refactor world static
[fishladder.git] / fishladder.c
index 9a567df86c7874e6f65b3cc3a6228a33a1e8ed21..0a27172522873b3f01d1326dc8f44eb62186713e 100644 (file)
@@ -1,9 +1,32 @@
 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
 
 //#define VG_CAPTURE_MODE
-#define VG_STEAM
+//#define VG_STEAM
 #define VG_STEAM_APPID 1218140U
 #include "vg/vg.h"
+
+enum world_button_mode
+{
+       k_world_button_mode_once,
+       k_world_button_mode_toggle
+};
+
+struct world_button
+{
+       v2i position;
+
+       float light_target, light, extra_light;
+       int state;
+
+       enum world_button_mode mode;
+};
+
+enum world_button_status
+{
+       k_world_button_on_enable,
+       k_world_button_on_disable
+};
+
 #include "fishladder_resources.h"
 
 // #define STEAM_LEADERBOARDS
@@ -38,7 +61,8 @@ enum e_world_button
        k_world_button_none = -1,
        k_world_button_sim = 0,
        k_world_button_pause = 1,
-       k_world_button_speedy = 2
+       k_world_button_speedy = 2,
+       k_world_button_settings = 3
 };
 
 #define FLAG_CANAL             0x1
@@ -142,7 +166,8 @@ struct
                title_start, title_count,
                desc_start, desc_count,
                score_start, score_count,
-               time_start, time_count
+               time_start, time_count,
+               grid_start, grid_count
        ;
        
        #pragma pack(push,1)
@@ -160,8 +185,15 @@ struct
 }
 text_buffers;
 
-struct world
+static struct world
 {
+       struct
+       {
+               struct world_button buttons[4];
+               float zoom;
+       }
+       st;
+
 #pragma pack(push,1)
        struct cell
        {
@@ -201,14 +233,7 @@ struct world
                v2i pos;
                //int id;
        }
-       *io;
-       
-       struct cell_button
-       {
-               float light_target, light;
-               int pressed;
-       }
-       buttons[4];
+       *io;    
        
        int w, h;
        
@@ -252,16 +277,94 @@ struct world
        u16 id_drag_from;
        v2f drag_from_co;
        v2f drag_to_co;
+}
+world = 
+{
+       .st = 
+       {
+               .buttons = { { .mode = k_world_button_mode_toggle },
+                       { .mode = k_world_button_mode_toggle },
+                       { .mode = k_world_button_mode_toggle },
+                       { .mode = k_world_button_mode_toggle } }
+       }
 };
 
 // Forward declerations
 // --------------------
 
+// Utility functions
+// -----------------
+
+static void colour_code_v3( char const cc, v3f target );
+static int hash21i( v2i p, u32 umod );
+
+// Mesh functions
+// --------------
+static void init_mesh( struct mesh *m, float const *tris, u32 length );
+static void free_mesh( struct mesh *m );
+static void use_mesh( struct mesh *m );
+static void draw_mesh( int const start, int const count );
+
+// World buttons
+// -------------
+static void level_selection_buttons(void);
+
+// Map/world interface
+// -------------------
+static void map_free(void);
+static void io_reset(void);
+static struct cell *pcell( v2i pos );
+static void map_reclassify( v2i start, v2i end, int update_texbuffer );
+static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start );
+static void gen_level_text( struct cmp_level *pLevel );
+static int map_load( const char *str, const char *name );
+static void map_serialize( FILE *stream );
+
+// Career
+// ------
+static void career_serialize(void);
+static void career_unlock_level( struct cmp_level *lvl );
+static void career_unlock_level( struct cmp_level *lvl );
+static void career_pass_level( struct cmp_level *lvl, int score, int upload );
+static void career_reset_level( struct cmp_level *lvl );
+static void career_load(void);
+static void clear_animation_flags(void);
+
+// Gameplay main
+// -------------
+static void simulation_stop(void);
+static void simulation_start(void);
+static int world_check_pos_ok( v2i co );
+static int cell_interactive( v2i co );
+
+void vg_update(void);
+static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour );
+
+void vg_render(void);
+void vg_ui(void);
+
+// Leaderboard stuff
+// -----------------
+#ifdef STEAM_LEADERBOARDS
+void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
+void leaderboard_dispatch_score(void);
+void leaderboard_found( LeaderboardFindResult_t *pCallback );
+void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback );
+void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
+#endif
+
+// Console commands
+// ----------------
 static int console_credits( int argc, char const *argv[] );
 static int console_save_map( int argc, char const *argv[] );
 static int console_load_map( int argc, char const *argv[] );
 static int console_changelevel( int argc, char const *argv[] );
 
+void vg_start(void);
+void vg_free(void);
+
+int main( int argc, char *argv[] );
+
 // GLOBALS
 // ===========================================================================================================
 
@@ -269,27 +372,39 @@ m3x3f m_projection;
 m3x3f m_view;
 m3x3f m_mdl;
 
-struct world world;
-
 // UTILITY
 // ===========================================================================================================
 
