// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-//#define VG_STEAM
+#define VG_STEAM
+#define VG_STEAM_APPID 1218140U
#include "vg/vg.h"
#include "fishladder_resources.h"
+/*
+ Todo for release:
+ Tutorial levels:
+ 1. Transport
+ 2. Split
+ 3. Merge (and explode)
+ 4. Principle 1 (divide colours)
+ 5. Principle 2 (combine colours)
+
+ Trainee levels:
+ Simple maths (x3)
+ Colour ordering (x2)
+ Routing problems (x2)
+
+ Medium levels:
+ Reverse order
+
+ New things to program:
+ UI text element renderer (SDF) DONE(sorta)
+ Particle system thing for ball collision
+ Level descriptions / titles HALF
+ Row Gridlines for I/O
+ Play button / Speed controller
+
+
+ After release:
+
+*/
+
const char *level_pack_1[] = {
"level0",
"level1",
| | | | | | |
*/
+struct cell_description
+{
+ v2i start;
+ v2i end;
+
+ int is_special;
+ int is_linear;
+}
+cell_descriptions[] =
+{
+ // 0-3
+ {},
+ { .start = { 1, 0 }, .end = { -1, 0 } },
+ { .start = { 0, 1 }, .end = { 0, -1 } },
+ { .start = { 0, 1 }, .end = { 1, 0 } },
+ // 4-7
+ { .start = { -1, 0 }, .end = { 1, 0 } },
+ { .start = { -1, 0 }, .end = { 1, 0 }, .is_linear = 1 },
+ { .start = { 0, 1 }, .end = { -1, 0 } },
+ { .start = { 0, 1 }, .is_special = 1 },
+ // 8-11
+ { .start = { 0, -1 }, .end = { 0, 1 } },
+ { .start = { 1, 0 }, .end = { 0, -1 } },
+ { .start = { 0, 1 }, .end = { 0, -1 }, .is_linear = 1 },
+ { },
+ // 12-15
+ { .start = { -1, 0 }, .end = { 0, -1 } },
+ { .end = { 0, -1 }, .is_special = 1 },
+ { },
+ { }
+};
+
enum cell_type
{
+ k_cell_type_stub = 0,
k_cell_type_ramp_right = 3,
k_cell_type_ramp_left = 6,
k_cell_type_split = 7,
k_cell_type_con_d = 8
};
+v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}};
+v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}};
+v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
+v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
+
+v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}};
+v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}};
+v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}};
+v2f const curve_8[] = {{0.5f,0.0f},{0.5f,0.3f},{0.5f,0.5f},{0.5f,0.8f}};
+
+v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}};
+v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}};
+
+float const curve_7_linear_section = 0.1562f;
+
v3f colour_sets[] =
-{ { 0.9f, 0.6f, 0.20f },
+{ { 1.0f, 0.9f, 0.3f },
{ 0.2f, 0.9f, 0.14f },
{ 0.4f, 0.8f, 1.00f } };
k_fish_state_soon_dead = -1,
k_fish_state_dead = 0,
k_fish_state_alive,
- k_fish_state_bg
+ k_fish_state_bg,
+ k_fish_state_soon_alive
};
struct world
int simulating;
int sim_run, max_runs;
+ float sim_speed;
float frame_lerp;
struct cell_terminal
v2i dir;
enum e_fish_state state;
char payload;
+ int flow_reversed;
float death_time;
v2f physics_v;
v2f physics_co;
int num_fishes;
- char map_name[128];
+ char map_name[64];
struct career_level *ptr_career_level;
u32 score;
u32 completed;
u32 time;
-
} world = {};
static void map_free(void)
// Scan for width
for(;; world.w ++)
{
- if( str[world.w] == ';' )
+ if( c[world.w] == ';' )
break;
- else if( !str[world.w] )
+ else if( !c[world.w] )
{
vg_error( "Unexpected EOF when parsing level\n" );
return 0;
int main( int argc, char *argv[] )
{
vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" );
+ return 0;
}
static int console_credits( int argc, char const *argv[] )
}
}
-
-v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}};
-v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}};
