// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+#define VG_CAPTURE_MODE
#define VG_STEAM
#define VG_STEAM_APPID 1218140U
#include "vg/vg.h"
#include "fishladder_resources.h"
-/*
- Todo for release:
- Tutorial levels:
- 1. Transport
- 2. Split
- 3. Merge (and explode)
- 4. Principle 1 (divide colours)
- 5. Principle 2 (combine colours)
-
- Trainee levels:
- Simple maths (x3)
- Colour ordering (x2)
- Routing problems (x2)
-
- Medium levels:
- Reverse order
-
- New things to program:
- UI text element renderer (SDF) DONE(sorta)
- Particle system thing for ball collision
- Level descriptions / titles HALF
- Row Gridlines for I/O DONE
- Play button / Speed controller PLAY/PAUSED.. todo: speed, wire connecty
-
-
- After release:
-
-*/
+// #define STEAM_LEADERBOARDS
// CONSTANTS
// ===========================================================================================================
k_world_button_none = -1,
k_world_button_sim = 0,
k_world_button_pause = 1,
- k_world_button_wire_mode = 2
+ k_world_button_speedy = 2
};
#define FLAG_CANAL 0x1
u32 elements;
};
+struct
+{
+ GLuint vao;
+ GLuint vbo;
+ GLuint ebo;
+
+ u32
+ title_start, title_count,
+ desc_start, desc_count,
+ score_start, score_count,
+ time_start, time_count,
+ grid_start, grid_count
+ ;
+
+ #pragma pack(push,1)
+ struct vector_glyph_vert
+ {
+ v2f co;
+ v2f uv;
+
+ u32 colour;
+ }
+ *buffer;
+ #pragma pack(pop)
+
+ u16 *indices;
+}
+text_buffers;
+
struct world
{
#pragma pack(push,1)
*data;
#pragma pack(pop)
-
int initialzed;
int sim_run, max_runs;
int w, h;
- struct mesh shapes, numbers;
+ struct mesh shapes;
struct mesh_wire
{
GLuint vao, vbo, ebo;
glBindVertexArray( m->vao );
}
-
-
-
-
static struct cell_button *get_wbutton( enum e_world_button btn )
{
return &world.buttons[ btn ];
}
}
+static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start )
+{
+ u32 count = 0;
+
+ v2f cursor;
+ v2f invUv;
+ v2_copy( origin, cursor );
+
+ float invScale = (size / (float)font->size);
+ invUv[0] = 1.0f / (float)font->width;
+ invUv[1] = 1.0f / (float)font->height;
+
+ u16 base_idx = start * 4;
+
+ const char *_c = str;
+ char c;
+ while( (c = *(_c ++)) )
+ {
+ if( c == '\n' )
+ {
+ cursor[1] -= size * 1.25f;
+ cursor[0] = origin[0];
+ }
+ else if( c >= 32 && c <= 126 )
+ {
+ struct sdf_char *pch = &font->characters[ c - ' ' ];
+ struct vector_glyph_vert *vt = &text_buffers.buffer[ count * 4 ];
+ u16 *ind = &text_buffers.indices[ count * 6 ];
+
+ // Emit quad
+ v2f p0; v2f uv0;
+ v2f p1; v2f uv1;
+
+ v2_muladds( cursor, (v2f){ pch->originX, -pch->originY }, -invScale, p0 );
+ v2_muladds( p0, (v2f){ pch->w, -pch->h }, invScale, p1 );
+
+ v2_mul( (v2f){ pch->uvx, pch->uvy }, invUv, uv0 );
+ v2_muladd( uv0, (v2f){ pch->w, pch->h }, invUv, uv1 );
+
+ v2_copy( p0, vt[0].co );
+ v2_copy( uv0, vt[0].uv );
+ vt[0].colour = 0xffffffff;
+
+ v2_copy( (v2f){ p0[0], p1[1] }, vt[1].co );
+ v2_copy( (v2f){ uv0[0], uv1[1] }, vt[1].uv );
+ vt[1].colour = 0xffffffff;
+
+ v2_copy( p1, vt[2].co );
+ v2_copy( uv1, vt[2].uv );
+ vt[2].colour = 0xffffffff;
+
+ v2_copy( (v2f){ p1[0], p0[1] }, vt[3].co );
+ v2_copy( (v2f){ uv1[0], uv0[1] }, vt[3].uv );
+ vt[3].colour = 0xffffffff;
+
+ // Emit indices
+ ind[0] = base_idx+count*4;
+ ind[1] = base_idx+count*4+1;
+ ind[2] = base_idx+count*4+2;
+ ind[3] = base_idx+count*4;
+ ind[4] = base_idx+count*4+2;
+ ind[5] = base_idx+count*4+3;
+
+ cursor[0] += (float)pch->advance * invScale;
+ count ++;
+ }
+ }
+
+ glBindVertexArray( text_buffers.vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
+ glBufferSubData( GL_ARRAY_BUFFER,
+ start*4*sizeof( struct vector_glyph_vert ),
+ count*4*sizeof( struct vector_glyph_vert ),
+ text_buffers.buffer
+ );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
+ glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof(u16), text_buffers.indices );
+
+ return count;
+}
+
+static void gen_level_text( struct cmp_level *pLevel )
+{
+ text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ -5.0f, -0.6f }, 0.6f, text_buffers.title_start );
+ text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ -5.0, -0.9f }, 0.25f, text_buffers.desc_start );
+}
+
static int map_load( const char *str, const char *name )
{
//TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
struct cell_terminal *terminal = &world.io[ reg_start ];
struct terminal_run *run = &terminal->runs[ terminal->run_count-1 ];
- if( *c >= 'a' && *c <= 'z' )
+ if( (*c >= 'a' && *c <= 'z') || *c == ' ' )
{
run->conditions[ run->condition_count ++ ] = *c;
}
px[3] = 0;
}
}
+
+ // Level selection area
+
