// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-//#define VG_STEAM
+#define VG_STEAM
+#define VG_STEAM_APPID 1218140U
#include "vg/vg.h"
#include "fishladder_resources.h"
"level4",
"level5",
"level6",
- "level7_combine"
+ "level7_combine",
+ "xor_small",
+ "sort",
+ "thirds"
};
#pragma pack(push,1)
#define FLAG_WALL 0x40
#define FLAG_FLIP_FLOP 0x100
-#define FLAG_FLIP_ROTATING 0x200
-#define FLAG_TARGETED 0x400
+#define FLAG_TRIGGERED 0x200
+#define FLAG_FLIP_ROTATING 0x400
+#define FLAG_TARGETED 0x800
/*
0000 0 | 0001 1 | 0010 2 | 0011 3
| | | | | | |
*/
+struct cell_description
+{
+ v2i start;
+ v2i end;
+
+ int is_special;
+ int is_linear;
+}
+cell_descriptions[] =
+{
+ // 0-3
+ {},
+ { .start = { 1, 0 }, .end = { -1, 0 } },
+ { .start = { 0, 1 }, .end = { 0, -1 } },
+ { .start = { 0, 1 }, .end = { 1, 0 } },
+ // 4-7
+ { .start = { -1, 0 }, .end = { 1, 0 } },
+ { .start = { -1, 0 }, .end = { 1, 0 }, .is_linear = 1 },
+ { .start = { 0, 1 }, .end = { -1, 0 } },
+ { .start = { 0, 1 }, .is_special = 1 },
+ // 8-11
+ { .start = { 0, -1 }, .end = { 0, 1 } },
+ { .start = { 1, 0 }, .end = { 0, -1 } },
+ { .start = { 0, 1 }, .end = { 0, -1 }, .is_linear = 1 },
+ { },
+ // 12-15
+ { .start = { -1, 0 }, .end = { 0, -1 } },
+ { .end = { 0, -1 }, .is_special = 1 },
+ { },
+ { }
+};
+
enum cell_type
{
+ k_cell_type_stub = 0,
k_cell_type_ramp_right = 3,
k_cell_type_ramp_left = 6,
k_cell_type_split = 7,
- k_cell_type_merge = 13
+ k_cell_type_merge = 13,
+ k_cell_type_con_r = 1,
+ k_cell_type_con_u = 2,
+ k_cell_type_con_l = 4,
+ k_cell_type_con_d = 8
};
+v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}};
+v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}};
+v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
+v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
+
+v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}};
+v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}};
+v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}};
+v2f const curve_8[] = {{0.5f,0.0f},{0.5f,0.3f},{0.5f,0.5f},{0.5f,0.8f}};
+
+v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}};
+v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}};
+
+float const curve_7_linear_section = 0.1562f;
+
v3f colour_sets[] =
-{ { 0.9f, 0.6f, 0.20f },
+{ { 1.0f, 0.9f, 0.3f },
{ 0.2f, 0.9f, 0.14f },
{ 0.4f, 0.8f, 1.00f } };
glBindVertexArray( m->vao );
}
+enum e_fish_state
+{
+ k_fish_state_soon_dead = -1,
+ k_fish_state_dead = 0,
+ k_fish_state_alive,
+ k_fish_state_bg,
+ k_fish_state_soon_alive
+};
+
struct world
{
#pragma pack(push,1)
int simulating;
int sim_run, max_runs;
+ float sim_speed;
float frame_lerp;
struct cell_terminal
int w, h;
struct mesh tile, circle, numbers;
+ struct mesh_wire
+ {
+ GLuint vao, vbo, ebo;
+ u32 em;
+ }
+ wire;
GLuint background_data;
GLuint random_samples;
{
v2i pos;
v2i dir;
- int alive;
+ enum e_fish_state state;
char payload;
+ int flow_reversed;
float death_time;
v2f physics_v;
v2f physics_co;
u32 score;
u32 completed;
u32 time;
-
} world = {};
static void map_free(void)
world.initialzed = 0;
}
+static void io_reset(void)
+{
+ for( int i = 0; i < arrlen( world.io ); i ++ )
+ {
+ struct cell_terminal *term = &world.io[i];
+
+ for( int j = 0; j < term->run_count; j ++ )
+ term->runs[j].recv_count = 0;
+ }
+}
+
static void map_reclassify( v2i start, v2i end, int update_texbuffer );
static int map_load( const char *str, const char *name )
{
if( !*c )
break;
+ if( *c == '\r' ) { c ++; continue; } // fuck off windows
+
if( *c == ';' )
{
c ++;
-
+
+ if( *c == '\r' ) c ++;
+
// Parse attribs
if( *c != '\n' )
{
while( *c )
{
+ if( *c == '\r' ) { c ++; continue; }
+
if( reg_start < reg_end )
{