-v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
-v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
-
-v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}};
-v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}};
-v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}};
-v2f const curve_8[] = {{0.5f,0.8f},{0.5f,0.5f},{0.5f,0.3f},{0.5f,0.0f}};
-
-v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}};
-v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}};
-
-float const curve_7_linear_section = 0.1562f;
-
u16 id_drag_from = 0;
v2f drag_from_co;
v2f drag_to_co;
world.tile_y = floorf( world.tile_pos[1] );
// Tilemap editing
- if( !world.simulating )
+ if( !world.simulating && !gui_want_mouse() )
{
v2_copy( vg_mouse_ws, drag_to_co );
world.sim_frame = 0;
world.sim_start = vg_time;
world.sim_run = 0;
+ world.sim_speed = 2.5f;
for( int i = 0; i < world.w*world.h; i ++ )
world.data[ i ].state &= ~FLAG_FLIP_FLOP;
// Fish ticks
if( world.simulating )
{
- while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) )
+ while( world.sim_frame < (int)((vg_time-world.sim_start)*world.sim_speed) )
{
//vg_info( "frame: %u\n", world.sim_frame );
sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 );
if( fish->state == k_fish_state_soon_dead )
fish->state = k_fish_state_dead;
+ if( fish->state == k_fish_state_soon_alive )
+ fish->state = k_fish_state_alive;
+
if( fish->state < k_fish_state_alive )
continue;
continue;
}
- if( cell_current->config == k_cell_type_split )
- {
- // Flip flop L/R
- fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1;
- fish->dir[1] = 0;
-
- if( !(cell_current->state & FLAG_TARGETED) )
- cell_current->state ^= FLAG_FLIP_FLOP;
- }
- else if( cell_current->config == k_cell_type_merge )
+
+ if( cell_current->config == k_cell_type_merge )
{
// Can only move up
fish->dir[0] = 0;
fish->dir[1] = -1;
+ fish->flow_reversed = 0;
}
else
{
- struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } );
- if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) )
+ if( cell_current->config == k_cell_type_split )
{
- // Try other directions for valid, so down, left, right..
- v2i dirs[] = {{1,0},{-1,0},{0,-1}};
- //vg_info( "Trying some other directions...\n" );
+ // Flip flop L/R
+ fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1;
+ fish->dir[1] = 0;
- for( int j = 0; j < vg_list_size(dirs); j ++ )
- {
- if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) )
- continue;
+ if( !(cell_current->state & FLAG_TARGETED) )
+ cell_current->state ^= FLAG_FLIP_FLOP;
+ }
+ else
+ {
+ // Apply cell out-flow
+ struct cell_description *desc = &cell_descriptions[ cell_current->config ];
- if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) )
+ v2i_copy( fish->flow_reversed? desc->start: desc->end, fish->dir );
+ }
+
+ v2i pos_next;
+ v2i_add( fish->pos, fish->dir, pos_next );
+
+ struct cell *cell_next = pcell( pos_next );
+
+ if( cell_next->state & (FLAG_CANAL|FLAG_OUTPUT) )
+ {
+ struct cell_description *desc = &cell_descriptions[ cell_next->config ];
+
+ if( cell_next->config == k_cell_type_merge )
+ {
+ if( fish->dir[0] == 0 )
+ fish->state = k_fish_state_dead;
+ else
+ fish->flow_reversed = 0;
+ }
+ else
+ {
+ if( cell_next->config == k_cell_type_split )
{
- fish->dir[0] = dirs[j][0];
- fish->dir[1] = dirs[j][1];
+ if( fish->dir[0] == 0 )
+ {
+ sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
+ cell_next->state |= FLAG_FLIP_ROTATING;
+
