engine: debug lines module
[fishladder.git] / fishladder.c
index 20bb05111561a98602c2b2e4426ebd40140dea8f..12628ca4bfd991c74da464f514dfbfedeeefe5f8 100644 (file)
@@ -30,7 +30,6 @@ SHADER_DEFINE( colour_shader,
 
 mat4 m_projection;
 mat4 m_view;
-mat4 m_pv;
 mat4 m_mdl;
 
 int main( int argc, char *argv[] )
@@ -38,6 +37,194 @@ int main( int argc, char *argv[] )
        vg_init( argc, argv, "FishLadder" );
 }
 
+#define CELL_FLAG_INPUT 0x1
+#define CELL_FLAG_OUTPUT 0x2
+ #define CELL_FLAG_IO (CELL_FLAG_INPUT|CELL_FLAG_OUTPUT)
+#define CELL_FLAG_WALL 0x4
+#define CELL_FLAG_HOVER 0x8
+#define CELL_FLAG_ITER 0x10
+#define CELL_FLAG_CANAL 0x20
+
+static struct
+{
+       u32 x,y;
+       
+       struct cell
+       {       
+               u32 flags;
+               u32 model_id;
+               
+               char *conditions;
+       }
+       * cells;
+       
+       vec3 origin;
+       struct cell *selected;
+       int select_valid;
+       
+       u32 *io;
+       
+       struct vstack
+       {
+               struct vframe
+               {
+                       int x, y;
+                       int i;
+               }
+               frames[ 64 ];
+               
+               int level;
+               u32 flags;
+       }
+       stack;
+}
+map;
+
+static void map_free(void)
+{
+       for( int i = 0; i < arrlen( map.io ); i ++ )
+       {
+               arrfree( map.cells[ map.io[i] ].conditions );
+       }
+
+       arrfree( map.cells );
+       arrfree( map.io );
+       map.x = 0;
+       map.y = 0;
+       map.cells = NULL;
+       map.io = NULL;
+}
+
+static struct cell *map_tile_at( int pos[2] )
+{
+       if( pos[0] >= 0 && pos[0] < map.x && pos[1] >= 0 && pos[1] < map.y )
+               return map.cells + pos[1]*map.x + pos[0];
+       return NULL;
+}
+
+static int map_load( const char *str )
+{
+       map_free();
+
+       char *c = str;
+       
+       // Scan for width
+       for(;; map.x ++)
+       {
+               if( str[map.x] == ';' )
+                       break;
+               else if( !str[map.x] )
+               {
+                       vg_error( "Unexpected EOF when parsing level!\n" );
+                       return 0;
+               }
+       }
+       
+       struct cell *row = arraddnptr( map.cells, map.x );
+       int cx = 0;
+       int reg_start = 0, reg_end = 0;
+       
+       for(;;)
+       {
+               if( !*c )
+                       break;
+       
+               if( *c == ';' )
+               {
+                       c ++;
+
+                       // Parse attribs
+                       if( *c != '\n' )
+                       {
+                               while( *c )
+                               {
+                                       if( reg_start < reg_end )
+                                       {
+                                               if( *c >= 'a' && *c <= 'z' )
+                                               {
+                                                       arrpush( map.cells[ map.io[ reg_start ] ].conditions, *c );
+                                               }
+                                               else
+                                               {
+                                                       if( *c == ',' || *c == '\n' )
+                                                       {
+                                                               reg_start ++;
+                                                               
+                                                               if( *c == '\n' )
+                                                                       break;
+                                                       }
+                                                       else
+                                                       {
+                                                               vg_error( "Unkown attrib '%c' (row: %u)\n", *c, map.y );
+                                                               return 0;
+                                                       }
+                                               }
+                                       }
+                                       else
+                                       {
+                                               vg_error( "Over-assigned values (row: %u)\n", map.y );
+                                               return 0;
+                                       }
+                                       
+                                       c ++;
+                               }
+                       }
+                       
+                       if( reg_start != reg_end )
+                       {
+                               vg_error( "Not enough values assigned (row: %u, %u of %u)\n", map.y, reg_start, reg_end );
+                               return 0;
+                       }
+                       
+                       if( cx != map.x )
+                       {
+                               vg_error( "Map row underflow (row: %u, %u<%u)\n", map.y, cx, map.x );
+                               return 0;
+                       }
+                       
+                       row = arraddnptr( map.cells, map.x );
+                       cx = 0;
+                       map.y ++;
+                       reg_end = reg_start = arrlen( map.io );
+               }
+               else
+               {
+                       if( cx == map.x )
+                       {
+                               vg_error( "Map row overflow (row: %u, %u>%u)\n", map.y, cx, map.x );
+                               return 0;
+                       }
+                       
+                       row[ cx ].conditions = NULL;
+               
+                       // Parse the various cell types
+                       if( *c == '+' || *c == '-' )
+                       {
+                               arrpush( map.io, cx + map.y*map.x );
+                               row[ cx ++ ].flags = *c == '+'? CELL_FLAG_INPUT: CELL_FLAG_OUTPUT;
+                               reg_end ++;
+                       }
+                       else if( *c == '#' )
+                       {
+                               row[ cx ++ ].flags = CELL_FLAG_WALL;
+                       }
+                       else
+                       {
+                               row[ cx ++ ].flags = 0x00;
+                       }
+               }
+       
+               c ++;
+       }
+       
+       // Origin top left corner
+       map.origin[0] = -((float)map.x) * 0.5f;
+       map.origin[2] = -((float)map.y) * 0.5f;
+       
+       vg_success( "Map loaded! (%u:%u)\n", map.x, map.y );
+       return 1;
+}
+
 void vg_update(void)
 {
        // Update camera
@@ -47,9 +234,9 @@ void vg_update(void)
 
        glm_mat4_identity( m_view );
        glm_translate_z( m_view, -10.f );
-       glm_rotate_x( m_view, -1.0f, m_view );
+       glm_rotate_x( m_view, 1.0f, m_view );
        