struct cell_terminal *terminal = &world.io[ reg_start ];
// Tile initialization
// row[ cx ] .. etc
struct cell *cell = &row[ cx ];
+ cell->config = 0xF;
if( *c == '+' || *c == '-' )
{
vg_success( "Map '%s' loaded! (%u:%u)\n", name, world.w, world.h );
+ io_reset();
+
strncpy( world.map_name, name, vg_list_size( world.map_name )-1 );
world.initialzed = 1;
return 1;
int main( int argc, char *argv[] )
{
- vg_init( argc, argv, "Fish (Marbles Computer) Ladder Simulator 2022 | N,M: change level | SPACE: Test | LeftClick: Toggle tile" );
+ vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" );
+ return 0;
+}
+
+static int console_credits( int argc, char const *argv[] )
+{
+ vg_info( "Aknowledgements:\n" );
+ vg_info( " GLFW zlib/libpng glfw.org\n" );
+ vg_info( " miniaudio MIT0 miniaud.io\n" );
+ vg_info( " QOI MIT phoboslab.org\n" );
+ vg_info( " STB library MIT nothings.org\n" );
+ vg_info( " Weiholmir font justfredrik.itch.io\n" );
+ return 0;
}
static int console_save_map( int argc, char const *argv[] )
}
}
-static void io_reset(void)
-{
- for( int i = 0; i < arrlen( world.io ); i ++ )
- {
- struct cell_terminal *term = &world.io[i];
-
- for( int j = 0; j < term->run_count; j ++ )
- term->runs[j].recv_count = 0;
- }
-}
-
static void simulation_stop(void)
{
world.simulating = 0;
world.num_fishes = 0;
world.sim_frame = 0;
+ world.sim_run = 0;
io_reset();
if( argc >= 1 )
{
// Save current level
- if( console_save_map( 0, NULL ) )
- if( console_load_map( argc, argv ) )
- {
- simulation_stop();
- return 1;
- }
+ console_save_map( 0, NULL );
+ if( console_load_map( argc, argv ) )
+ {
+ simulation_stop();
+ return 1;
+ }
}
else
{
void vg_start(void)
{
vg_function_push( (struct vg_cmd){
- .name = "map_write",
+ .name = "_map_write",
.function = console_save_map
});
vg_function_push( (struct vg_cmd){
- .name = "map_load",
+ .name = "_map_load",
.function = console_load_map
});
vg_function_push( (struct vg_cmd){
- .name = "changelevel",
+ .name = "map",
.function = console_changelevel
});
+
+ vg_function_push( (struct vg_cmd){
+ .name = "credits",
+ .function = console_credits
+ });
// Quad mesh
{
}
}
+ // Create wire mesh
+ {
+ int const num_segments = 64;
+
+ struct mesh_wire *mw = &world.wire;
+
+ v2f wire_points[ num_segments * 2 ];
+ u16 wire_indices[ 6*(num_segments-1) ];
+
+ for( int i = 0; i < num_segments; i ++ )
+ {
+ float l = (float)i / (float)(num_segments-1);
+
+ v2_copy( (v2f){ l, -0.5f }, wire_points[i*2+0] );
+ v2_copy( (v2f){ l, 0.5f }, wire_points[i*2+1] );
+
+ if( i < num_segments-1 )
+ {
+ wire_indices[ i*6+0 ] = i*2 + 0;
+ wire_indices[ i*6+1 ] = i*2 + 1;
+ wire_indices[ i*6+2 ] = i*2 + 3;
+ wire_indices[ i*6+3 ] = i*2 + 0;
+ wire_indices[ i*6+4 ] = i*2 + 3;
+ wire_indices[ i*6+5 ] = i*2 + 2;
+ }
+ }
+
+ glGenVertexArrays( 1, &mw->vao );
+ glGenBuffers( 1, &mw->vbo );
+ glGenBuffers( 1, &mw->ebo );
+ glBindVertexArray( mw->vao );
+
+ glBindBuffer( GL_ARRAY_BUFFER, mw->vbo );
+
+ glBufferData( GL_ARRAY_BUFFER, sizeof( wire_points ), wire_points, GL_STATIC_DRAW );
+ glBindVertexArray( mw->vao );
+
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mw->ebo );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( wire_indices ), wire_indices, GL_STATIC_DRAW );
+
+ // XY
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), (void*)0 );
+ glEnableVertexAttribArray( 0 );
+
+ VG_CHECK_GL();
+
+ mw->em = vg_list_size( wire_indices );
+ }
+
// Create info data texture
{
glGenTextures( 1, &world.background_data );
glDeleteTextures( 1, &world.background_data );
glDeleteTextures( 1, &world.random_samples );
+ glDeleteVertexArrays( 1, &world.wire.vao );
+ glDeleteBuffers( 1, &world.wire.vbo );
+ glDeleteBuffers( 1, &world.wire.ebo );