+ fish->flow_reversed = 0;
+ }
+ else
+ fish->state = k_fish_state_dead;
}
+ else
+ fish->flow_reversed = ( fish->dir[0] != -desc->start[0] ||
+ fish->dir[1] != -desc->start[1] )? 1: 0;
}
}
- }
-
- fish->pos[0] += fish->dir[0];
- fish->pos[1] += fish->dir[1];
-
- struct cell *cell_entry = pcell( fish->pos );
-
- if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) ))
- {
- if( world_check_pos_ok( fish->pos ) )
- fish->state = k_fish_state_bg;
else
- fish->state = k_fish_state_dead;
+ fish->state = world_check_pos_ok( fish->pos )? k_fish_state_bg: k_fish_state_dead;
}
- else
- {
- if( fish->dir[0] )
- {
- if( cell_entry->config == k_cell_type_split ||
- cell_entry->config == k_cell_type_ramp_right ||
- cell_entry->config == k_cell_type_ramp_left )
- {
- // Special death (FALL)
- /*
- v2_sub( fish->physics_co, fish->physics_v, fish->physics_v );
- v2_divs( fish->physics_v, vg_time_delta, fish->physics_v );
- */
-
- fish->state = k_fish_state_dead;
- vg_error( "REMOVE THIS CONDITION\n" );
- continue;
- }
- }
- if( cell_entry->config == k_cell_type_split )
- {
- sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
- cell_entry->state |= FLAG_FLIP_ROTATING;
- }
- }
+ //v2i_add( fish->pos, fish->dir, fish->pos );
}
else if( fish->state == k_fish_state_bg )
{
- fish->pos[0] += fish->dir[0];
- fish->pos[1] += fish->dir[1];
+ v2i_add( fish->pos, fish->dir, fish->pos );
if( !world_check_pos_ok( fish->pos ) )
fish->state = k_fish_state_dead;
if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u
|| cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d )
{
- fish->state = k_fish_state_alive;
+ sw_set_achievement( "CAN_DO_THAT" );
+
+ fish->state = k_fish_state_soon_alive;
fish->dir[0] = 0;
fish->dir[1] = 0;
+ fish->flow_reversed = 1;
switch( cell_entry->config )
{
if( fish->state == k_fish_state_alive )
{
+ v2i_add( fish->pos, fish->dir, fish->pos );
struct cell *cell_current = pcell( fish->pos );
if( cell_current->state & FLAG_IS_TRIGGER )
}
// Third pass (collisions)
+ struct fish *fi, *fj;
+
for( int i = 0; i < world.num_fishes; i ++ )
{
- if( world.fishes[i].state == k_fish_state_alive )
+ fi = &world.fishes[i];
+
+ if( fi->state == k_fish_state_alive )
{
+ int continue_again = 0;
+
for( int j = i+1; j < world.num_fishes; j ++ )
{
- if( (world.fishes[j].state == k_fish_state_alive) &&
- (world.fishes[i].pos[0] == world.fishes[j].pos[0]) &&
- (world.fishes[i].pos[1] == world.fishes[j].pos[1]) )
+ fj = &world.fishes[j];
+
+ if( (fj->state == k_fish_state_alive) )
{
- // Shatter death (+0.5s)
- world.fishes[i].state = k_fish_state_soon_dead;
- world.fishes[j].state = k_fish_state_soon_dead;
- world.fishes[i].death_time = 0.5f;
- world.fishes[j].death_time = 0.5f;
+ v2i fi_prev;
+ v2i fj_prev;
+
+ v2i_sub( fi->pos, fi->dir, fi_prev );
+ v2i_sub( fj->pos, fj->dir, fj_prev );
+
+ int
+ collide_next_frame = (
+ (fi->pos[0] == fj->pos[0]) &&
+ (fi->pos[1] == fj->pos[1]))? 1: 0,
+ collide_this_frame = (
+ (fi_prev[0] == fj->pos[0]) &&
+ (fi_prev[1] == fj->pos[1]) &&
+ (fj_prev[0] == fi->pos[0]) &&
+ (fj_prev[1] == fi->pos[1])
+ )? 1: 0;
+
+ if( collide_next_frame || collide_this_frame )
+ {
+ sw_set_achievement( "BANG" );
+
+ // Shatter death (+0.5s)
+ float death_time = collide_this_frame? 0.0f: 0.5f;
+
+ fi->state = k_fish_state_soon_dead;
+ fj->state = k_fish_state_soon_dead;
+ fi->death_time = death_time;
+ fj->death_time = death_time;
+
+ continue_again = 1;
+ break;
+ }
}
}
+ if( continue_again )
