new maps (dev)
[fishladder.git] / fishladder.c
index deafa8ec85623730ac1cfefedad5bb14aa0788b6..22438c9c45f7fa3133a1c3c4d6102c22a336a308 100644 (file)
@@ -86,6 +86,8 @@ enum e_game_state
 #define FLAG_FLIP_ROTATING 0x400
 #define FLAG_TARGETED  0x800
 
+#define FLAG_INPUT_NICE 0x1000
+
 /*
        0000 0   | 0001 1   | 0010 2   | 0011 3
                           |          |    |     |    |
@@ -164,35 +166,6 @@ struct mesh
        u32 elements;
 };
 
-struct
-{
-       GLuint vao;
-       GLuint vbo;
-       GLuint ebo;
-       
-       u32 
-               title_start, title_count,
-               desc_start, desc_count,
-               score_start, score_count,
-               time_start, time_count,
-               grid_start, grid_count
-       ;
-       
-       #pragma pack(push,1)
-       struct vector_glyph_vert
-       {
-               v2f co;
-               v2f uv;
-               
-               u32 colour;
-       } 
-       *buffer;
-       #pragma pack(pop)
-       
-       u16 *indices;
-}
-text_buffers;
-
 static struct world
 {
        // Things that are 'static', aka, initialized once
@@ -206,6 +179,7 @@ static struct world
                float lvl_load_time;
 
                float world_transition;
+      ui_ctx world_text;
        }
        st;
 
@@ -336,7 +310,6 @@ static void io_reset(void);
 static struct cell *pcell( v2i pos );
 static void lcell( int id, v2i pos );
 static void map_reclassify( v2i start, v2i end, int update_texbuffer );
-static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start );
 static void gen_level_text( struct cmp_level *pLevel );
 static int map_load( const char *str, const char *name );
 static void map_serialize( FILE *stream );
@@ -626,7 +599,7 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer )
                                if( cell->state & FLAG_WALL )
                                        height = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
                                
-                               config = 0xF;
+                               config = cell->state & FLAG_INPUT_NICE? 0xB: 0xF;
                        }
                        
                        pcell((v2i){x,y})->config = config;
@@ -670,93 +643,35 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer )
        }
 }
 
-static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start )
+static void gen_level_text( struct cmp_level *pLevel )
 {
-       u32 count = 0;
+   // Old style UI.
+   ui_px const unit_scale_px = 4*UI_GLYPH_SPACING_X; // 4 char per unit
+   ui_begin( &world.st.world_text, world.w*unit_scale_px, world.h*unit_scale_px );
 
-       v2f cursor;
-       v2f invUv;
-       v2_copy( origin, cursor );
-       
-       float invScale = (size / (float)font->size);
-       invUv[0] = 1.0f / (float)font->width;
-       invUv[1] = 1.0f / (float)font->height;
-       
-       u16 base_idx = start * 4;
-       
-       const char *_c = str;
-       char c;
-       while( (c = *(_c ++)) )
-       {
-               if( c == '\n' )
-               {
-                       cursor[1] -= size * 1.25f;
-                       cursor[0] = origin[0];
-               }
-               else if( c >= 32 && c <= 126 )
-               {
-                       struct sdf_char *pch = &font->characters[ c - ' ' ];
-                       struct vector_glyph_vert *vt = &text_buffers.buffer[ count * 4 ];
-                       u16 *ind = &text_buffers.indices[ count * 6 ];
-                       
-                       // Emit quad
-                       v2f p0; v2f uv0;
-                       v2f p1; v2f uv1;
-                       
-                       v2_muladds( cursor, (v2f){ pch->originX, -pch->originY }, -invScale, p0 );
-                       v2_muladds( p0, (v2f){ pch->w, -pch->h }, invScale, p1 );
-                       
-                       v2_mul( (v2f){ pch->uvx, pch->uvy }, invUv, uv0 );                      
-                       v2_muladd( uv0, (v2f){ pch->w, pch->h }, invUv, uv1 );
-                       
-                       v2_copy( p0, vt[0].co );
-                       v2_copy( uv0, vt[0].uv );
-                       vt[0].colour = 0xffffffff;
-                       
-                       v2_copy( (v2f){ p0[0], p1[1] }, vt[1].co );
-                       v2_copy( (v2f){ uv0[0], uv1[1] }, vt[1].uv );
-                       vt[1].colour = 0xffffffff;
-                       
-                       v2_copy( p1, vt[2].co );
-                       v2_copy( uv1, vt[2].uv );
-                       vt[2].colour = 0xffffffff;
-                       
-                       v2_copy( (v2f){ p1[0], p0[1] }, vt[3].co );
-                       v2_copy( (v2f){ uv1[0], uv0[1] }, vt[3].uv );
-                       vt[3].colour = 0xffffffff;
-                       
-                       // Emit indices
-                       ind[0] = base_idx+count*4;
-                       ind[1] = base_idx+count*4+1;
-                       ind[2] = base_idx+count*4+2;
-                       ind[3] = base_idx+count*4;
-                       ind[4] = base_idx+count*4+2;
-                       ind[5] = base_idx+count*4+3;
-                       
-                       cursor[0] += (float)pch->advance * invScale;
-                       count ++;
-               }
-       }
-       
-       glBindVertexArray( text_buffers.vao );
-       
-       glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
-       glBufferSubData( GL_ARRAY_BUFFER, 
-                       start*4*sizeof( struct vector_glyph_vert ), 
-                       count*4*sizeof( struct vector_glyph_vert ), 
-                       text_buffers.buffer 
-       );
-       
-       glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
-       glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof(u16), text_buffers.indices );
-       
-       return count;
-}
+   for( int i = 0; i < vg_list_size( pLevel->strings ); i ++ )
+   {
+      struct world_string *wstr = &pLevel->strings[i];
 