+static int colour_set_id = 0;
+
 static void colour_code_v3( char const cc, v3f target )
 {
-       static v3f colour_sets[] =
-       { { 1.0f, 0.9f, 0.3f },
-         { 0.2f, 0.9f, 0.14f },
-         { 0.4f, 0.8f, 1.00f },
-         { 0.882f, 0.204f, 0.922f }
+       static v3f colour_sets[][4] =
+       {
+               { { 1.0f, 0.9f, 0.3f },                 // Yellow
+                 { 0.4f, 0.8f, 1.00f },                // Blue
+                 { 0.2f, 0.9f, 0.14f },                // Green
+                 { 0.882f, 0.204f, 0.922f }    // Pink
+               },
+               { { 1.0f, 0.9f, 0.3f },                 // Yellow
+                 { 0.4f, 0.8f, 1.00f },                // Blue
+                 { 0.85f, 0.85f, 0.85f },              // Weiss
+                 { 0.2f, 0.2f, 0.2f }                  // Black/Gray
+               },
+               { { 1.0f, 0.9f, 0.3f },                 // Yellow
+                 { 0.827f, 0.373f, 0.718f },   // Pink
+                 { 0.0f, 0.353f, 0.71f },              // Blue
+                 { 0.863f, 0.196f, 0.125f }    // Red
+               },
        };
 
        if( cc >= 'a' && cc <= 'z' )
        {
                int id = cc - 'a';
                
-               if( id < vg_list_size( colour_sets ) )
+               if( id < vg_list_size( colour_sets[0] ) )
                {
-                       v3_copy( colour_sets[ id ], target );
+                       v3_copy( colour_sets[colour_set_id][ id ], target );
                        return;
                }
        }
@@ -373,11 +488,6 @@ static void use_mesh( struct mesh *m )
        glBindVertexArray( m->vao );
 }
 
-static struct cell_button *get_wbutton( enum e_world_button btn )
-{
-       return &world.buttons[ btn ];
-}
-
 void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
 
 // WORLD/MAP
@@ -518,13 +628,15 @@ static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin,
        invUv[0] = 1.0f / (float)font->width;
        invUv[1] = 1.0f / (float)font->height;
        
+       u16 base_idx = start * 4;
+       
        const char *_c = str;
        char c;
        while( (c = *(_c ++)) )
        {
                if( c == '\n' )
                {
-                       cursor[1] += size * 1.25f;
+                       cursor[1] -= size * 1.25f;
                        cursor[0] = origin[0];
                }
                else if( c >= 32 && c <= 126 )
@@ -560,12 +672,12 @@ static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin,
                        vt[3].colour = 0xffffffff;
                        
                        // Emit indices
-                       ind[0] = count*4;
-                       ind[1] = count*4+1;
-                       ind[2] = count*4+2;
-                       ind[3] = count*4;
-                       ind[4] = count*4+2;
-                       ind[5] = count*4+3;
+                       ind[0] = base_idx+count*4;
+                       ind[1] = base_idx+count*4+1;
+                       ind[2] = base_idx+count*4+2;
+                       ind[3] = base_idx+count*4;
+                       ind[4] = base_idx+count*4+2;
+                       ind[5] = base_idx+count*4+3;
                        
                        cursor[0] += (float)pch->advance * invScale;
                        count ++;
@@ -582,16 +694,15 @@ static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin,
        );
        
        glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
-       glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof( u16 ), text_buffers.indices );
+       glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof(u16), text_buffers.indices );
        
        return count;
 }
 
 static void gen_level_text( struct cmp_level *pLevel )
 {
-       text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ 0.0f, 0.0f }, 1.0f, text_buffers.title_start );
-       text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ 0.0f, 0.0f }, 0.5f, text_buffers.desc_start );
-       text_buffers.desc_count = 0;
+       text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ -5.0f, -0.6f }, 0.6f, text_buffers.title_start );
+       text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ -5.0, -0.9f }, 0.25f, text_buffers.desc_start );
 }
 
 static int map_load( const char *str, const char *name )
@@ -807,7 +918,14 @@ static int map_load( const char *str, const char *name )
                        {
                                u8 *px = &info_buffer[((x*64)+y)*4];
                                
-                               px[0] = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
+                               // Fade out edges of world so that there isnt an obvious line
+                               int dist_x = 16 - VG_MIN( VG_MIN( x, 16 ), 16-VG_MAX( x-16-world.w, 0 ) );
+                               int dist_y = 16 - VG_MIN( VG_MIN( y, 16 ), 16-VG_MAX( y-16-world.h, 0 ) );
+                               int dist = VG_MAX( dist_x, dist_y ) * 16;
+
+                               int value = VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ) - dist );
+                               
+                               px[0] = value;
                                px[1] = 0;
                                px[2] = 0;
                                px[3] = 0;
@@ -816,30 +934,28 @@ static int map_load( const char *str, const char *name )
                
                // Level selection area
                
-               // Beginner
-               for( int y = 16+2; y < 16+2+4; y ++ )
+               for( int i = 0; i < vg_list_size( career_packs ); i ++ )
                {
-                       u8 *px = &info_buffer[((y*64)+16-1)*4];
-                       px[0] = 0x10;
-               }
+                       struct career_level_pack *grid = &career_packs[ i ];
                