+ continue;
}
}
{
if( world.sim_frame < term->runs[ world.sim_run ].condition_count )
{
- struct fish *fish = &world.fishes[world.num_fishes++];
+ struct fish *fish = &world.fishes[ world.num_fishes ];
fish->pos[0] = posx;
fish->pos[1] = posy;
fish->state = k_fish_state_alive;
fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
- int can_spawn = 0;
-
- v2i dirs[] = {{1,0},{-1,0},{0,-1}};
- for( int j = 0; j < vg_list_size(dirs); j ++ )
- if( pcell( (v2i){ posx+dirs[j][0], posy+dirs[j][1] } )->state & FLAG_CANAL )
- {
- fish->dir[0] = dirs[j][0];
- fish->dir[1] = dirs[j][1];
- can_spawn = 1;
- break;
- }
+ struct cell *cell_ptr = pcell( fish->pos );
- if( !can_spawn )
- world.num_fishes--;
- else
+ if( cell_ptr->config != k_cell_type_stub )
+ {
+ struct cell_description *desc = &cell_descriptions[ cell_ptr->config ];
+
+ v2i_copy( desc->start, fish->dir );
+ fish->flow_reversed = 1;
+
+ world.num_fishes ++;
alive_count ++;
+ }
}
}
}
world.sim_frame = 0;
world.sim_start = vg_time;
world.num_fishes = 0;
+
+ for( int i = 0; i < world.w*world.h; i ++ )
+ world.data[ i ].state &= ~FLAG_FLIP_FLOP;
+
continue;
}
else
}
else
{
+ if( world.sim_run > 0 )
+ sw_set_achievement( "GOOD_ENOUGH" );
+
vg_error( "Level failed :(\n" );
}
}
float scaled_time = 0.0f;
- scaled_time = (vg_time-world.sim_start)*2.0f;
+ scaled_time = (vg_time-world.sim_start)*world.sim_speed;
world.frame_lerp = scaled_time - (float)world.sim_frame;
// Update positions
continue; // Todo: particle thing?
struct cell *cell = pcell(fish->pos);
+ struct cell_description *desc = &cell_descriptions[ cell->config ];
+
v2f const *curve;
float t = world.frame_lerp;
- float ti = 1.0f-t;
-
+ if( fish->flow_reversed && !desc->is_linear )
+ t = 1.0f-t;
+
v2_copy( fish->physics_co, fish->physics_v );
switch( cell->config )
{
- case 13:
+ case k_cell_type_merge:
if( fish->dir[0] == 1 )
curve = curve_12;
else
curve = curve_9;
break;
- case k_cell_type_con_r: curve = curve_1;
- if( fish->dir[0] == 1 ) t = ti;
- break;
- case k_cell_type_con_l: curve = curve_4;
- if( fish->dir[0] == -1 ) t = ti;
- break;
- case k_cell_type_con_u: curve = curve_2;
- if( fish->dir[1] == 1 ) t = ti;
- break;
- case k_cell_type_con_d: curve = curve_8;
- if( fish->dir[1] == 1 ) t = ti;
- break;
+ case k_cell_type_con_r: curve = curve_1; break;
+ case k_cell_type_con_l: curve = curve_4; break;
+ case k_cell_type_con_u: curve = curve_2; break;
+ case k_cell_type_con_d: curve = curve_8; break;
case 3: curve = curve_3; break;
case 6: curve = curve_6; break;
case 9: curve = curve_9; break;
}
+ // Level title
+ ui_begin( &ui_global_ctx, 512, 256 );
+
+ ui_global_ctx.override_colour = 0xff9a8a89;
+ //ui_text( &ui_global_ctx, world.map_title, 6, 0 );
+ ui_global_ctx.override_colour = 0xffffffff;
+
+ ui_resolve( &ui_global_ctx );
+
+ m3x3f world_text;
+ m3x3_copy( vg_pv, world_text );
+ m3x3_translate( world_text, (v3f){ 1.55f, 1.9f, 0.0f } );
+ m3x3_rotate( world_text, VG_PIf*0.5f );
+ m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} );
+
+ ui_draw( &ui_global_ctx, world_text );
+
+ // Main
+ // =========================================================================================
+
+ use_mesh( &world.tile );
SHADER_USE( shader_tile_main );
m2x2f subtransform;
SHADER_USE( shader_ball );
glUniformMatrix3fv( SHADER_UNIFORM( shader_ball, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
- vg_tex2d_bind( &tex_ball, 0 );
+ vg_tex2d_bind( &tex_ball_noise, 0 );
glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 );
// Draw 'fish'
glUniform3fv( SHADER_UNIFORM( shader_ball, "uColour" ), 1, dot_colour );
glUniform2fv( SHADER_UNIFORM( shader_ball, "uOffset" ), 1, fish->physics_co );
- draw_mesh( 0, 32 );
+ glUniform2f( SHADER_UNIFORM( shader_ball, "uTexOffset" ), (float)i * 1.2334, (float)i * -0.3579f );
+ draw_mesh( 0, 2 );
}
}
use_mesh( &world.numbers );
draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
-
- // Level selection UI
- use_mesh( &world.circle );
- float ratio = ((float)vg_window_x/(float)vg_window_y);
-
- m3x3f ui_view = M3X3_IDENTITY;
- m3x3_scale( ui_view, (v3f){ 1.0f, ratio, 1.0f } );
- glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)ui_view );
+}
+
+static ui_colourset flcol_list_a = {
+ .main = 0xff877979,
+ .hover = 0xffa09393,
+ .active = 0xffbfb1b0
+};
+static ui_colourset flcol_list_b = {
+ .main = 0xff7c6e6e,
+ .hover = 0xffa09393,
+ .active = 0xffbfb1b0
+};
+
+static ui_colourset flcol_list_complete_a = {
+ .main = 0xff62a064,
+ .hover = 0xff8dc18f,
+ .active = 0xffb2ddb3
+};
+
+static ui_colourset flcol_list_complete_b = {
+ .main = 0xff79b37b,
+ .hover = 0xff8dc18f,
+ .active = 0xffb2ddb3
+};
+
+static ui_colourset flcol_list_locked = {
+ .main = 0xff655959,
+ .hover = 0xff655959,
+ .active = 0xff655959
+};
- // Calculate mouse in UIsp
- v3f mouse_ui_space = { ((float)vg_mouse[0] / (float)(vg_window_x)) * 2.0f - 1.0f,
- (((float)vg_mouse[1] / (float)(vg_window_y)) * 2.0f - 1.0f)*(-1.0f/ratio), 0.0125f };
- // Get selected level
- const float selection_scale = 0.05f;
- int const level_count = vg_list_size( level_pack_1 );
- int level_select = -1;
- if( mouse_ui_space[0] <= -0.8f )
- {
- float levels_range = (float)level_count*selection_scale*0.6f;
- float level_offset = ((-mouse_ui_space[1] + levels_range) / levels_range) * 0.5f * (float)level_count;
- level_select = ceilf( level_offset );
+static void draw_levels_list( struct cmp_level *levels, int count, int unlocked )
+{
+ static struct ui_scrollbar sb = {
+ .bar_height = 400
+ };
+
+ ui_px view_height = ui_global_ctx.cursor[3];
+ ui_px level_height = 50;
- // Draw selector
- if( level_select >= 0 && level_select < vg_list_size( level_pack_1 ) )
+ // Level scroll view
+ gui_new_node();
+ {
+ gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
+ gui_set_clip( ui_global_ctx.cursor );
+
+ ui_global_ctx.cursor[2] = 14;
+ gui_align_right();
+
+ ui_px content_height = count*level_height;
+ if( content_height > view_height )
{
- glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.369768f, 0.3654f, 0.42f, 1.0f );
-
- use_mesh( &world.tile );
- glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ),
- -1.0f,
- ((float)level_count - (float)level_select * 2.0f ) * selection_scale * 0.6f,
- selection_scale
- );
- draw_mesh( 2, 2 );
+ ui_scrollbar( &ui_global_ctx, &sb, 1 );
+ ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height );
+ }
+ else
+ {
+ gui_fill_rect( ui_global_ctx.cursor, 0xff807373 );
+ }
+
+ ui_global_ctx.cursor[2] = 240;
+ ui_global_ctx.cursor[3] = level_height;
+ gui_align_left();
+
+ for( int i = 0; i < count; i ++ )
+ {
+ struct cmp_level *lvl_info = &levels[i];
+
+ if( i < unlocked )
+ {
+ if( lvl_info->completed_score != 0 )
+ gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b );
+ else
+ gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b );
+ }
+ else
+ gui_override_colours( &flcol_list_locked );
- use_mesh( &world.circle );
+ if( i < unlocked )