+
free_mesh( &world.tile );
free_mesh( &world.circle );
free_mesh( &world.numbers );
map_free();
}
+static int world_check_pos_ok( v2i co )
+{
+ return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1;
+}
+
static int cell_interactive( v2i co )
{
// Bounds check
- if( co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2 )
+ if( !world_check_pos_ok( co ) )
return 0;
// Flags check
for( int x = px0; x < px1; x ++ )
{
struct cell *cell = pcell((v2i){x,y});
-
+
v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}};
u8 height = 0;
info_px[1] = cell->state & FLAG_WALL? 0: 255;
info_px[2] = 0;
info_px[3] = 0;
+
+ if(
+ (
+ ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) ||
+ ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split))
+ ) && update_texbuffer
+ ){
+ cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER);
+ for( u32 i = 0; i < 2; i ++ )
+ {
+ if( cell->links[i] )
+ {
+ struct cell *other_ptr = &world.data[ cell->links[i] ];
+ other_ptr->links[ i ] = 0;
+ other_ptr->state &= ~FLAG_IS_TRIGGER;
+
+ if( other_ptr->links[ i ^ 0x1 ] == 0 )
+ other_ptr->state &= ~FLAG_TARGETED;
+ }
+ }
+
+ cell->links[0] = 0;
+ cell->links[1] = 0;
+ }
}
}
}
}
-v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}};
-v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}};
-v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
-v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}};
-
-v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}};
-v2f const curve_8[] = {{0.5f,0.8f},{0.5f,0.5f},{0.5f,0.3f},{0.5f,0.0f}};
-
-v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}};
-v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}};
-
-float const curve_7_linear_section = 0.1562f;
+u16 id_drag_from = 0;
+v2f drag_from_co;
+v2f drag_to_co;
void vg_update(void)
{
world.tile_x = floorf( world.tile_pos[0] );
world.tile_y = floorf( world.tile_pos[1] );
- static u16 id_drag_from = 0;
- static v2f drag_from_co;
- static v2f drag_to_co;
-
// Tilemap editing
if( !world.simulating )
{
if( cell_ptr->state & FLAG_CANAL )
{
+ cell_ptr->links[0] = 0;
+ cell_ptr->links[1] = 0;
+
sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 );
world.score ++;
}
else
- {
- if( cell_ptr->state & (FLAG_IS_TRIGGER|FLAG_TARGETED) )
- {
- cell_ptr->state &= ~(FLAG_IS_TRIGGER|FLAG_TARGETED);
- for( u32 i = 0; i < 2; i ++ )
- {
- if( cell_ptr->links[i] )
- {
- struct cell *other_ptr = &world.data[ cell_ptr->links[i] ];
- other_ptr->links[ i ] = 0;
- other_ptr->state &= ~FLAG_IS_TRIGGER;
-
- if( other_ptr->links[ i ^ 0x1 ] == 0 )
- other_ptr->state &= ~(FLAG_TARGETED);
- }
- }
- }
-
+ {
sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 );
world.score --;
}
- cell_ptr->links[0] = 0;
- cell_ptr->links[1] = 0;
-
map_reclassify( (v2i){ world.tile_x -2, world.tile_y -2 },
(v2i){ world.tile_x +2, world.tile_y +2 }, 1 );
}
else
world.selected = -1;
- if( vg_get_button("secondary") && id_drag_from )
- {
- vg_line2( drag_from_co, drag_to_co, 0xff00ff00, 0xffffff00 );
- }
- else
- {
+ if( !(vg_get_button("secondary") && id_drag_from) )
id_drag_from = 0;
- }
}
else
{
world.sim_frame = 0;
world.sim_start = vg_time;
world.sim_run = 0;
+ world.sim_speed = 2.5f;
for( int i = 0; i < world.w*world.h; i ++ )
world.data[ i ].state &= ~FLAG_FLIP_FLOP;
// Fish ticks
if( world.simulating )
{
- while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) )
+ while( world.sim_frame < (int)((vg_time-world.sim_start)*world.sim_speed) )
{
//vg_info( "frame: %u\n", world.sim_frame );
sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 );
{
cell->state &= ~FLAG_FLIP_ROTATING;
}
+ if( cell->state & FLAG_IS_TRIGGER )
+ cell->state &= ~FLAG_TRIGGERED;
}