+ for( int i = 0; i < vg_list_size( button_grids ); i ++ )
+ {
+ struct button_grid *grid = &button_grids[ i ];
+
+ for( int y = 0; y < grid->dims[1]; y ++ )
+ {
+ for( int x = 0; x < grid->dims[0]; x ++ )
+ {
+ u8 *px = &info_buffer[((y+16+grid->origin[1])*64+16+x+grid->origin[0])*4];
+ px[0] = 0x10;
+ }
+ }
+ }
+
+ info_buffer[(((16+world.h-3)*64)+world.w+16-1)*4] = 0x30;
+ info_buffer[(((16+world.h-2)*64)+world.w+16-1)*4] = 0x30;
// Random walks.. kinda
for( int i = 0; i < arrlen(world.io); i ++ )
};
#pragma pack(pop)
+static int career_load_success = 0;
+
static void career_serialize(void)
{
+ if( !career_load_success )
+ return;
+
struct dcareer_state encoded;
encoded.version = 2;
encoded.in_map = world.pCmpLevel? world.pCmpLevel->serial_id: -1;
}
if( lvl->unlock ) career_unlock_level( lvl->unlock );
+
+ if( lvl->achievement )
+ {
+ sw_set_achievement( lvl->achievement );
+ }
+
+ // Check ALL maps to trigger master engineer
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ {
+ struct serializable_set *set = &career_serializable[i];
+
+ for( int j = 0; j < set->count; j ++ )
+ {
+ if( set->pack[j].completed_score == 0 )
+ return;
+ }
+ }
+
+ sw_set_achievement( "MASTER_ENGINEER" );
}
}
// Blank save state
memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
- encoded.in_map = -1;
+ encoded.in_map = 0;
encoded.levels[0].unlocked = 1;
// Load and copy data into encoded
{
vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
free( cr );
- return;
}
memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) );
if( lvl->serial_id == encoded.in_map )
{
if( console_changelevel( 1, &lvl->map_name ) )
+ {
world.pCmpLevel = lvl;
+ gen_level_text( world.pCmpLevel );
+ }
}
}
}
+
+ career_load_success = 1;
}
// MAIN GAMEPLAY
return world.buttons[ k_world_button_sim ].pressed;
}
+static void clear_animation_flags(void)
+{
+ for( int i = 0; i < world.w*world.h; i ++ )
+ world.data[ i ].state &= ~(FLAG_FLIP_FLOP|FLAG_FLIP_ROTATING);
+}
+
static void simulation_stop(void)
{
world.buttons[ k_world_button_sim ].pressed = 0;
world.num_fishes = 0;
world.sim_frame = 0;
world.sim_run = 0;
+ world.frame_lerp = 0.0f;
io_reset();
sfx_system_fadeout( &audio_system_balls_rolling, 44100 );
+ clear_animation_flags();
+
vg_info( "Stopping simulation!\n" );
}
+static void simulation_start(void)
+{
+ vg_success( "Starting simulation!\n" );
+
+ sfx_set_playrnd( &audio_rolls, &audio_system_balls_rolling, 0, 1 );
+
+ world.num_fishes = 0;
+ world.sim_frame = 0;
+ world.sim_run = 0;
+
+ world.sim_delta_speed = world.buttons[ k_world_button_speedy ].pressed? 10.0f: 2.5f;
+ world.sim_delta_ref = vg_time;
+ world.sim_internal_ref = 0.0f;
+ world.sim_internal_time = 0.0f;
+ world.pause_offset_target = 0.0f;
+
+ world.sim_target = 0;
+
+ clear_animation_flags();
+
+ io_reset();
+
+ if( world.pCmpLevel )
+ {
+ world.pCmpLevel->completed_score = 0;
+ }
+}
+
static int world_check_pos_ok( v2i co )
{
return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1;
r2 = (float)world.h / (float)world.w,
size;
- size = ( r2 < r1? (float)world.w * 0.5f: ((float)world.h * 0.5f) / r1 ) + 2.5f;
- m3x3_projection( m_projection, -size, size, -size*r1, size*r1 );
+ static float size_current = 2.0f;
+ static v3f origin_current = { 0.0f, 0.0f, 0.0f };
+
+ size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f;
v3f origin;
- origin[0] = floorf( -0.5f * world.w );
+ origin[0] = floorf( -0.5f * ((float)world.w-4.5f) );
origin[1] = floorf( -0.5f * world.h );
origin[2] = 0.0f;
+ // Lerp towards target
+ size_current = vg_lerpf( size_current, size, vg_time_delta * 6.0f );
+ v2_lerp( origin_current, origin, vg_time_delta * 6.0f, origin_current );
+
+ m3x3_projection( m_projection, -size_current, size_current, -size_current*r1, size_current*r1 );
m3x3_identity( m_view );
- m3x3_translate( m_view, origin );
+ m3x3_translate( m_view, origin_current );
m3x3_mul( m_projection, m_view, vg_pv );
vg_projection_update();
if( vg_get_button_up("secondary") && world.id_drag_from == world.selected )
{
- u32 link_id = local_x > 0.5f? 1: 0;
+ u32 link_id = cell_ptr->links[ 0 ]? 0: 1;
// break existing connection off
if( cell_ptr->links[ link_id ] )
world.id_drag_from = 0;
}
- if( world.id_drag_from && (cell_ptr->state & FLAG_CANAL) && (cell_ptr->config == k_cell_type_split) )
+ else if( world.id_drag_from && (cell_ptr->state & FLAG_CANAL) && (cell_ptr->config == k_cell_type_split) )
{
world.drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f);
world.drag_to_co[1] = (float)world.tile_y + 0.25f;
world.sim_target = (int)floorf(world.sim_internal_time);
+ int success_this_frame = 0;