-       glm_mat4_mul( m_projection, m_view, m_pv );
+       glm_mat4_mul( m_projection, m_view, vg_pv );
        
        // Get mouse ray
        vec3 ray_origin;
@@ -57,7 +244,7 @@ void vg_update(void)
        
        mat4 pv_inverse;
        vec4 vp = { 0.f, 0.f, vg_window_x, vg_window_y };
-       glm_mat4_inv( m_pv, pv_inverse );
+       glm_mat4_inv( vg_pv, pv_inverse );
        glm_unprojecti( (vec3){ vg_mouse_x, vg_window_y-vg_mouse_y, -1.f }, pv_inverse, vp, ray_dir );
        glm_unprojecti( (vec3){ vg_mouse_x, vg_window_y-vg_mouse_y, 0.f }, pv_inverse, vp, ray_origin );
        glm_vec3_sub( ray_dir, ray_origin, ray_dir );
@@ -68,12 +255,14 @@ void vg_update(void)
        vec3 tile_pos;
        glm_vec3_copy( ray_origin, tile_pos );
        glm_vec3_muladds( ray_dir, ray_t, tile_pos );
+       glm_vec3_sub( tile_pos, map.origin, tile_pos );
+       
+       int tile_x = floorf( tile_pos[0] );
+       int tile_y = floorf( tile_pos[2] );
        
-       tile_pos[0] = floorf( tile_pos[0] + 0.5f );
-       tile_pos[2] = floorf( tile_pos[2] + 0.5f );
+       map.selected = map_tile_at( (int [2]){tile_x, tile_y} );
        
-       glm_mat4_identity( m_mdl );
-       glm_translate( m_mdl, tile_pos );
+       vg_line2( (vec3){0.f,0.f,0.f}, (vec3){0.f,3.f,0.f}, 0xff0000ff, 0xff00ff00 );
 }
 
 GLuint tile_vao;
@@ -87,14 +276,47 @@ void vg_render(void)
        glClearColor( 0.94f, 0.94f, 0.94f, 1.0f );
        glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
        
-       SHADER_USE( colour_shader );
-       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uPv" ), 1, GL_FALSE, (float *)m_pv );
-       glUniform4f( SHADER_UNIFORM( colour_shader, "uColour" ), 0.5f, 0.5f, 0.5f, 1.0f );
+       glBindVertexArray( tile_vao );
        
-       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uMdl" ), 1, GL_FALSE, (float *)m_mdl );
+       SHADER_USE( colour_shader );
+       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
        
-       glBindVertexArray( tile_vao );
-       glDrawArrays( GL_TRIANGLES, 0, 6 );
+       for( int y = 0; y < map.y; y ++ )
+       {
+               for( int x = 0; x < map.x; x ++ )
+               {
+                       glm_mat4_identity( m_mdl );
+                       glm_translate( m_mdl, 
+                               (vec3){ 
+                                       map.origin[0] + (float)x + 0.5f,
+                                       0.f, 
+                                       map.origin[2] + (float)y + 0.5f
+                               } 
+                       );
+                       glUniformMatrix4fv( SHADER_UNIFORM( colour_shader, "uMdl" ), 1, GL_FALSE, (float *)m_mdl );
+                       
+                       struct cell *cell = &map.cells[ y*map.x+x ];
+                       
+                       if( map.selected != cell )
+                       {
+                               if( cell->flags & CELL_FLAG_INPUT )
+                                       glUniform4f( SHADER_UNIFORM( colour_shader, "uColour" ), 0.9f, 0.5f, 0.5f, 1.0f );
+                               else if( cell->flags & CELL_FLAG_OUTPUT )
+                                       glUniform4f( SHADER_UNIFORM( colour_shader, "uColour" ), 0.5f, 0.9f, 0.5f, 1.0f );
+                               else if( cell->flags & CELL_FLAG_WALL )
+                                       glUniform4f( SHADER_UNIFORM( colour_shader, "uColour" ), 0.1f, 0.1f, 0.1f, 1.0f );
+                               else
+                                       glUniform4f( SHADER_UNIFORM( colour_shader, "uColour" ), 0.7f, 0.7f, 0.7f, 1.0f );
+                       }
+                       else
+                       {
+                               float flash = sinf( vg_time*2.5f ) * 0.25f + 0.75f;
+                               glUniform4f( SHADER_UNIFORM( colour_shader, "uColour" ), flash,flash,flash, 1.0f );
+                       }
+                       
+                       glDrawArrays( GL_TRIANGLES, 0, 6 );
+               }
+       }
 }
 
 void vg_start(void)
@@ -128,11 +350,22 @@ void vg_start(void)
        glEnableVertexAttribArray( 0 );
        
        VG_CHECK_GL();
+       
+       map_load
+       ( 
+               "#####-#####;aa\n"
+               "#         #;\n"
+               "#         #;\n"
+               "#         -;bb\n"
+               "#         #;\n"
+               "#         #;\n"
+               "#####+#####;abab\n"
+       );
 }
 
 void vg_free(void)
 {
-       
+       map_free();
 }
 
 void vg_ui(void)