int alive_count = 0;
for( int i = 0; i < world.num_fishes; i ++ )
{
struct fish *fish = &world.fishes[i];
- struct cell *cell_current = pcell( fish->pos );
- if( fish->alive == -1 )
- fish->alive = 0;
+ if( fish->state == k_fish_state_soon_dead )
+ fish->state = k_fish_state_dead;
- if( fish->alive != 1 )
+ if( fish->state == k_fish_state_soon_alive )
+ fish->state = k_fish_state_alive;
+
+ if( fish->state < k_fish_state_alive )
continue;
- // Apply to output
- if( cell_current->state & FLAG_OUTPUT )
+ struct cell *cell_current = pcell( fish->pos );
+
+ if( fish->state == k_fish_state_alive )
{
- for( int j = 0; j < arrlen( world.io ); j ++ )
+ // Apply to output
+ if( cell_current->state & FLAG_OUTPUT )
+ {
+ for( int j = 0; j < arrlen( world.io ); j ++ )
+ {
+ struct cell_terminal *term = &world.io[j];
+
+ if( term->id == fish->pos[1]*world.w + fish->pos[0] )
+ {
+ struct terminal_run *run = &term->runs[ world.sim_run ];
+ if( run->recv_count < vg_list_size( run->recieved ) )
+ run->recieved[ run->recv_count ++ ] = fish->payload;
+
+ break;
+ }
+ }
+
+ fish->state = k_fish_state_dead;
+ continue;
+ }
+
+
+ if( cell_current->config == k_cell_type_merge )
+ {
+ // Can only move up
+ fish->dir[0] = 0;
+ fish->dir[1] = -1;
+ fish->flow_reversed = 0;
+ }
+ else
{
- struct cell_terminal *term = &world.io[j];
+ if( cell_current->config == k_cell_type_split )
+ {
+ // Flip flop L/R
+ fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1;
+ fish->dir[1] = 0;
+
+ if( !(cell_current->state & FLAG_TARGETED) )
+ cell_current->state ^= FLAG_FLIP_FLOP;
+ }
+ else
+ {
+ // Apply cell out-flow
+ struct cell_description *desc = &cell_descriptions[ cell_current->config ];
+
+ v2i_copy( fish->flow_reversed? desc->start: desc->end, fish->dir );
+ }
+
+ v2i pos_next;
+ v2i_add( fish->pos, fish->dir, pos_next );
- if( term->id == fish->pos[1]*world.w + fish->pos[0] )
+ struct cell *cell_next = pcell( pos_next );
+
+ if( cell_next->state & (FLAG_CANAL|FLAG_OUTPUT) )
{
- struct terminal_run *run = &term->runs[ world.sim_run ];
- if( run->recv_count < vg_list_size( run->recieved ) )
- run->recieved[ run->recv_count ++ ] = fish->payload;
+ struct cell_description *desc = &cell_descriptions[ cell_next->config ];
- break;
+ if( cell_next->config == k_cell_type_merge )
+ {
+ if( fish->dir[0] == 0 )
+ fish->state = k_fish_state_dead;
+ else
+ fish->flow_reversed = 0;
+ }
+ else
+ {
+ if( cell_next->config == k_cell_type_split )
+ {
+ if( fish->dir[0] == 0 )
+ {
+ sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
+ cell_next->state |= FLAG_FLIP_ROTATING;
+
+ fish->flow_reversed = 0;
+ }
+ else
+ fish->state = k_fish_state_dead;
+ }
+ else
+ fish->flow_reversed = ( fish->dir[0] != -desc->start[0] ||
+ fish->dir[1] != -desc->start[1] )? 1: 0;
+ }
}
+ else
+ fish->state = world_check_pos_ok( fish->pos )? k_fish_state_bg: k_fish_state_dead;
}
- fish->alive = 0;
- continue;
+ //v2i_add( fish->pos, fish->dir, fish->pos );
}
-
- if( cell_current->config == k_cell_type_split )
+ else if( fish->state == k_fish_state_bg )
{
- // Flip flop L/R
- fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1;
- fish->dir[1] = 0;
+ v2i_add( fish->pos, fish->dir, fish->pos );
- if( !(cell_current->state & FLAG_TARGETED) )
- cell_current->state ^= FLAG_FLIP_FLOP;
- }
- else if( cell_current->config == k_cell_type_merge )
- {
- // Can only move up
- fish->dir[0] = 0;
- fish->dir[1] = -1;
- }
- else
- {
- struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } );
- if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) )
+ if( !world_check_pos_ok( fish->pos ) )
+ fish->state = k_fish_state_dead;
+ else
{
- // Try other directions for valid, so down, left, right..