+ int failure_this_frame = 0;
+
while( world.sim_frame < world.sim_target )
{
sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 8 );
{
struct terminal_run *run = &term->runs[ world.sim_run ];
if( run->recv_count < vg_list_size( run->recieved ) )
+ {
+ if( fish->payload == run->conditions[ run->recv_count ] )
+ success_this_frame = 1;
+ else
+ failure_this_frame = 1;
+
run->recieved[ run->recv_count ++ ] = fish->payload;
+ }
+ else
+ failure_this_frame = 1;
break;
}
if( cell_current->state & FLAG_IS_TRIGGER )
{
int trigger_id = cell_current->links[0]?0:1;
- int connection_id = cell_current->links[trigger_id];
- int target_px = connection_id % world.w;
- int target_py = (connection_id - target_px)/world.w;
-
- vg_line2( (v2f){ fish->pos[0], fish->pos[1] }, (v2f){ target_px, target_py }, 0xffffffff, 0xffffffff );
struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ];
{
if( world.sim_frame < term->runs[ world.sim_run ].condition_count )
{
+ char emit = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
+ if( emit == ' ' )
+ continue;
+
struct fish *fish = &world.fishes[ world.num_fishes ];
v2i_copy( term->pos, fish->pos );
fish->state = k_fish_state_alive;
- fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
+ fish->payload = emit;
struct cell *cell_ptr = pcell( fish->pos );
{
career_pass_level( world.pCmpLevel, world.score, 1 );
}
+
+ sfx_set_play( &audio_tones, &audio_system_balls_extra, 9 );
+ failure_this_frame = 0;
+ success_this_frame = 0;
}
}
else
world.sim_frame ++;
}
+ // Sounds
+ if( failure_this_frame )
+ {
+ sfx_set_play( &audio_tones, &audio_system_balls_extra, 0 );
+ }
+ else if( success_this_frame )
+ {
+ static int succes_counter = 0;
+
+ sfx_set_play( &audio_tones, &audio_system_balls_extra, 1+(succes_counter++) );
+
+ if( succes_counter == 7 )
+ succes_counter = 0;
+ }
+
// Position update
// =====================================================================================================
}
}
-/*
-static void draw_numbers( v3f coord, int number )
-{
- v3f pos;
- v3_copy( coord, pos );
- int digits[8]; int i = 0;
-
- while( number > 0 && i < 8 )
- {
- digits[i ++] = number % 10;
- number = number / 10;
- }
-
- for( int j = 0; j < i; j ++ )
- {
- glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, pos );
- draw_mesh( MESH_NUMBERS_OFFSETS[digits[i-j-1]][0], MESH_NUMBERS_OFFSETS[digits[i-j-1]][1] );
- pos[0] += pos[2] * 0.75f;
- }
-}*/
-
-static void simulation_start(void)
-{
- vg_success( "Starting simulation!\n" );
-
- sfx_set_playrnd( &audio_rolls, &audio_system_balls_rolling, 0, 1 );
-
- world.num_fishes = 0;
- world.sim_frame = 0;
- world.sim_run = 0;
-
- world.sim_delta_speed = 2.5f;
- world.sim_delta_ref = vg_time;
- world.sim_internal_ref = 0.0f;
- world.sim_internal_time = 0.0f;
- world.pause_offset_target = 0.0f;
-
- world.sim_target = 0;
-
- for( int i = 0; i < world.w*world.h; i ++ )
- world.data[ i ].state &= ~FLAG_FLIP_FLOP;
-
- io_reset();
-}
-
-static void wbutton_run( enum e_world_button btn_name )
+static void wbutton_run( enum e_world_button btn_name, v2f btn_tex )
{
static v3f button_colours[] = {
{0.204f, 0.345f, 0.553f},
{0.204f, 0.345f, 0.553f},
- {0.741f, 0.513f, 0.078f},
+ {0.553f, 0.345f, 0.204f},
{1.0f, 0.0f, 0.0f}
};
struct cell_button *btn = &world.buttons[btn_name];
// Interaction
+ int tex_offset = 0;
int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0;
if( vg_get_button_up( "primary" ) && is_hovering )
else
world.pause_offset_target = 0.0f;
}
+ else if( btn_name == k_world_button_speedy )
+ {
+ btn->pressed ^= 0x1;
+
+ world.sim_delta_speed = btn->pressed? 10.0f: 2.5f;
+ world.sim_delta_ref = vg_time;
+ world.sim_internal_ref = world.sim_internal_time;
+ }
else
{
btn->pressed ^= 0x1;
btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
// Draw
+ if( btn_name == k_world_button_sim && world.buttons[ k_world_button_sim ].pressed )
+ {
+ if( world.buttons[ k_world_button_pause ].pressed )
+ tex_offset = 3;
+ else
+ tex_offset = 2;
+ }
v4f final_colour;
v3_copy( button_colours[ btn_name ], final_colour );
glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
world.w-1,
world.h-btn_name-2,
- (float)btn_name,
- 3.0f
+ (float)(btn_tex[0]+tex_offset),
+ btn_tex[1]
);
glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour );
draw_mesh( 0, 2 );
}
+static void wbutton_draw( v2i pos, v2f tex, v4f colour )
+{
+ glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
+ pos[0],
+ pos[1],
+ tex[0],
+ tex[1]
+ );
+ glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, colour );
+ draw_mesh( 0, 2 );
+}
+
+static void level_selection_buttons(void)