-               // Intermediate
-               for( int y = 16+2; y < 16+2+6; y ++ )
-               {
-                       for( int x = 0; x < 3; x ++ )
+                       int j = 0;
+
+                       for( int y = 0; y < grid->dims[1]; y ++ )
                        {
-                               u8 *px = &info_buffer[((y*64)+16-5+x)*4];
-                               px[0] = 0x10;
+                               for( int x = 0; x < grid->dims[0]; x ++ )
+                               {
+                                       u8 *px = &info_buffer[((y+16+grid->origin[1])*64+16+x+grid->origin[0])*4];
+                                       px[0] = 0x10;
+
+                                       if( j < grid->count )
+                                       {
+                                               struct cmp_level *lvl = &grid->pack[ j ++ ];
+                                               v2i_add( grid->origin, (v2i){x,y}, lvl->btn.position );
+                                       }
+                               }
                        }
                }
                
-               // Expert
-               for( int x = 1; x < 5; x ++ )
-               {
-                       u8 *px = &info_buffer[((16*64)+16-5+x)*4];
-                       px[0] = 0x10;
-               }
-               
                info_buffer[(((16+world.h-3)*64)+world.w+16-1)*4] = 0x30;
                info_buffer[(((16+world.h-2)*64)+world.w+16-1)*4] = 0x30;
 
@@ -944,6 +1060,15 @@ static int map_load( const char *str, const char *name )
        
        strncpy( world.map_name, name, vg_list_size( world.map_name )-1 );
        world.initialzed = 1;
+
+       // Setup world button locations
+       for( int i = 0; i < vg_list_size( world.st.buttons ); i ++ )
+       {
+               struct world_button *btn = &world.st.buttons[i];
+               btn->position[0] = world.w -1;
+               btn->position[1] = world.h -i -2;
+       }
+
        return 1;
        
 IL_REG_ERROR:
@@ -1050,9 +1175,9 @@ static void career_serialize(void)
        
        memset( encoded.reserved, 0, sizeof( encoded.reserved ) );
 
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct serializable_set *set = &career_serializable[i];
+               struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
                {
@@ -1084,13 +1209,36 @@ static void career_pass_level( struct cmp_level *lvl, int score, int upload )
        {
                if( score < lvl->completed_score || lvl->completed_score == 0 )
                {
+                       #ifdef VG_STEAM
                        if( !lvl->is_tutorial && upload )
                                leaderboard_set_score( lvl, score );
-                       
+                       #endif
+
                        lvl->completed_score = score;
                }
                
                if( lvl->unlock ) career_unlock_level( lvl->unlock );
+               
+               #ifdef VG_STEAM
+               if( lvl->achievement )
+               {
+                       sw_set_achievement( lvl->achievement );
+               }
+
+               // Check ALL maps to trigger master engineer
+               for( int i = 0; i < vg_list_size( career_packs ); i ++ )
+               {
+                       struct career_level_pack *set = &career_packs[i];
+                       
+                       for( int j = 0; j < set->count; j ++ )
+                       {
+                               if( set->pack[j].completed_score == 0 )
+                                       return;
+                       }
+               }
+               
+               sw_set_achievement( "MASTER_ENGINEER" );
+               #endif
        }
 }
 
@@ -1107,7 +1255,7 @@ static void career_load(void)
 
        // Blank save state
        memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );   
-       encoded.in_map = -1;
+       encoded.in_map = 0;
        encoded.levels[0].unlocked = 1;
        
        // Load and copy data into encoded
@@ -1131,9 +1279,9 @@ static void career_load(void)
                vg_info( "No save file... Using blank one\n" );
        
        // Reset memory
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct serializable_set *set = &career_serializable[i];
+               struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
                        career_reset_level( &set->pack[j] );
@@ -1142,10 +1290,12 @@ static void career_load(void)
        // Header information
        // =================================
        
+       struct cmp_level *lvl_to_load = &career_packs[0].pack[0];
+
        // Decode everything from dstate
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct serializable_set *set = &career_serializable[i];
+               struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
                {
@@ -1155,18 +1305,17 @@ static void career_load(void)
                        if( src->unlocked ) career_unlock_level( lvl );
                        if( src->score ) lvl->completed_score = src->score;
                        
-                       // ...
                        if( lvl->serial_id == encoded.in_map )
-                       {
-                               if( console_changelevel( 1, &lvl->map_name ) )
-                               {
-                                       world.pCmpLevel = lvl;
-                                       gen_level_text( world.pCmpLevel );
-                               }
-                       }
+                               lvl_to_load = lvl;
                }
        }
        
+       if( console_changelevel( 1, &lvl_to_load->map_name ) )
+       {
+               world.pCmpLevel = lvl_to_load;
+               gen_level_text( world.pCmpLevel );
+       }
+
        career_load_success = 1;
 }
 
@@ -1174,7 +1323,7 @@ static void career_load(void)
 // ===========================================================================================================
 static int is_simulation_running(void)
 {
-       return world.buttons[ k_world_button_sim ].pressed;
+       return world.st.buttons[ k_world_button_sim ].state;
 }
 
 static void clear_animation_flags(void)
@@ -1185,8 +1334,8 @@ static void clear_animation_flags(void)
 
 static void simulation_stop(void)
 {
-       world.buttons[ k_world_button_sim ].pressed = 0;
-       world.buttons[ k_world_button_pause ].pressed = 0;
+       world.st.buttons[ k_world_button_sim ].state = 0;
+       world.st.buttons[ k_world_button_pause ].state = 0;
        
        world.num_fishes = 0;
        world.sim_frame = 0;
@@ -1212,7 +1361,7 @@ static void simulation_start(void)
        world.sim_frame = 0;
        world.sim_run = 0;
        