- v2i dirs[] = {{1,0},{-1,0},{0,-1}};
- //vg_info( "Trying some other directions...\n" );
+ struct cell *cell_entry = pcell( fish->pos );
- for( int j = 0; j < vg_list_size(dirs); j ++ )
+ if( cell_entry->state & FLAG_CANAL )
{
- if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) )
- continue;
-
- if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) )
+ if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u
+ || cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d )
{
- fish->dir[0] = dirs[j][0];
- fish->dir[1] = dirs[j][1];
+ sw_set_achievement( "CAN_DO_THAT" );
+
+ fish->state = k_fish_state_soon_alive;
+
+ fish->dir[0] = 0;
+ fish->dir[1] = 0;
+ fish->flow_reversed = 1;
+
+ switch( cell_entry->config )
+ {
+ case k_cell_type_con_r: fish->dir[0] = 1; break;
+ case k_cell_type_con_l: fish->dir[0] = -1; break;
+ case k_cell_type_con_u: fish->dir[1] = 1; break;
+ case k_cell_type_con_d: fish->dir[1] = -1; break;
+ }
}
}
}
}
+ else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
- fish->pos[0] += fish->dir[0];
- fish->pos[1] += fish->dir[1];
-
- struct cell *cell_entry = pcell( fish->pos );
+ if( fish->state >= k_fish_state_alive )
+ alive_count ++;
+ }
+
+ // Second pass (triggers)
+ for( int i = 0; i < world.num_fishes; i ++ )
+ {
+ struct fish *fish = &world.fishes[i];
- if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) ))
- fish->alive = 0;
- else
+ if( fish->state == k_fish_state_alive )
{
- if( fish->dir[0] )
- {
- if( cell_entry->config == k_cell_type_split ||
- cell_entry->config == k_cell_type_ramp_right ||
- cell_entry->config == k_cell_type_ramp_left )
- {
- // Special death (FALL)
- v2_sub( fish->physics_co, fish->physics_v, fish->physics_v );
- v2_divs( fish->physics_v, vg_time_delta, fish->physics_v );
+ v2i_add( fish->pos, fish->dir, fish->pos );
+ struct cell *cell_current = pcell( fish->pos );
- fish->alive = -2;
- vg_warn( "Special death (fall)\n" );
- continue;
- }
- }
-
- if( cell_entry->config == k_cell_type_split )
+ if( cell_current->state & FLAG_IS_TRIGGER )
{
- sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
- cell_entry->state |= FLAG_FLIP_ROTATING;
- }
-
- if( cell_entry->state & FLAG_IS_TRIGGER )
- {
- int trigger_id = cell_entry->links[0]?0:1;
- int connection_id = cell_entry->links[trigger_id];
+ int trigger_id = cell_current->links[0]?0:1;
+ int connection_id = cell_current->links[trigger_id];
int target_px = connection_id % world.w;
int target_py = (connection_id - target_px)/world.w;
vg_line2( (v2f){ fish->pos[0], fish->pos[1] }, (v2f){ target_px, target_py }, 0xffffffff, 0xffffffff );
- struct cell *target_peice = &world.data[ cell_entry->links[trigger_id] ];
+ struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ];
+
+ cell_current->state |= FLAG_TRIGGERED;
if( trigger_id )
target_peice->state |= FLAG_FLIP_FLOP;
target_peice->state &= ~FLAG_FLIP_FLOP;
}
}
-
- if( fish->alive )
- alive_count ++;
}
- // Check for collisions
+ // Third pass (collisions)
+ struct fish *fi, *fj;
+
for( int i = 0; i < world.num_fishes; i ++ )
{