-static void gen_level_text( struct cmp_level *pLevel )
-{
-       text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ -5.0f, -0.6f }, 0.6f, text_buffers.title_start );
-       text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ -5.0, -0.9f }, 0.25f, text_buffers.desc_start );
+      if( wstr->str )
+      {
+         ui_px pos[2];
+
+         pos[0] = -UI_GLYPH_SPACING_X/2;
+
+         if( wstr->placement == k_placement_bottom )
+            pos[1] = 2*-unit_scale_px;
+         else
+            pos[1] = (world.h-1)*-unit_scale_px -6;
+
+         ui_text( &world.st.world_text, pos, wstr->str, 1, k_text_align_left );
+      }
+   }
+
+   // re-create level scores
+   
+
+   ui_resolve( &world.st.world_text );
 }
 
 static int map_load( const char *str, const char *name )
@@ -948,6 +863,7 @@ static int map_load( const char *str, const char *name )
 
                                reg_end ++;
                        }
+         else if( *c == '.' ) cell->state = FLAG_INPUT_NICE;
                        else if( *c == '#' ) cell->state = FLAG_WALL;
                        else if( ((u32)*c >= (u32)'A') && ((u32)*c <= (u32)'A'+0xf) )
                        {
@@ -1182,6 +1098,7 @@ static void map_serialize( FILE *stream )
                        struct cell *cell = pcell( (v2i){ x, y } );
                        
                        if( cell->state & FLAG_WALL ) fputc( '#', stream );
+         else if( cell->state & FLAG_INPUT_NICE ) fputc( '.', stream );
                        else if( cell->state & FLAG_INPUT ) fputc( '+', stream );
                        else if( cell->state & FLAG_OUTPUT ) fputc( '-', stream );
                        else if( cell->state & FLAG_EMITTER ) fputc( '*', stream );
@@ -2380,19 +2297,10 @@ static void vg_update(void)
 static void render_tile( v2i pos, struct cell *ptr, v4f const regular_colour, v4f const selected_colour )
 {
        int selected = world.selected == pos[1]*world.w + pos[0];
-       
-       int tile_offsets[][2] =
-       {
-               {2, 0}, {0, 3}, {0, 2}, {2, 2},
-               {1, 0}, {2, 3}, {3, 2}, {1, 3},
-               {3, 1}, {0, 1}, {1, 2}, {2, 1},
-               {1, 1}, {3, 3}, {2, 1}, {2, 1}
-       };
-       
        int uv[2];
        