+{
+ v3f tutorial_colour = { 0.204f, 0.345f, 0.553f };
+ v3f locked_colour = { 0.2f, 0.2f, 0.2f };
+
+ v2f tex_coord = { 0.0f, 0.0f };
+ v4f final_colour = { 0.0f, 0.0f, 0.0f, 0.2f };
+ v2i button_pos;
+ static struct cmp_level *select_from = NULL;
+ struct cmp_level *switch_level_to = NULL;
+
+ if( vg_get_button_down( "primary" ) )
+ select_from = NULL;
+
+ for( int i = 0; i < vg_list_size( button_grids ); i ++ )
+ {
+ struct button_grid *grid = &button_grids[i];
+
+ int j = 0;
+
+ for( int x = 0; x < grid->dims[0]; x ++ )
+ {
+ for( int y = 0; y < grid->dims[1]; y ++ )
+ {
+ if( j < grid->count )
+ {
+ struct cmp_level *lvl = &grid->levels[ j ];
+
+ // Determine colour
+ if( lvl->unlocked )
+ {
+ if( lvl->is_tutorial )
+ v3_copy( tutorial_colour, final_colour );
+ else
+ v3_copy( grid->primary_colour, final_colour );
+
+ if( lvl->completed_score )
+ final_colour[3] = 0.8f;
+ else
+ final_colour[3] = 0.2f;
+ }
+ else
+ {
+ v3_copy( locked_colour, final_colour );
+ final_colour[3] = 0.2f;
+ }
+
+ v2i_add( grid->origin, (v2i){ x,y }, button_pos );
+ int is_hovering = v2i_eq( (v2i){world.tile_x, world.tile_y}, button_pos );
+
+ if( is_hovering )
+ {
+ final_colour[3] += 0.1f;
+
+ // Up click
+ if( vg_get_button_up( "primary" ) )
+ if( select_from == lvl && lvl->unlocked )
+ {
+ switch_level_to = lvl;
+ sfx_set_play( &audio_clicks, &audio_system_ui, 1 );
+ }
+
+ // Start click
+ if( vg_get_button_down( "primary" ) )
+ select_from = lvl;
+
+ if( vg_get_button( "primary" ) )
+ final_colour[3] += 0.2f;
+ }
+
+ if( world.pCmpLevel == lvl )
+ {
+ final_colour[3] += 0.15f + fabsf(sinf( vg_time * 2.0f )) * 0.05f;
+
+ if( lvl->completed_score )
+ final_colour[3] += 0.1f;
+ }
+
+ wbutton_draw( (v2i){ grid->origin[0] + x, grid->origin[1] + y }, tex_coord, final_colour );
+ }
+ else break;
+
+ j ++;
+ }
+ }
+ }
+
+ if( switch_level_to )
+ {
+ if( console_changelevel( 1, &switch_level_to->map_name ) )
+ {
+ world.pCmpLevel = switch_level_to;
+ gen_level_text( world.pCmpLevel );
+ }
+ }
+}
+
void vg_render(void)
{
glViewport( 0,0, vg_window_x, vg_window_y );
v4f const colour_default = {1.0f, 1.0f, 1.0f, 1.0f};
v4f const colour_selected = {0.90f, 0.92f, 1.0f, 1.0f};
- int const circle_base = 4;
+ int const circle_base = 6;
int const filled_start = circle_base+0;
int const filled_count = circle_base+32;
int const empty_start = circle_base+32;
int const empty_count = circle_base+32*2;
+ if( !world.initialzed )
+ return;
+
// BACKGROUND
// ========================================================================================================
use_mesh( &world.shapes );
vg_tex2d_bind( &tex_buttons, 0 );
glUniform1i( SHADER_UNIFORM( shader_buttons, "uTexMain" ), 0 );
- wbutton_run( k_world_button_sim );
- wbutton_run( k_world_button_pause );
- //wbutton_run( k_world_button_wire_mode );
+ wbutton_run( k_world_button_sim, (v2f){ 0.0f, 3.0f } );
+ wbutton_run( k_world_button_pause, (v2f){ 1.0f, 3.0f } );
+ wbutton_run( k_world_button_speedy, (v2f){ 0.0f, 2.0f } );
+
+ level_selection_buttons();
+
+ // TEXT ELEMENTS
+ // ========================================================================================================
+ SHADER_USE( shader_sdf );
+ glBindVertexArray( text_buffers.vao );
+ glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
+
+ vg_tex2d_bind( &tex_ubuntu, 0 );
+ glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 );
+
+ glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f );
+ glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) );
+ glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) );
+
+ glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 0.17f );
+ glDrawElements( GL_TRIANGLES, text_buffers.grid_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.grid_start*6*sizeof(u16) ) );
// WIRES
// ========================================================================================================
- glDisable(GL_BLEND);
+ //glDisable(GL_BLEND);
SHADER_USE( shader_wire );
glBindVertexArray( world.wire.vao );
glUniformMatrix3fv( SHADER_UNIFORM( shader_wire, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
- glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f );
+
+ v4f const wire_left_colour = { 0.5f, 0.5f, 0.5f, 1.0f };
+ v4f const wire_right_colour = { 0.2f, 0.2f, 0.2f, 1.0f };
+ v4f const wire_drag_colour = { 0.2f, 0.2f, 0.2f, 0.6f };
+
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uTime" ), world.frame_lerp );
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uGlow" ), 0.0f );
if( world.id_drag_from )
- {
+ {
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_drag_colour );
glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), world.drag_from_co[0], world.drag_from_co[1], 0.06f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), world.drag_to_co[0], world.drag_to_co[1], 0.06f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), world.drag_from_co[0], world.drag_from_co[1], 0.20f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), world.drag_to_co[0], world.drag_to_co[1], 0.20f );
glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
}
// Pulling animation
float rp_x1 = world.frame_lerp*9.0f;
- float rp_x2 = 1.0f-rp_x1*expf(1.0f-rp_x1)* 0.36f;
+ float rp_xa = rp_x1*expf(1.0f-rp_x1)* 0.36f;
+ float rp_x2 = 1.0f-rp_xa;
for( int y = 2; y < world.h-2; y ++ )
{
v2_add( desc->trigger_pos, endpoint, endpoint );
+ glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, trigger_id? wire_right_colour: wire_left_colour );
glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f );
- glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.04f );
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uGlow" ), cell->state & FLAG_TRIGGERED? rp_xa: 0.0f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.18f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.18f );
glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
}
}
}
}
- // I/O ARRAYS
+ // WIRE ENDPOINTS
// ========================================================================================================
SHADER_USE( shader_tile_colour );
glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
use_mesh( &world.shapes );
- glEnable(GL_BLEND);
+ for( int y = 2; y < world.h-2; y ++ )
+ {
+ for( int x = 2; x < world.w-2; x ++ )
+ {
+ struct cell *cell = pcell((v2i){x,y});
+
+ if( cell->state & FLAG_CANAL )
+ {
+ if( cell->state & FLAG_IS_TRIGGER )
+ {
+ struct cell_description *desc = &cell_descriptions[ cell->config ];
+
+ int trigger_id = cell->links[0]?0:1;
+
+ int x2 = cell->links[trigger_id] % world.w;
+ int y2 = (cell->links[trigger_id] - x2) / world.w;
+
+ v2f pts[2];
+
+ pts[0][0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
+ pts[0][1] = (float)y2 + 0.25f;
+
+ pts[1][0] = x;
+ pts[1][1] = y;
+
+ v2_add( desc->trigger_pos, pts[1], pts[1] );
+
+ glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
+ 1, trigger_id? wire_right_colour: wire_left_colour );
+
+ for( int i = 0; i < 2; i ++ )
+ {
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ),
+ pts[i][0],
+ pts[i][1],
+ 0.08f
+ );
+ draw_mesh( filled_start, filled_count );
+ }
+ }
+ }
+ }
+ }
+
+ // SUB SPLITTER DIRECTION
+ // ========================================================================================================
+
+ glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.9f, 0.35f, 0.1f, 0.75f );
+
+ for( int y = 2; y < world.h-2; y ++ )
+ {
+ for( int x = 2; x < world.w-2; x ++ )
+ {
+ struct cell *cell = pcell((v2i){x,y});
+
+ if( cell->state & FLAG_CANAL && cell->state & FLAG_TARGETED && cell->config == k_cell_type_split )
+ {
+ glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), x, y, 1.0f );
+ draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 );
+ }
+ }
+ }
+
+ // I/O ARRAYS
+ // ========================================================================================================
+
+ //glEnable(GL_BLEND);
for( int i = 0; i < arrlen( world.io ); i ++ )
{
if( is_input )
{
- colour_code_v3( term->runs[k].conditions[j], dot_colour );
- glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
-
- // Draw filled if tick not passed, draw empty if empty
- if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k )
- draw_mesh( empty_start, empty_count );
- else
- draw_mesh( filled_start, filled_count );
+ char cc = term->runs[k].conditions[j];
+ if( cc != ' ' )
+ {
+ colour_code_v3( cc, dot_colour );
+ glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
+
+ // Draw filled if tick not passed, draw empty if empty
+ if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k )
+ draw_mesh( empty_start, empty_count );
+ else
+ draw_mesh( filled_start, filled_count );
+ }
}
else
{
*/
}
-static ui_colourset flcol_list_a = {
- .main = 0xff877979,
- .hover = 0xffa09393,
- .active = 0xffbfb1b0
-};
-static ui_colourset flcol_list_b = {
- .main = 0xff7c6e6e,
- .hover = 0xffa09393,
- .active = 0xffbfb1b0
-};
-
-static ui_colourset flcol_list_complete_a = {
- .main = 0xff62a064,
- .hover = 0xff8dc18f,
- .active = 0xffb2ddb3
-};
-
-static ui_colourset flcol_list_complete_b = {
- .main = 0xff79b37b,
- .hover = 0xff8dc18f,
- .active = 0xffb2ddb3
-};
-
-static ui_colourset flcol_list_locked = {