- if( world.fishes[i].alive == 1 )
+ fi = &world.fishes[i];
+
+ if( fi->state == k_fish_state_alive )
{
+ int continue_again = 0;
+
for( int j = i+1; j < world.num_fishes; j ++ )
{
- if( (world.fishes[j].alive == 1) && (world.fishes[i].pos[0] == world.fishes[j].pos[0]) &&
- (world.fishes[i].pos[1] == world.fishes[j].pos[1]) )
+ fj = &world.fishes[j];
+
+ if( (fj->state == k_fish_state_alive) )
{
- // Shatter death (+0.5s)
- world.fishes[i].alive = -1;
- world.fishes[j].alive = -1;
- world.fishes[i].death_time = 0.5f;
- world.fishes[j].death_time = 0.5f;
+ v2i fi_prev;
+ v2i fj_prev;
+
+ v2i_sub( fi->pos, fi->dir, fi_prev );
+ v2i_sub( fj->pos, fj->dir, fj_prev );
+
+ int
+ collide_next_frame = (
+ (fi->pos[0] == fj->pos[0]) &&
+ (fi->pos[1] == fj->pos[1]))? 1: 0,
+ collide_this_frame = (
+ (fi_prev[0] == fj->pos[0]) &&
+ (fi_prev[1] == fj->pos[1]) &&
+ (fj_prev[0] == fi->pos[0]) &&
+ (fj_prev[1] == fi->pos[1])
+ )? 1: 0;
+
+ if( collide_next_frame || collide_this_frame )
+ {
+ sw_set_achievement( "BANG" );
+
+ // Shatter death (+0.5s)
+ float death_time = collide_this_frame? 0.0f: 0.5f;
+
+ fi->state = k_fish_state_soon_dead;
+ fj->state = k_fish_state_soon_dead;
+ fi->death_time = death_time;
+ fj->death_time = death_time;
+
+ continue_again = 1;
+ break;
+ }
}
}
+ if( continue_again )
+ continue;
}
}
{
if( world.sim_frame < term->runs[ world.sim_run ].condition_count )
{
- struct fish *fish = &world.fishes[world.num_fishes++];
+ struct fish *fish = &world.fishes[ world.num_fishes ];
fish->pos[0] = posx;
fish->pos[1] = posy;
- fish->alive = 1;
+ fish->state = k_fish_state_alive;
fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
- int can_spawn = 0;
-
- v2i dirs[] = {{1,0},{-1,0},{0,-1}};
- for( int j = 0; j < vg_list_size(dirs); j ++ )
- if( pcell( (v2i){ posx+dirs[j][0], posy+dirs[j][1] } )->state & FLAG_CANAL )
- {
- fish->dir[0] = dirs[j][0];
- fish->dir[1] = dirs[j][1];
- can_spawn = 1;
- break;
- }
+ struct cell *cell_ptr = pcell( fish->pos );
- if( !can_spawn )
- world.num_fishes--;
- else
+ if( cell_ptr->config != k_cell_type_stub )
+ {
+ struct cell_description *desc = &cell_descriptions[ cell_ptr->config ];
+
+ v2i_copy( desc->start, fish->dir );
+ fish->flow_reversed = 1;
+
+ world.num_fishes ++;
alive_count ++;
+ }
}
}
}
world.sim_run ++;
world.sim_frame = 0;
world.sim_start = vg_time;
+ world.num_fishes = 0;
+
+ for( int i = 0; i < world.w*world.h; i ++ )
+ world.data[ i ].state &= ~FLAG_FLIP_FLOP;
+
continue;
}
else
}
else
{
+ if( world.sim_run > 0 )
+ sw_set_achievement( "GOOD_ENOUGH" );
+
vg_error( "Level failed :(\n" );
}
}
float scaled_time = 0.0f;
- scaled_time = (vg_time-world.sim_start)*2.0f;
+ scaled_time = (vg_time-world.sim_start)*world.sim_speed;
world.frame_lerp = scaled_time - (float)world.sim_frame;
// Update positions
{
struct fish *fish = &world.fishes[i];
- if( fish->alive == 0 )
+ if( fish->state == k_fish_state_dead )
continue;
- if( fish->alive == -1 && (world.frame_lerp > fish->death_time) )
+ if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) )
continue; // Todo: particle thing?