-       world.sim_delta_speed = world.buttons[ k_world_button_speedy ].pressed? 10.0f: 2.5f;
+       world.sim_delta_speed = world.st.buttons[ k_world_button_speedy ].state? 10.0f: 2.5f;
        world.sim_delta_ref = vg_time;
        world.sim_internal_ref = 0.0f;
        world.sim_internal_time = 0.0f;
@@ -1320,7 +1469,7 @@ static int cell_interactive( v2i co )
        return 1;
 }
 
-void vg_update(void)
+static void vg_update(void)
 {
        // Camera
        // ========================================================================================================
@@ -1331,17 +1480,28 @@ void vg_update(void)
        
        static float size_current = 2.0f;
        static v3f origin_current = { 0.0f, 0.0f, 0.0f };
+       static v2f drag_offset = { 0.0f, 0.0f };
+       static v2f view_point = { 0.0f, 0.0f };
+       v2f result_view;
+
+       size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f;
        
-       size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f; 
-       
-       v3f origin;
+       v2f origin;
+       v2f vt_target;
+
        origin[0] = floorf( -0.5f * ((float)world.w-4.5f) );
        origin[1] = floorf( -0.5f * world.h );
-       origin[2] = 0.0f;
        
+       // Create and clamp result view
+       v2_add( view_point, drag_offset, result_view );
+       result_view[0] = vg_clampf( result_view[0], -world.st.zoom, world.st.zoom );
+       result_view[1] = vg_clampf( result_view[1], -world.st.zoom*r1, world.st.zoom*r1 );
+       
+       v2_add( origin, result_view, vt_target );
+
        // Lerp towards target
-       size_current = vg_lerpf( size_current, size, vg_time_delta * 6.0f );
-       v2_lerp( origin_current, origin, vg_time_delta * 6.0f, origin_current ); 
+       size_current = vg_lerpf( size_current, size - world.st.zoom, vg_time_delta * 6.0f );
+       v2_lerp( origin_current, vt_target, vg_time_delta * 6.0f, origin_current ); 
        
        m3x3_projection( m_projection, -size_current, size_current, -size_current*r1, size_current*r1 );
        m3x3_identity( m_view );
@@ -1356,6 +1516,50 @@ void vg_update(void)
        world.tile_x = floorf( world.tile_pos[0] );
        world.tile_y = floorf( world.tile_pos[1] );
 
+       // Camera dragging
+       {
+               static v2f drag_origin; // x/y pixel
+
+               if( vg_get_button_down( "tertiary" ) )
+                       v2_copy( vg_mouse, drag_origin );
+               else if( vg_get_button( "tertiary" ) )
+               {
+                       // get offset
+                       v2_sub( vg_mouse, drag_origin, drag_offset );
+                       v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset );
+                       v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset );
+               }
+               else
+               {
+                       v2_copy( result_view, view_point );
+                       v2_copy( (v2f){0.0f,0.0f}, drag_offset );
+               }
+       }
+
+       // Zooming
+       {
+               v2f mview_local;
+               v2f mview_new;
+               v2f mview_cur;
+               v2f mview_delta;
+               float rsize;
+
+               rsize = size-world.st.zoom;
+
+               v2_div( vg_mouse, (v2f){ vg_window_x*0.5f, vg_window_y*0.5f }, mview_local );
+               v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_cur );
+
+               world.st.zoom = vg_clampf( world.st.zoom + vg_mouse_wheel[1], 0.0f, size - 4.0f );
+
+               // Recalculate new position
+               rsize = size-world.st.zoom;
+               v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_new );
+
+               // Apply offset
+               v2_sub( mview_new, mview_cur, mview_delta );
+               v2_add( mview_delta, view_point, view_point );
+       }
+       
        // Tilemap
        // ========================================================================================================
        if( !is_simulation_running() && !gui_want_mouse() )
@@ -1490,7 +1694,7 @@ void vg_update(void)
        {       
                float old_time = world.sim_internal_time;
        
-               if( !world.buttons[ k_world_button_pause ].pressed )
+               if( !world.st.buttons[ k_world_button_pause ].state )
                        world.sim_internal_time = world.sim_internal_ref + (vg_time-world.sim_delta_ref) * world.sim_delta_speed;
                else
                        world.sim_internal_time = vg_lerpf( world.sim_internal_time, world.sim_internal_ref + world.pause_offset_target, vg_time_delta*15.0f );
@@ -1668,8 +1872,10 @@ void vg_update(void)
                                                        if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u 
                                                                || cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d )
                                                        {
+                                                               #ifdef VG_STEAM
                                                                sw_set_achievement( "CAN_DO_THAT" );
-                                                       
+                                                               #endif
+
                                                                fish->state = k_fish_state_soon_alive;
                                                                
                                                                fish->dir[0] = 0;
@@ -1734,7 +1940,7 @@ void vg_update(void)
                                        {
                                                fj = &world.fishes[j];
                                                
-                                               if( (fj->state == k_fish_state_alive) )
+                                               if( fj->state == k_fish_state_alive )
                                                {
                                                        v2i fi_prev;
                                                        v2i fj_prev;
@@ -1755,8 +1961,10 @@ void vg_update(void)
                                                        