- .main = 0xff655959,
- .hover = 0xff655959,
- .active = 0xff655959
-};
-
-static struct
-{
- SteamLeaderboard_t steam_leaderboard;
- int leaderboard_show;
-
- struct leaderboard_player
- {
- // Internal
- u64_steamid id;
- i32 score;
- int is_local_player;
-
- // To be displayed
- char score_text[ 16 ];
- char player_name[ 48 ];
- GLuint texture; // Not dynamic
- }
- leaderboard_players[10];
- int leaderboard_count;
-
- struct
- {
- struct cmp_level *level;
-
- i32 score;
- int is_waiting;
- }
- upload_request;
-
- struct cmp_level *level_selected;
-}
-ui_data;
-
-void vg_ui(void)
-{
- // UI memory
- static int pack_selection = 0;
- static struct pack_info
- {
- struct cmp_level *levels;
- u32 level_count;
- const char *name;
- }
- pack_infos[] =
- {
- {
- .levels = cmp_levels_tutorials,
- .level_count = vg_list_size(cmp_levels_tutorials),
- .name = "Training"
- },
- {
- .levels = cmp_levels_basic,
- .level_count = vg_list_size(cmp_levels_basic),
- .name = "Main"
- },
- {
- .levels = cmp_levels_grad,
- .level_count = vg_list_size(cmp_levels_tutorials),
- .name = "Expert"
- }
- };
-
- // UI Code
- ui_global_ctx.cursor[0] = 0;
- ui_global_ctx.cursor[1] = 0;
- ui_global_ctx.cursor[2] = 256;
-
- gui_fill_y();
-
- ui_global_ctx.id_base = 4 << 16;
-
- gui_new_node();
- {
- gui_capture_mouse( 9999 );
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
-
- gui_text( "ASSIGNMENTS", 8, 0 );
-
- ui_global_ctx.cursor[1] += 30;
- ui_global_ctx.cursor[3] = 25;
-
- gui_new_node();
- {
- ui_rect_pad( ui_global_ctx.cursor, 2 );
- ui_global_ctx.cursor[2] = 84;
-
- for( int i = 0; i < 3; i ++ )
- {
- int pack_is_unlocked = pack_infos[i].levels[0].unlocked;
-
- if( i == pack_selection || !pack_is_unlocked )
- gui_override_colours( &flcol_list_locked );
-
- if( gui_button( 2000 + i ) == k_button_click && pack_is_unlocked )
- pack_selection = i;
-
- ui_global_ctx.cursor[1] += 2;
- gui_text( pack_is_unlocked? pack_infos[i].name: "", 4, 0 );
- gui_end_right();
-
- gui_reset_colours();
- }
- }
- gui_end_down();
-
- ui_global_ctx.cursor[3] = 500;
-
- // DRAW LEVEL SELECTION LIST
- {
- struct cmp_level *levels = pack_infos[ pack_selection ].levels;
- int count = pack_infos[ pack_selection ].level_count;
-
- static struct ui_scrollbar sb = {
- .bar_height = 400
- };
-
- ui_px view_height = ui_global_ctx.cursor[3];
- ui_px level_height = 50;
-
- // Level scroll view
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- gui_set_clip( ui_global_ctx.cursor );
-
- ui_global_ctx.cursor[2] = 14;
- gui_align_right();
-
- ui_px content_height = count*level_height;
- if( content_height > view_height )
- {
- ui_scrollbar( &ui_global_ctx, &sb, 1 );
- ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height );
- }
- else
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff807373 );
- }
-
- ui_global_ctx.cursor[2] = 240;
- ui_global_ctx.cursor[3] = level_height;
- gui_align_left();
-
- for( int i = 0; i < count; i ++ )
- {
- struct cmp_level *lvl_info = &levels[i];
-
- if( lvl_info->unlocked )
- {
- if( lvl_info->completed_score != 0 )
- gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b );
- else
- gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b );
- }
- else
- gui_override_colours( &flcol_list_locked );
-
- if( lvl_info->unlocked )
- {
- if( gui_button( 2 + i ) == k_button_click )
- {
- ui_data.level_selected = &levels[i];
- ui_data.leaderboard_show = 0;
-
- if( pack_selection >= 1 )
- sw_find_leaderboard( ui_data.level_selected->map_name );
- }
-
- ui_global_ctx.override_colour = 0xffffffff;
- gui_text( lvl_info->title, 6, 0 );
- ui_global_ctx.cursor[1] += 18;
- gui_text( lvl_info->completed_score>0? "passed": "incomplete", 4, 0 );
- }
- else
- {
- gui_button( 2 + i );
-
- ui_global_ctx.override_colour = 0xff786f6f;
- gui_text( "???", 6, 0 );
- ui_global_ctx.cursor[1] += 18;
- gui_text( "locked", 4, 0 );
- }
-
- gui_end_down();
- }
-
- gui_reset_colours();
- gui_release_clip();
- }
- gui_end_down();
- }
- }
- gui_end_right();
-
- // Selected level UI
- // ============================================================
-
- if( ui_data.level_selected )
- {
- ui_global_ctx.cursor[0] += 16;
- ui_global_ctx.cursor[1] += 16;
- ui_global_ctx.cursor[2] = 512-40;
- ui_global_ctx.cursor[3] = 560-16;
-
- gui_new_node();
- {
- gui_capture_mouse( 9999 );
-
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- ui_global_ctx.cursor[1] += 4;
- gui_text( ui_data.level_selected->title, 6, 0 );
-
- ui_global_ctx.cursor[1] += 30;
- ui_rect_pad( ui_global_ctx.cursor, 8 );
- ui_global_ctx.cursor[3] = 300;
-
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff655959 );