-       uv[0] = tile_offsets[ ptr->config ][0];
-       uv[1] = tile_offsets[ ptr->config ][1];
+       uv[0] = ptr->config & 0x3;
+       uv[1] = ptr->config >> 2;
        
        glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), 
                (float)pos[0], 
@@ -2622,11 +2530,14 @@ void vg_render(void)
                {
                        struct cell *cell = pcell((v2i){x,y});
                        
-                       if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) )
+                       if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER|FLAG_INPUT_NICE) )
                        {
                                struct render_cmd *cmd;
 
-                               if( cell->config == k_cell_type_split || (cell->state & FLAG_EMITTER || cell->state & FLAG_IS_TRIGGER) )
+                               if( 
+               (cell->config == k_cell_type_split && (cell->state & FLAG_CANAL)) 
+               || (cell->state & (FLAG_EMITTER|FLAG_IS_TRIGGER)) 
+            )
                                        cmd = &world.cmd_buf_tiles[ world.max_commands - (++ world.tile_special_count) ];
                                else
                                        cmd = &world.cmd_buf_tiles[ world.tile_count ++ ];
@@ -2781,8 +2692,8 @@ void vg_render(void)
                        glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), 
                                (float)cmd->pos[0], 
                                (float)cmd->pos[1] + 0.125f, 
-                               cell->state & FLAG_TARGETED? 3.0f: 0.0f, 
-                               0.0f 
+                               cell->state & FLAG_TARGETED? 3.0f: 2.0f, 
+                               3.0f 
                        );
                        draw_mesh( 0, 2 );
                }
@@ -3047,23 +2958,21 @@ void vg_render(void)
 
        // TEXT ELEMENTS
        // ========================================================================================================
-       SHADER_USE( shader_sdf );
-       glBindVertexArray( text_buffers.vao );
-       glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
-       
-       vg_tex2d_bind( &tex_ubuntu, 0 );
-       glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 );
-       
-       glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f );
-       glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) );
-       glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) );
-       
-       glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 0.17f );
-       glDrawElements( GL_TRIANGLES, text_buffers.grid_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.grid_start*6*sizeof(u16) ) );
-       
+   // Old style
+   m3x3f mvp_text;
+   m3x3_identity( mvp_text );
+   m3x3_scale( mvp_text, (v3f){ 
+      1.0f/  ((float)UI_GLYPH_SPACING_X*4.0f),
+      1.0f/ -((float)UI_GLYPH_SPACING_X*4.0f), 
+      1.0f 
+   });
+
+   m3x3_mul( vg_pv, mvp_text, mvp_text );
+   ui_draw( &world.st.world_text, mvp_text );
+
        // WIRES
        // ========================================================================================================
-       //glDisable(GL_BLEND);
+       glEnable(GL_BLEND);
 
        SHADER_USE( shader_wire );
        glBindVertexArray( world.wire.vao );
@@ -3243,11 +3152,16 @@ void vg_render(void)
 
                        v2_add( center, (v2f){ -0.25f, -0.25f }, p0 );
                        v2_add( center, (v2f){  0.25f, -0.25f }, p1 );
-
-                       if( cell->state & FLAG_FLIP_FLOP )
-                               render_sprite( k_sprite_flare_y, p1 );
-                       else
-                               render_sprite( k_sprite_flare_b, p0 );
+         
+         if( cell->state & FLAG_TARGETED )
+         {
+                          if( cell->state & FLAG_FLIP_FLOP )
+                               render_sprite( k_sprite_flare_y, p1 );
+                          else
+                                  render_sprite( k_sprite_flare_b, p0 );
+         }
+         else
+            render_sprite( k_sprite_flare_w, cell->state &FLAG_FLIP_FLOP? p1: p0 );
                }
        }
 
@@ -3270,6 +3184,13 @@ void vg_render(void)
 
 void vg_ui(void) 
 {
+   // Drawing world name
+   if( world.pCmpLevel )
+   {
+      gui_text( (ui_px [2]){ vg_window_x / 2, 4 }, world.pCmpLevel->title, 2, k_text_align_center );
+      gui_text( (ui_px [2]){ vg_window_x / 2, 28 }, world.pCmpLevel->description, 1, k_text_align_center );
+   }
+
        if( world.st.state == k_game_state_settings )
        {
                gui_group_id( 35 );
@@ -3289,14 +3210,14 @@ void vg_ui(void)
                        