                                                        if( collide_next_frame || collide_this_frame )
                                                        {
+                                                               #ifdef VG_STEAM
                                                                sw_set_achievement( "BANG" );
-                                                       
+                                                               #endif
+
                                                                // Shatter death (+0.5s)
                                                                float death_time = world.sim_internal_time + ( collide_this_frame? 0.0f: 0.5f );
                                                                
@@ -1857,7 +2065,7 @@ void vg_update(void)
                                                world.sim_delta_ref = vg_time;
                                                world.sim_internal_ref = 0.0f;
                                                
-                                               if( world.buttons[ k_world_button_pause ].pressed )
+                                               if( world.st.buttons[ k_world_button_pause ].state )
                                                        world.pause_offset_target = 0.5f;
                                                else
                                                        world.pause_offset_target = 0.0f;
@@ -1894,9 +2102,11 @@ void vg_update(void)
                                }
                                else
                                {
+                                       #ifdef VG_STEAM
                                        if( world.sim_run > 0 )
                                                sw_set_achievement( "GOOD_ENOUGH" );
-                                       
+                                       #endif
+
                                        vg_error( "Level failed :(\n" );
                                }
                                
@@ -2007,9 +2217,6 @@ void vg_update(void)
        }
 }
 
-void leaderboard_found( LeaderboardFindResult_t *pCallback );
-void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback );
-
 static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour )
 {
        v2i full_start = { 0,0 };
@@ -2059,138 +2266,68 @@ static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f cons
        }
 }
 
-static void wbutton_run( enum e_world_button btn_name, v2f btn_tex )
+static int world_button_exec( struct world_button *btn, v2f texture, v3f colour, enum world_button_status *status )
 {
-       static v3f button_colours[] = {
-               {0.204f, 0.345f, 0.553f},
-               {0.204f, 0.345f, 0.553f},
-               {0.553f, 0.345f, 0.204f},
-               {1.0f, 0.0f, 0.0f}
-       };
+       static v2i click_grab = { -9999, -9999 };
 
-       struct cell_button *btn = &world.buttons[btn_name];
-       
-       // Interaction
-       int tex_offset = 0;
-       
-       int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0;        
-       if( vg_get_button_up( "primary" ) && is_hovering )
+       // Reset click_grab
+       if( !btn )
        {
-               // Click event
-               if( btn_name == k_world_button_sim )
-               {
-                       if( world.buttons[ k_world_button_pause ].pressed )
-                       {
-                               if( !btn->pressed )
-                               {
-                                       btn->pressed = 1;
-                                       simulation_start();
-                                       
-                                       world.pause_offset_target = 0.5f;
-                               }
-                               else
-                                       world.pause_offset_target += 1.0f;
-                       }
-                       else
-                       {
-                               btn->pressed ^= 0x1;
-                               
-                               if( btn->pressed )
-                                       simulation_start();
-                               else
-                                       simulation_stop();
-                       }
-               }
-               else if( btn_name == k_world_button_pause )
-               {
-                       btn->pressed ^= 0x1;
-               
-                       world.sim_internal_ref = world.sim_internal_time;
-                       world.sim_delta_ref = vg_time;
-                       
-                       if( btn->pressed )
-                       {
-                               float time_frac = world.sim_internal_time-floorf(world.sim_internal_time);
-                               world.pause_offset_target = 0.5f - time_frac;
-                       }
-                       else
-                               world.pause_offset_target = 0.0f;
-               }
-               else if( btn_name == k_world_button_speedy )
-               {
-                       btn->pressed ^= 0x1;
-                       
-                       world.sim_delta_speed = btn->pressed? 10.0f: 2.5f;
-                       world.sim_delta_ref = vg_time;
-                       world.sim_internal_ref = world.sim_internal_time;
-               }
-               else
-               {
-                       btn->pressed ^= 0x1;
-               }
-               
-               sfx_set_play( &audio_clicks, &audio_system_ui, btn->pressed?1:0 );
-       }
-       
-       // Drawing
-       if( btn->pressed ) 
-       {
-               if( is_hovering )
-               {
-                       btn->light_target = 0.9f;
-               }
-               else
-               {
-                       if( btn_name == k_world_button_sim && world.buttons[ k_world_button_pause ].pressed )
-                               btn->light_target = fabsf(sinf( vg_time * 2.0f )) * 0.3f + 0.3f;
-                       else
-                               btn->light_target = 0.8f;
-               }
+               click_grab[0] = -9999;
+               click_grab[1] = -9999;
+               return 0;
        }
-       else 
-       {
+
+       v2i click_tile = { world.tile_x, world.tile_y };
+
+       int triggered = 0;
+       int is_hovering = v2i_eq( click_tile, btn->position );
+
+       // Set up light targets before logic runs
+       if( btn->state )
+               btn->light_target = is_hovering? 0.9f: 0.8f;
+       else
                btn->light_target = is_hovering? 0.2f: 0.0f;
-       }
 
        if( vg_get_button( "primary" ) && is_hovering )
                btn->light_target = 1.0f;
        