- }
- gui_end_down();
-
- ui_text_use_paragraph( &ui_global_ctx );
- ui_global_ctx.cursor[1] += 2;
-
- gui_text( ui_data.level_selected->description, 5, 0 );
- ui_text_use_title( &ui_global_ctx );
-
- // Buttons at the bottom
- ui_global_ctx.cursor[3] = 25;
- ui_global_ctx.cursor[2] = 80;
-
- gui_align_bottom();
- ui_global_ctx.cursor[1] -= 8;
-
- if( gui_button( 3000 ) == k_button_click )
- {
- ui_data.level_selected = NULL;
- }
- gui_text( "BACK", 6, k_text_alignment_center );
- gui_end();
-
- gui_align_right();
- ui_global_ctx.cursor[2] = 170;
- ui_global_ctx.cursor[0] -= 8 + 170 + 2;
-
- {
- gui_override_colours( &flcol_list_locked );
- if( gui_button( 3001 ) == k_button_click )
- vg_error( "UNIMPLEMENTED\n" );
-
- ui_global_ctx.override_colour = 0xff888888;
-
- gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center );
- gui_end_right();
- ui_global_ctx.override_colour = 0xffffffff;
- }
-
- ui_global_ctx.cursor[0] += 2;
- ui_global_ctx.cursor[2] = 80;
-
- {
- gui_override_colours( &flcol_list_complete_a );
- if( gui_button( 3002 ) == k_button_click )
- {
- if( console_changelevel( 1, &ui_data.level_selected->map_name ) )
- {
- world.pCmpLevel = ui_data.level_selected;
-
- ui_data.level_selected = NULL;
- ui_data.leaderboard_show = 0;
- }
- }
- gui_text( "PLAY", 6, k_text_alignment_center );
- gui_end();
- }
-
- gui_reset_colours();
- }
- gui_end_right();
-
- if( ui_data.leaderboard_show )
- {
- ui_global_ctx.cursor[0] += 16;
- ui_global_ctx.cursor[2] = 350;
- ui_global_ctx.cursor[3] = 25;
-
- // If has results
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- gui_text( "FRIEND LEADERBOARD", 6, 0 );
- }
- gui_end_down();
-
- ui_global_ctx.cursor[1] += 2;
-
- gui_new_node();
- {
- ui_global_ctx.cursor[3] = 32+8;
-
- for( int i = 0; i < ui_data.leaderboard_count; i ++ )
- {
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, i&0x1? flcol_list_a.main: flcol_list_b.main );
-
- ui_global_ctx.cursor[0] += 4;
- ui_global_ctx.cursor[1] += 4;
-
- // 1,2,3 ...
- static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
- gui_text( places[i], 7, 0 );
- ui_global_ctx.cursor[0] += 32;
-
- struct leaderboard_player *player = &ui_data.leaderboard_players[i];
-
- // Players image
- ui_global_ctx.cursor[2] = 32;
- ui_global_ctx.cursor[3] = 32;
-
- gui_new_node();
- {
- gui_push_image( ui_global_ctx.cursor, player->texture );
- }
- gui_end_right();
-
- // Players name
- gui_text( player->player_name, 7, 0 );
-
- ui_global_ctx.cursor[2] = 50;
- gui_align_right();
-
- gui_text( player->score_text, 7, k_text_alignment_right );
- }
- gui_end_down();
-
- ui_global_ctx.cursor[1] += 2;
- }
- }
- gui_end();
- }
- }
-}
+void vg_ui(void) {}
void leaderboard_dispatch_score(void)
{
+#if STEAM_LEADERBOARDS
sw_upload_leaderboard_score(
ui_data.upload_request.level->steam_leaderboard,
k_ELeaderboardUploadScoreMethodKeepBest,
ui_data.upload_request.is_waiting = 0;
vg_success( "Dispatched leaderboard score\n" );
+#endif
}
void leaderboard_found( LeaderboardFindResult_t *pCallback )
{
+#ifdef STEAM_LEADERBOARDS
if( !pCallback->m_bLeaderboardFound )
{
vg_error( "Leaderboard could not be found\n" );
}
}
}
+#endif
}
void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback )
{
+#ifdef STEAM_LEADERBOARDS
// Update UI if this leaderboard matches what we currently have in view
if( ui_data.level_selected->steam_leaderboard == pCallback->m_hSteamLeaderboard )
{
ui_data.leaderboard_show = 0;
}
else vg_warn( "Downloaded leaderboard does not match requested!\n" );
+#endif
}
void leaderboard_set_score( struct cmp_level *cmp_level, u32 score )
{
+#ifdef STEAM_LEADERBOARDS
if( ui_data.upload_request.is_waiting )
vg_warn( "You are uploading leaderboard entries too quickly!\n" );
leaderboard_dispatch_score();
else
sw_find_leaderboard( cmp_level->map_name );
+#endif
}
// CONSOLE COMMANDS
vg_info( " miniaudio MIT0 miniaud.io\n" );
vg_info( " QOI MIT phoboslab.org\n" );
vg_info( " STB library MIT nothings.org\n" );
+ vg_info( " Weiholmir JustFredrik\n" );
+ vg_info( " Ubuntu Regular ubuntu.com\n" );
return 0;
}
// START UP / SHUTDOWN
// ===========================================================================================================
+#define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
+ X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
+
void vg_start(void)
{
// Steamworks callbacks
+ #ifdef STEAM_LEADERBOARDS
sw_leaderboard_found = &leaderboard_found;
sw_leaderboard_downloaded = &leaderboard_downloaded;
+ #endif
vg_function_push( (struct vg_cmd){
.name = "_map_write",