                        gui_new_node();
                        {
-                               gui_text( "SETTINGS", 2 );
+                               gui_text( ui_global_ctx.cursor, "SETTINGS", 2, 0 );
                        }
                        gui_end();
 
                        // Colour scheme selection
                        ui_global_ctx.cursor[1] += 30;
 
-                       gui_text( "Colour Scheme", 1 );
+                       gui_text( ui_global_ctx.cursor, "Colour Scheme", 1, 0 );
                        ui_global_ctx.cursor[1] += 25;
 
                        gui_new_node();
@@ -3328,16 +3249,18 @@ void vg_ui(void)
                                        if( colour_set_id > 0 )
                                                colour_set_id --;
                                }
-                               gui_text( "<", 1 );
+                               gui_text( ui_global_ctx.cursor, "<", 1, 0 );
                                gui_end_right();
                                
                                ui_global_ctx.cursor[2] = 150;
                                gui_new_node();
                                {
                gui_fill_rect( ui_global_ctx.cursor, 0x33ffffff );
-                                       ui_global_ctx.cursor[0] += 45;
-                                       ui_global_ctx.cursor[1] += 6;
-                                       gui_text( (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id ], 1 );
+                                       gui_text( 
+                  (ui_px [2]){ ui_global_ctx.cursor[0] + 75, ui_global_ctx.cursor[1] + 6 }, 
+                  (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id ], 
+                  1, k_text_align_center 
+               );
                                }
                                gui_end_right();
 
@@ -3347,7 +3270,7 @@ void vg_ui(void)
                                        if( colour_set_id < vg_list_size( colour_sets )-1 )
                                                colour_set_id ++;
                                }
-                               gui_text( ">", 1 );
+                               gui_text( ui_global_ctx.cursor, ">", 1, 0 );
                                gui_end_down();
                        }
                        gui_end_down();
@@ -3356,7 +3279,7 @@ void vg_ui(void)
          // TODO: remove code dupe
          ui_global_ctx.cursor[1] += 16;
 
-                       gui_text( "Tile Theme", 1 );
+                       gui_text( ui_global_ctx.cursor, "Tile Theme", 1, 0 );
                        ui_global_ctx.cursor[1] += 20;
 
                        gui_new_node();
@@ -3367,16 +3290,17 @@ void vg_ui(void)
                                        if( world_theme_id > 0 )
                                                world_theme_id --;
                                }
-                               gui_text( "<", 1 );
+                               gui_text( ui_global_ctx.cursor, "<", 1, 0 );
                                gui_end_right();
                                
                                ui_global_ctx.cursor[2] = 150;
                                gui_new_node();
                                {
                gui_fill_rect( ui_global_ctx.cursor, 0x33ffffff );
-                                       ui_global_ctx.cursor[0] += 45;
-                                       ui_global_ctx.cursor[1] += 6;
-                                       gui_text( world_themes[ world_theme_id ].name, 1 );
+                                       gui_text( 
+                  (ui_px [2]){ ui_global_ctx.cursor[0] + 75, ui_global_ctx.cursor[1] + 6 },
+                  world_themes[ world_theme_id ].name, 1, k_text_align_center
+               );
                                }
                                gui_end_right();
 
@@ -3386,7 +3310,7 @@ void vg_ui(void)
                                        if( world_theme_id < vg_list_size( world_themes )-1 )
                                                world_theme_id ++;
                                }
-                               gui_text( ">", 1 );
+                               gui_text( ui_global_ctx.cursor, ">", 1, 0 );
                                gui_end_down();
                        }
                        gui_end_down();
@@ -3780,120 +3704,11 @@ void vg_start(void)
        
        resource_load_main();
 