-       btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
-       
-       // Draw
-       if( btn_name == k_world_button_sim && world.buttons[ k_world_button_sim ].pressed )
+       // Process click action
+       if( is_hovering )
        {
-               if( world.buttons[ k_world_button_pause ].pressed )
-                       tex_offset = 3;
-               else
-                       tex_offset = 2;
+               if( vg_get_button_down( "primary" ) && is_hovering )
+                       v2i_copy( click_tile, click_grab );
+               else if( v2i_eq( click_grab, click_tile ) && vg_get_button_up( "primary" ) )
+               {
+                       // Click event
+                       *status = btn->state? k_world_button_on_disable: k_world_button_on_enable;
+                       
+                       if( btn->mode == k_world_button_mode_toggle )
+                               btn->state ^= 0x1;
+                       
+                       sfx_set_play( &audio_clicks, &audio_system_ui, btn->state? 1:0 );
+                       triggered = 1;
+               }
        }
-       
+
+       // Drawing stage
        v4f final_colour;
-       v3_copy( button_colours[ btn_name ], final_colour );
-       final_colour[3] = btn->light;
        
-       glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ), 
-               world.w-1, 
-               world.h-btn_name-2, 
-               (float)(btn_tex[0]+tex_offset), 
-               btn_tex[1]
+       btn->light = vg_lerpf( btn->light, btn->light_target + btn->extra_light, vg_time_delta*26.0f );
+
+       v3_copy( colour, final_colour );
+       final_colour[3] = btn->light;
+
+       glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
+               btn->position[0],
+               btn->position[1],
+               texture[0],
+               texture[1]
        );
        glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour );
-       
        draw_mesh( 0, 2 );
-}
 
-static void wbutton_draw( v2i pos, v2f tex, v4f colour )
-{
-       glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ), 
-               pos[0], 
-               pos[1], 
-               tex[0], 
-               tex[1] 
-       );
-       glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, colour );
-       draw_mesh( 0, 2 );
+       return triggered;
 }
 
 static void level_selection_buttons(void)
@@ -2198,108 +2335,33 @@ static void level_selection_buttons(void)
        v3f tutorial_colour = { 0.204f, 0.345f, 0.553f };
        v3f locked_colour = { 0.2f, 0.2f, 0.2f };
 
-       struct button_grid
-       {
-               v3f primary_colour;
-               v2i origin;
-               v2i dims;
-               struct cmp_level *levels;
-               int count;
-       }
-       grids[] = 
-       {
-               {
-                       .primary_colour = { 0.204f, 0.345f, 0.553f },
-                       .origin = { -1, 2 },
-                       .dims = { 1, 4 },
-                       .levels = cmp_levels_tutorials,
-                       .count = vg_list_size( cmp_levels_tutorials )
-               },
-               {
-                       .primary_colour = { 0.304f, 0.245f, 0.553f },
-                       .origin = { -5, 2 },
-                       .dims = { 3, 6 },
-                       .levels = cmp_levels_basic,
-                       .count = vg_list_size( cmp_levels_basic )
-               },
-               {
-                       .primary_colour = { 0.553f, 0.345f, 0.204f },
-                       .origin = { -4, 0 },
-                       .dims = { 4, 1 },
-                       .levels = cmp_levels_grad,
-                       .count = vg_list_size( cmp_levels_grad )
-               }
-       };
-       
-       v2f tex_coord = { 0.0f, 0.0f };
-       v4f final_colour = { 0.0f, 0.0f, 0.0f, 0.2f };
-       v2i button_pos;
-       static struct cmp_level *select_from = NULL;
        struct cmp_level *switch_level_to = NULL;
-       
-       if( vg_get_button_down( "primary" ) )
-               select_from = NULL;
-       
-       for( int i = 0; i < vg_list_size( grids ); i ++ )
+
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct button_grid *grid = &grids[i];
-               
-               int j = 0;
+               struct career_level_pack *grid = &career_packs[i];
                
-               for( int x = 0; x < grid->dims[0]; x ++ )
+               for( int j = 0; j < grid->count; j ++ )
                {
-                       for( int y = 0; y < grid->dims[1]; y ++ )
-                       {
-                               if( j < grid->count )
-                               {
-                                       struct cmp_level *lvl = &grid->levels[ j ];
-                                       
-                                       // Determine colour
-                                       if( lvl->unlocked )
-                                       {
-                                               if( lvl->is_tutorial )
-                                                       v3_copy( tutorial_colour, final_colour );
-                                               else
-                                                       v3_copy( grid->primary_colour, final_colour );
-                                                       
-                                               if( lvl->completed_score )
-                                                       final_colour[3] = 0.8f;
-                                               else
-                                                       final_colour[3] = 0.2f;
-                                       }
-                                       else v3_copy( locked_colour, final_colour );
-                                       
-                                       v2i_add( grid->origin, (v2i){ x,y }, button_pos );
-                                       int is_hovering = v2i_eq( (v2i){world.tile_x, world.tile_y}, button_pos );
+                       struct cmp_level *lvl = &grid->pack[ j ];
                                
