( (fj->state == k_fish_state_alive) )
+ if( fj->state == k_fish_state_alive )
{
v2i fi_prev;
v2i fj_prev;
}
}
+ if( world_button_exec( &world_static.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat ))
+ {
+
+ }
+
level_selection_buttons();
if( vg_get_button_up( "primary" ) )