// Combined quad, long quad / empty circle / filled circle mesh
{
- float combined_mesh[6*8 + 32*6*3] = {
+ float combined_mesh[6*6 + 32*6*3] = {
0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.2f, 1.0f, 0.2f,
- 0.0f, 0.0f, 1.0f, 0.2f, 1.0f, 0.0f
+ 0.0f, 0.0f, 1.0f, 0.2f, 1.0f, 0.0f,
+
+ TRANSFORM_TRI_2D( 0.15f,0.05f,0.4f, 0.0f, 1.0f, 1.0f, 2.0f, 1.0f, 0.0f ),
+ TRANSFORM_TRI_2D( 0.15f,0.80f,0.4f, 0.0f, 0.0f, 0.0f, 2.0f, 1.0f, 1.0f )
};
- float *circle_mesh = combined_mesh + 6*4;
+ float *circle_mesh = combined_mesh + 6*6;
int const res = 32;
for( int i = 0; i < res; i ++ )
init_mesh( &world.shapes, combined_mesh, vg_list_size( combined_mesh ) );
}
- // Numbers mesh
- {
- init_mesh( &world.numbers,
- MESH_NUMBERS_BUFFER,
- vg_list_size( MESH_NUMBERS_BUFFER )
- );
-
- for( int i = 0; i < 10; i ++ )
- {
- vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS[i][0], MESH_NUMBERS_OFFSETS[i][1] );
- }
- }
-
// Create wire mesh
{
int const num_segments = 64;
resource_load_main();
+ // Create text buffers
+ {
+ // Work out the counts for each 'segment'
+ u32 desc_max_size = 0, title_max_size = 0,
+ score_max_size = 10,
+ time_max_size = 10,
+
+ size_level_texts = 6*9*7
+ ;
+
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ {
+ struct serializable_set *set = &career_serializable[i];
+ for( int j = 0; j < set->count; j ++ )
+ {
+ struct cmp_level *lvl = &set->pack[j];
+
+ desc_max_size = VG_MAX( desc_max_size, strlen( lvl->description ) );
+ title_max_size = VG_MAX( title_max_size, strlen( lvl->title ) );
+ }
+ }
+
+ // Full buffer
+ u32 total_characters =
+ title_max_size +
+ desc_max_size +
+ score_max_size +
+ time_max_size +
+ size_level_texts;
+
+ u32 total_faces = total_characters * 2,
+ total_vertices = total_characters * 4,
+ total_indices = total_faces * 3;
+
+ // Working buffer
+ u32 work_buffer_total_chars =
+ VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ) );
+
+ u32 total_work_faces = work_buffer_total_chars * 2,
+ total_work_vertices = work_buffer_total_chars * 4,
+ total_work_indices = total_work_faces * 3;
+
+ text_buffers.title_count = 0;
+ text_buffers.desc_count = 0;
+ text_buffers.score_count = 0;
+ text_buffers.time_count = 0;
+ text_buffers.grid_count = size_level_texts;
+
+ // Calculate offsets
+ text_buffers.title_start = 0;
+ text_buffers.desc_start = text_buffers.title_start + title_max_size;
+ text_buffers.score_start = text_buffers.desc_start + desc_max_size;
+ text_buffers.time_start = text_buffers.score_start + score_max_size;
+ text_buffers.grid_start = text_buffers.time_start + time_max_size;
+
+ // Opengl
+ glGenVertexArrays(1, &text_buffers.vao);
+ glGenBuffers( 1, &text_buffers.vbo );
+ glGenBuffers( 1, &text_buffers.ebo );
+ glBindVertexArray( text_buffers.vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
+ glBufferData( GL_ARRAY_BUFFER, total_vertices * sizeof( struct vector_glyph_vert ), NULL, GL_DYNAMIC_DRAW );
+
+ glBindVertexArray( text_buffers.vao );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER, total_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
+
+ u32 const stride = sizeof( struct vector_glyph_vert );
+
+ // XY
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, co ) );
+ glEnableVertexAttribArray( 0 );
+
+ // UV
+ glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, uv ) );
+ glEnableVertexAttribArray( 1 );
+
+ // COLOUR
+ glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct vector_glyph_vert, colour ) );
+ glEnableVertexAttribArray( 2 );
+
+ // Offline memory
+ text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) );
+ text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) );
+
+ char label[8];
+ for( int i = 1; i < 7; i ++ )
+ label[i] = ' ';
+ label[7] = 0x00;
+
+ // Reset grid
+ for( int x = 0; x < 6; x ++ )
+ {
+ for( int y = 0; y < 9; y ++ )
+ {
+ label[0] = ' ';
+
+ if( x == 0 )
+ {
+ if( y != 8 )
+ label[0] = 'A' + y;
+ }
+ else if( y == 8 )
+ {
+ label[0] = '0' + x;
+ }
+
+ gen_text_buffer( label, &font_Ubuntu, (v2f){ -6.0f + x + (x == 0? 0.6f: 0.2f), y + 0.2f }, 0.35f, text_buffers.grid_start+(y*6+x)*7 );
+ }
+ }
+ }
+
// Restore gamestate
career_local_data_init();
career_load();
console_save_map( 0, NULL );
career_serialize();
+ glDeleteVertexArrays( 1, &text_buffers.vao );
+ glDeleteBuffers( 1, &text_buffers.vbo );
+ glDeleteBuffers( 1, &text_buffers.ebo );
+
+ free( text_buffers.buffer );
+ free( text_buffers.indices );
+
resource_free_main();
glDeleteTextures( 1, &world.background_data );
glDeleteBuffers( 1, &world.wire.ebo );
free_mesh( &world.shapes );
- free_mesh( &world.numbers );
map_free();
}