-                                       if( is_hovering )
-                                       {
-                                               final_colour[3] += 0.1f;
-                                               
-                                               // Up click
-                                               if( vg_get_button_up( "primary" ) )
-                                                       if( select_from == lvl && lvl->unlocked )
-                                                       {
-                                                               switch_level_to = lvl;
-                                                               sfx_set_play( &audio_clicks, &audio_system_ui, 1 );
-                                                       }
-                                               
-                                               // Start click
-                                               if( vg_get_button_down( "primary" ) )
-                                                       select_from = lvl;
-                                               
-                                               if( vg_get_button( "primary" ) )
-                                                       final_colour[3] += 0.2f;
-                                       }
-                                       
-                                       if( world.pCmpLevel == lvl )
-                                               final_colour[3] += fabsf(sinf( vg_time * 2.0f )) * 0.2f;
-                                       
-                                       wbutton_draw( (v2i){ grid->origin[0] + x, grid->origin[1] + y }, tex_coord, final_colour );
-                               }
-                               else break;
-                               
-                               j ++;
+                       if( world.pCmpLevel == lvl )
+                               lvl->btn.extra_light = 0.35f + fabsf(sinf( vg_time * 2.0f )) * 0.05f;   
+                       else lvl->btn.extra_light = 0.2f;
+                       
+                       if( lvl->completed_score )
+                               lvl->btn.extra_light += 0.8f;
+                       
+                       enum world_button_status status;
+                       if( world_button_exec( 
+                               &lvl->btn, 
+                               (v2f){0.0f,0.0f}, 
+                               lvl->unlocked? (lvl->is_tutorial? tutorial_colour: grid->primary_colour): locked_colour,
+                               &status 
+                       ))
+                       {
+                               if( status == k_world_button_on_enable && lvl->unlocked )
+                                       switch_level_to = lvl;
                        }
                }
        }
@@ -2351,7 +2413,8 @@ void vg_render(void)
        glActiveTexture( GL_TEXTURE1 );
        glBindTexture( GL_TEXTURE_2D, world.random_samples );
        glUniform1i( SHADER_UNIFORM( shader_background, "uSamplerNoise" ), 1 );
-       
+       glUniform1f( SHADER_UNIFORM( shader_background, "uVisibility" ), 1.0f ); // (sinf( vg_time ) + 1.0f) * 0.5f );
+
        draw_mesh( 0, 2 );
        
        // TILESET BACKGROUND LAYER
@@ -2365,6 +2428,7 @@ void vg_render(void)
        glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
        glUniform1f( SHADER_UNIFORM( shader_tile_main, "uGhost" ), 0.0f );
        glUniform1f( SHADER_UNIFORM( shader_tile_main, "uForeground" ), 0.0f );
+       glUniform1f( SHADER_UNIFORM( shader_tile_main, "uVisibility" ), 2.0f ); // sinf( vg_time ) + 1.0f );
        
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -2387,7 +2451,7 @@ void vg_render(void)
        vg_tex2d_bind( &tex_ball_noise, 0 );
        glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 );
        
-       if( get_wbutton( k_world_button_sim )->pressed )
+       if( world.st.buttons[ k_world_button_sim ].state )
        {
                for( int i = 0; i < world.num_fishes; i ++ )
                {
@@ -2514,12 +2578,74 @@ void vg_render(void)
        vg_tex2d_bind( &tex_buttons, 0 );
        glUniform1i( SHADER_UNIFORM( shader_buttons, "uTexMain" ), 0 );
        
-       wbutton_run( k_world_button_sim, (v2f){ 0.0f, 3.0f } );
-       wbutton_run( k_world_button_pause, (v2f){ 1.0f, 3.0f } );
-       wbutton_run( k_world_button_speedy, (v2f){ 0.0f, 2.0f } );
+       enum world_button_status stat;
+       int world_paused = world.st.buttons[k_world_button_pause].state;
+       int world_running = world.st.buttons[k_world_button_sim].state;
+
+       float sim_icon_x = world_paused? 3.0f: (world_running? 2.0f: 0.0f);
+
+       v3f btn_dark_blue = { 0.204f, 0.345f, 0.553f };
+       v3f btn_orange = { 0.553f, 0.345f, 0.204f };
+
+       if( world_button_exec( &world.st.buttons[k_world_button_sim], (v2f){ sim_icon_x, 3.0f }, btn_dark_blue, &stat ))
+       {
+               if( stat == k_world_button_on_enable )
+               {
+                       simulation_start();
+
+                       if( world_paused )
+                               world.pause_offset_target = 0.5f;
+               }
+               else
+               {
+                       if( world_paused )
+                       {
+                               // Trigger single step
+                               world.pause_offset_target += 1.0f;
+                               world.st.buttons[k_world_button_sim].state = 1;
+                       }
+                       else
+                       {
+                               simulation_stop();
+                       }
+               }
+       }
        
+       if( world_button_exec( &world.st.buttons[k_world_button_pause], (v2f){ 1.0f, 3.0f }, btn_dark_blue, &stat ))
+       {
+               world.sim_internal_ref = world.sim_internal_time;
+               world.sim_delta_ref = vg_time;
+
+               if( stat == k_world_button_on_enable )
+               {
+                       float time_frac = world.sim_internal_time-floorf(world.sim_internal_time);
+                       world.pause_offset_target = 0.5f - time_frac;
+               }
+               else
+                       world.pause_offset_target = 0.0f;
+       }
+
+       if( world_button_exec( &world.st.buttons[k_world_button_speedy], (v2f){ 0.0f, 2.0f }, btn_orange, &stat ))
+       {
+               world.sim_delta_speed = stat == k_world_button_on_enable? 10.0f: 2.5f;
+               
+               if( !world_paused )
+               {
+                       world.sim_delta_ref = vg_time;
+                       world.sim_internal_ref = world.sim_internal_time;
+               }
+       }
+
+       if( world_button_exec( &world.st.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat ))
+       {
+               //world.st.state = k_game_settings;
+       }
+
        level_selection_buttons();
        