-       // Create text buffers
-       {
-               // Work out the counts for each 'segment'
-               u32 desc_max_size = 0, title_max_size = 0, 
-                       score_max_size = 10,
-                       time_max_size = 10,
-                       
-                       size_level_texts = 6*9*7
-               ;
-               
-               for( int i = 0; i < vg_list_size( career_packs ); i ++ )
-               {
-                       struct career_level_pack *set = &career_packs[i];
-                       for( int j = 0; j < set->count; j ++ )
-                       {
-                               struct cmp_level *lvl = &set->pack[j];
-                               
-                               desc_max_size = VG_MAX( desc_max_size, strlen( lvl->description ) );
-                               title_max_size = VG_MAX( title_max_size, strlen( lvl->title ) );
-                       }
-               }
-               
-               // Full buffer
-               u32 total_characters = 
-                       title_max_size +
-                       desc_max_size +
-                       score_max_size +
-                       time_max_size +
-                       size_level_texts;
-       
-               u32 total_faces = total_characters * 2,
-                       total_vertices = total_characters * 4,
-                       total_indices = total_faces * 3;
-
-               // Working buffer               
-               u32 work_buffer_total_chars = 
-                       VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ) );
-                       
-               u32 total_work_faces = work_buffer_total_chars * 2,
-                       total_work_vertices = work_buffer_total_chars * 4,
-                       total_work_indices = total_work_faces * 3;
-
-               text_buffers.title_count = 0;
-               text_buffers.desc_count = 0;
-               text_buffers.score_count = 0;
-               text_buffers.time_count = 0;
-               text_buffers.grid_count = size_level_texts;
-               
-               // Calculate offsets
-               text_buffers.title_start = 0;
-               text_buffers.desc_start = text_buffers.title_start + title_max_size;
-               text_buffers.score_start = text_buffers.desc_start + desc_max_size;
-               text_buffers.time_start = text_buffers.score_start + score_max_size;
-               text_buffers.grid_start = text_buffers.time_start + time_max_size;
-       
-               // Opengl
-               glGenVertexArrays(1, &text_buffers.vao);
-               glGenBuffers( 1, &text_buffers.vbo );
-               glGenBuffers( 1, &text_buffers.ebo );
-               glBindVertexArray( text_buffers.vao );
-               
-               glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
-               glBufferData( GL_ARRAY_BUFFER, total_vertices * sizeof( struct vector_glyph_vert ), NULL, GL_DYNAMIC_DRAW );
+   // Init world text
+   {
+      ui_init_context( &world.st.world_text, 15000 );
+   }
 
-               glBindVertexArray( text_buffers.vao );
-               
-               glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
-               glBufferData( GL_ELEMENT_ARRAY_BUFFER, total_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-               
-               u32 const stride = sizeof( struct vector_glyph_vert );
-               
-               // XY
-               glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, co ) );
-               glEnableVertexAttribArray( 0 );
-               
-               // UV
-               glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, uv ) );
-               glEnableVertexAttribArray( 1 );
-               
-               // COLOUR
-               glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct vector_glyph_vert, colour ) );
-               glEnableVertexAttribArray( 2 );
-               
-               // Offline memory
-               text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) );
-               text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) );
-               
-               char label[8];
-               for( int i = 1; i < 7; i ++ )
-                       label[i] = ' ';
-               label[7] = 0x00;                
-               
-               // Reset grid
-               for( int x = 0; x < 6; x ++ )
-               {
-                       for( int y = 0; y < 9; y ++ )   
-                       {
-                               label[0] = ' ';
-                               
-                               if( x == 0 )
-                               {
-                                       if( y != 8 )
-                                               label[0] = 'A' + y;
-                               }
-                               else if( y == 8 )
-                               {
-                                       label[0] = '0' + x;
-                               }
-                               
-                               gen_text_buffer( label, &font_Ubuntu, (v2f){ -6.0f + x + (x == 0? 0.6f: 0.2f), y + 0.2f }, 0.35f, text_buffers.grid_start+(y*6+x)*7 );
-                       }
-               }
-       }
-       
        // Restore gamestate
        career_local_data_init();
        career_load();
@@ -3908,13 +3723,6 @@ void vg_free(void)
        console_save_map( 0, NULL );
        career_serialize();
 
-       glDeleteVertexArrays( 1, &text_buffers.vao );
-       glDeleteBuffers( 1, &text_buffers.vbo );
-       glDeleteBuffers( 1, &text_buffers.ebo );
-       
-       free( text_buffers.buffer );
-       free( text_buffers.indices );
-
        resource_free_main();
 
        glDeleteTextures( 1, &world.background_data );
@@ -3926,6 +3734,8 @@ void vg_free(void)
 
        free_mesh( &world.shapes );
        
+   ui_context_free( &world.st.world_text );
+
        map_free();
 }