+ {
+ if( gui_button( 2 + i ) == k_button_click )
+ {
+ console_changelevel( 1, &lvl_info->map_name );
+ }
- if( vg_get_button_down( "primary" ) )
+ ui_global_ctx.override_colour = 0xffffffff;
+ gui_text( lvl_info->title, 3, 0 );
+ ui_global_ctx.cursor[1] += 18;
+ gui_text( "incomplete", 2, 0 );
+ }
+ else
{
- console_changelevel( 1, level_pack_1 + level_select );
+ gui_button( 2 + i );
+
+ ui_global_ctx.override_colour = 0xff786f6f;
+ gui_text( "???", 3, 0 );
+ ui_global_ctx.cursor[1] += 18;
+ gui_text( "locked", 2, 0 );
}
+
+ gui_end_down();
}
+
+ gui_reset_colours();
+ gui_release_clip();
}
- else mouse_ui_space[1] = INFINITY;
+ gui_end_down();
+}
- glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f, 0.39f, 0.45f, 1.0f );
+void vg_ui(void)
+{
+ ui_global_ctx.cursor[0] = 0;
+ ui_global_ctx.cursor[1] = 0;
+ ui_global_ctx.cursor[2] = 256;
- // Draw levels
- for( int i = 0; i < level_count; i ++ )
- {
- struct career_level *clevel = &career.levels[i];
-
- v3f level_ui_space = {
- -0.97f,
- ((float)level_count - (float)i * 2.0f ) * selection_scale * 0.6f + selection_scale * 0.5f,
- selection_scale * 0.5f
- };
-
- float scale = vg_clampf( 1.0f - fabsf(level_ui_space[1] - mouse_ui_space[1]) * 2.0f, 0.9f, 1.0f );
- level_ui_space[2] *= scale;
-
- glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, level_ui_space );
-
- if( clevel->completed )
- draw_mesh( filled_start, filled_count );
- else
- draw_mesh( empty_start, empty_count );
- }
+ gui_fill_y();
- // Level scores
- glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f*1.25f, 0.39f*1.25f, 0.45f*1.25f, 1.0f );
+ ui_global_ctx.id_base = 4 << 16;
- use_mesh( &world.numbers );
- for( int i = 0; i < level_count; i ++ )
+ static int pack_selection = 0;
+ static struct pack_info
+ {
+ struct cmp_level *levels;
+ u32 level_count;
+ const char *name;
+ }
+ pack_infos[] =
{
- struct career_level *clevel = &career.levels[i];
+ {
+ .levels = cmp_levels_tutorials,
+ .level_count = vg_list_size(cmp_levels_tutorials),
+ .name = "Training"
+ },
+ {
+ .levels = cmp_levels_basic,
+ .level_count = vg_list_size(cmp_levels_basic),
+ .name = "Main"
+ },
+ {
+ .levels = cmp_levels_grad,
+ .level_count = vg_list_size(cmp_levels_tutorials),
+ .name = "Expert"
+ }
+ };
- v3f level_ui_space = {
- -0.94f,
- ((float)level_count - (float)i * 2.0f ) * selection_scale * 0.6f + selection_scale * 0.5f,
- 0.02f
- };
+ gui_new_node();
+ {
+ gui_fill_rect( ui_global_ctx.cursor, 0xff5577ff );
+
+ gui_text( "ASSIGNMENTS", 4, 0 );
- if( clevel->completed )
- draw_numbers( level_ui_space, clevel->score );
+ ui_global_ctx.cursor[1] += 30;
+ ui_global_ctx.cursor[3] = 25;
+
+ gui_new_node();
+ {
+ ui_rect_pad( ui_global_ctx.cursor, 2 );
+ ui_global_ctx.cursor[2] = 84;
- level_ui_space[0] = -0.975f;
- level_ui_space[1] -= 0.01f;
- draw_numbers( level_ui_space, i );
- }
-
- //use_mesh( &world.numbers );
- //draw_numbers( (v3f){ 0.0f, -0.5f, 0.1f }, 128765 );
-}
+ for( int i = 0; i < 3; i ++ )
+ {
+ if( i == pack_selection )
+ gui_override_colours( &flcol_list_locked );
-void vg_ui(void)
-{
- ui_test();
+ if( gui_button( 2000 + i ) == k_button_click )
+ pack_selection = i;
+
+ ui_global_ctx.cursor[1] += 2;
+ gui_text( pack_infos[i].name, 2, 0 );
+ gui_end_right();
+
+ gui_reset_colours();
+ }
+ }
+ gui_end_down();
+
+ ui_global_ctx.cursor[3] = 500;
+
+ draw_levels_list( pack_infos[ pack_selection ].levels, pack_infos[ pack_selection ].level_count, 3 );
+ }
+ gui_end();
}