+
+ struct cell *cell = pcell(fish->pos);
+ struct cell_description *desc = &cell_descriptions[ cell->config ];
- if( fish->alive == -2 )
+ v2f const *curve;
+
+ float t = world.frame_lerp;
+ if( fish->flow_reversed && !desc->is_linear )
+ t = 1.0f-t;
+
+ v2_copy( fish->physics_co, fish->physics_v );
+
+ switch( cell->config )
{
- v2_muladds( fish->physics_v, (v2f){ 0.0, -9.8f }, vg_time_delta, fish->physics_v );
- v2_muladds( fish->physics_co, fish->physics_v, vg_time_delta, fish->physics_co );
+ case k_cell_type_merge:
+ if( fish->dir[0] == 1 )
+ curve = curve_12;
+ else
+ curve = curve_9;
+ break;
+ case k_cell_type_con_r: curve = curve_1; break;
+ case k_cell_type_con_l: curve = curve_4; break;
+ case k_cell_type_con_u: curve = curve_2; break;
+ case k_cell_type_con_d: curve = curve_8; break;
+ case 3: curve = curve_3; break;
+ case 6: curve = curve_6; break;
+ case 9: curve = curve_9; break;
+ case 12: curve = curve_12; break;
+ case 7:
+ if( t > curve_7_linear_section )
+ {
+ t -= curve_7_linear_section;
+ t *= (1.0f/(1.0f-curve_7_linear_section));
+
+ curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1;
+ }
+ else curve = NULL;
+ break;
+ default: curve = NULL; break;
}
- else
- {
- struct cell *cell = pcell(fish->pos);
- v2f const *curve;
-
- float t = world.frame_lerp;
-
- v2_copy( fish->physics_co, fish->physics_v );
-
- switch( cell->config )
- {
- case 13:
- if( fish->dir[0] == 1 )
- curve = curve_12;
- else
- curve = curve_9;
- break;
- case 2: curve = curve_2; break;
- case 8: curve = curve_8; break;
- case 3: curve = curve_3; break;
- case 6: curve = curve_6; break;
- case 9: curve = curve_9; break;
- case 12: curve = curve_12; break;
- case 7:
- if( t > curve_7_linear_section )
- {
- t -= curve_7_linear_section;
- t *= (1.0f/(1.0f-curve_7_linear_section));
-
- curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1;
- }
- else curve = NULL;
- break;
- default: curve = NULL; break;
- }
- if( curve )
- {
- float t2 = t * t;
- float t3 = t * t * t;
+ if( curve )
+ {
+ float t2 = t * t;
+ float t3 = t * t * t;
- float cA = 3.0f*t2 - 3.0f*t3;
- float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t;
- float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f;
+ float cA = 3.0f*t2 - 3.0f*t3;
+ float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t;
+ float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f;
- fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0];
- fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1];
- fish->physics_co[0] += (float)fish->pos[0];
- fish->physics_co[1] += (float)fish->pos[1];
- }
- else
- {
- v2f origin;
- origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f;
- origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f;
-
- fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t;
- fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t;
- }
+ fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0];
+ fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1];
+ fish->physics_co[0] += (float)fish->pos[0];
+ fish->physics_co[1] += (float)fish->pos[1];
+ }
+ else
+ {
+ v2f origin;
+ origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f;
+ origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f;
+
+ fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t;
+ fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t;
}
}
}
SHADER_USE( shader_ball );
glUniformMatrix3fv( SHADER_UNIFORM( shader_ball, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
- vg_tex2d_bind( &tex_ball, 0 );
+ vg_tex2d_bind( &tex_ball_noise, 0 );
glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 );
// Draw 'fish'
{
struct fish *fish = &world.fishes[i];
- if( fish->alive == 0 )
+ if( fish->state == k_fish_state_dead || fish->state == k_fish_state_bg )
continue;
- if( fish->alive == -1 && (world.frame_lerp > fish->death_time) )
+ if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) )
continue;
v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f };
glUniform3fv( SHADER_UNIFORM( shader_ball, "uColour" ), 1, dot_colour );
glUniform2fv( SHADER_UNIFORM( shader_ball, "uOffset" ), 1, fish->physics_co );
- draw_mesh( 0, 32 );
+ glUniform2f( SHADER_UNIFORM( shader_ball, "uTexOffset" ), (float)i * 1.2334, (float)i * -0.3579f );
+ draw_mesh( 0, 2 );
}
}
if( cell->state & FLAG_CANAL )
{
- if( cell->state & FLAG_IS_TRIGGER )
- {
- int trigger_id = cell->links[0]?0:1;
-
- int x2 = cell->links[trigger_id] % world.w;
- int y2 = (cell->links[trigger_id] - x2) / world.w;
-
- v2f startpoint;
- v2f midpoint;
- v2f endpoint;
-
- startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
- startpoint[1] = (float)y2 + 0.25f;
-
- endpoint[0] = x+0.5f;
- endpoint[1] = y+0.5f;
- v2_add( startpoint, endpoint, midpoint );
- v2_muls( midpoint, 0.5f, midpoint );
- midpoint[1] += -0.8f;
-
- float t, ta;
- v2f lastpoint; v2f curpoint;
- v2_copy( startpoint, lastpoint );
-
- for( int i = 0; i < 10; i ++ )
- {
- t = ((float)i+1.f)/10.0f;
- ta = 1.0f-t;
-
- v2_muls( startpoint, ta*ta, curpoint );
- v2_muladds( curpoint, midpoint, 2.0f*ta*t, curpoint );
- v2_muladds( curpoint, endpoint, t*t, curpoint );
-
- vg_line2( lastpoint, curpoint, 0xff444444, 0xff444444 );
- v2_copy( curpoint, lastpoint );
- }
- }
-
if( cell->config == k_cell_type_split )
{
float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f );
}
// Edit overlay
- if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) )
+ if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !id_drag_from )
{
v2i new_begin = { world.tile_x - 2, world.tile_y - 2 };
v2i new_end = { world.tile_x + 2, world.tile_y + 2 };
//glDisable(GL_BLEND);
+ // Draw connecting wires
glDisable(GL_BLEND);
+ SHADER_USE( shader_wire );
+ glBindVertexArray( world.wire.vao );
+
+ glUniformMatrix3fv( SHADER_UNIFORM( shader_wire, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
+ glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f );
+
+ if( id_drag_from )
+ {
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), drag_from_co[0], drag_from_co[1], 0.06f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), drag_to_co[0], drag_to_co[1], 0.06f );
+ glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
+ }
+
+ float rp_x1 = world.frame_lerp*9.0f;
+ float rp_x2 = 1.0f-rp_x1*expf(1.0f-rp_x1)* 0.36f;
+
+ for( int y = 2; y < world.h-2; y ++ )
+ {
+ for( int x = 2; x < world.w-2; x ++ )
+ {
+ struct cell *cell = pcell((v2i){x,y});
+
+ if( cell->state & FLAG_CANAL )
+ {
+ if( cell->state & FLAG_IS_TRIGGER )
+ {
+ int trigger_id = cell->links[0]?0:1;
+
+ int x2 = cell->links[trigger_id] % world.w;
+ int y2 = (cell->links[trigger_id] - x2) / world.w;
+
+ v2f startpoint;
+ v2f endpoint;
+
+ startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
+ startpoint[1] = (float)y2 + 0.25f;
+
+ endpoint[0] = x+0.5f;
+ endpoint[1] = y+0.5f;
+
+ glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f );
+ glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.04f );
+ glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) );
+ }
+ }
+ }
+ }
+
SHADER_USE( shader_tile_colour );
glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
use_mesh( &world.circle );
glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
// Draw filled if tick not passed, draw empty if empty
- if( world.sim_frame > j && world.sim_run >= k )
+ if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k )
draw_mesh( empty_start, empty_count );
else
draw_mesh( filled_start, filled_count );
}
// Level scores
+ glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f*1.25f, 0.39f*1.25f, 0.45f*1.25f, 1.0f );
+
use_mesh( &world.numbers );
for( int i = 0; i < level_count; i ++ )
{
};
if( clevel->completed )
- {
draw_numbers( level_ui_space, clevel->score );
- }
+
+ level_ui_space[0] = -0.975f;
+ level_ui_space[1] -= 0.01f;
+ draw_numbers( level_ui_space, i );
}
//use_mesh( &world.numbers );
void vg_ui(void)
{
- //ui_test();
+ ui_test();
}