+       if( vg_get_button_up( "primary" ) )
+               world_button_exec( NULL, NULL, NULL, NULL );
+
        // TEXT ELEMENTS
        // ========================================================================================================
        SHADER_USE( shader_sdf );
@@ -2529,9 +2655,13 @@ void vg_render(void)
        vg_tex2d_bind( &tex_ubuntu, 0 );
        glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 );
        
+       glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f );
        glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) );
        glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) );
        
+       glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 0.17f );
+       glDrawElements( GL_TRIANGLES, text_buffers.grid_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.grid_start*6*sizeof(u16) ) );
+       
        // WIRES
        // ========================================================================================================
        //glDisable(GL_BLEND);
@@ -2781,385 +2911,11 @@ void vg_render(void)
        */
 }
 
-static ui_colourset flcol_list_a = {
-       .main = 0xff877979,
-       .hover = 0xffa09393,
-       .active = 0xffbfb1b0
-};
-static ui_colourset flcol_list_b = {
-       .main = 0xff7c6e6e,
-       .hover = 0xffa09393,
-       .active = 0xffbfb1b0
-};
-
-static ui_colourset flcol_list_complete_a = {
-       .main = 0xff62a064,
-       .hover = 0xff8dc18f,
-       .active = 0xffb2ddb3
-};
-
-static ui_colourset flcol_list_complete_b = {
-       .main = 0xff79b37b,
-       .hover = 0xff8dc18f,
-       .active = 0xffb2ddb3
-};
-
-static ui_colourset flcol_list_locked = {
-       .main = 0xff655959,
-       .hover = 0xff655959,
-       .active = 0xff655959
-};
-
-static struct
-{
-       SteamLeaderboard_t steam_leaderboard;
-       int leaderboard_show;
-       
-       struct leaderboard_player
-       {
-               // Internal
-               u64_steamid id;
-               i32 score;
-               int is_local_player;
-               
-               // To be displayed
-               char score_text[ 16 ];
-               char player_name[ 48 ];
-               GLuint texture;                 // Not dynamic
-       }
-       leaderboard_players[10];
-       int leaderboard_count;
-       
-       struct
-       {
-               struct cmp_level *level;
-               
-               i32 score;
-               int is_waiting;
-       }
-       upload_request;
-       
-       struct cmp_level *level_selected;
-} 
-ui_data;
-
-void vg_ui(void)
-{
-       /*
-       // UI memory
-       static int pack_selection = 0;
-       static struct pack_info
-       {
-               struct cmp_level *levels;
-               u32 level_count;
-               const char *name;
-       }
-       pack_infos[] = 
-       {
-               {
-                       .levels = cmp_levels_tutorials,
-                       .level_count = vg_list_size(cmp_levels_tutorials),
-                       .name = "Training"
-               },
-               {
-                       .levels = cmp_levels_basic,
-                       .level_count = vg_list_size(cmp_levels_basic),
-                       .name = "Main"
-               },
-               {
-                       .levels = cmp_levels_grad,
-                       .level_count = vg_list_size(cmp_levels_tutorials),
-                       .name = "Expert"
-               }
-       };
-       
-       // UI Code
-       ui_global_ctx.cursor[0] = 0;
-       ui_global_ctx.cursor[1] = 0;
-       ui_global_ctx.cursor[2] = 256;
-
-       gui_fill_y();
-       
-       ui_global_ctx.id_base = 4 << 16;
-       
-       gui_new_node();
-       {
-               gui_capture_mouse( 9999 );
-               gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
-               
-               gui_text( "ASSIGNMENTS", 32, 0 );
-               
-               ui_global_ctx.cursor[1] += 30;
-               ui_global_ctx.cursor[3] = 25;
-               
-               gui_new_node();
-               {
-                       ui_rect_pad( ui_global_ctx.cursor, 2 );
-                       ui_global_ctx.cursor[2] = 84;
-                       
-                       for( int i = 0; i < 3; i ++ )
-                       {
-                               int pack_is_unlocked = pack_infos[i].levels[0].unlocked;
-                       
-                               if( i == pack_selection || !pack_is_unlocked )
-                                       gui_override_colours( &flcol_list_locked );
-                               
-                               if( gui_button( 2000 + i ) == k_button_click && pack_is_unlocked )
-                                       pack_selection = i;
-                               
-                               ui_global_ctx.cursor[1] += 2;
-                               gui_text( pack_is_unlocked? pack_infos[i].name: "???", 24, 0 );
-                               gui_end_right();
-                               
-                               gui_reset_colours();
-                       } 
-               }
-               gui_end_down();
-               
-               ui_global_ctx.cursor[3] = 500;
-               
-               // DRAW LEVEL SELECTION LIST
-               {
-                       struct cmp_level *levels = pack_infos[ pack_selection ].levels;
-                       int count = pack_infos[ pack_selection ].level_count;
-
-                       static struct ui_scrollbar sb = {
-                               .bar_height = 400
-                       };
-                       
-                       ui_px view_height = ui_global_ctx.cursor[3];
-                       ui_px level_height = 50;
-
-                       // Level scroll view
-                       gui_new_node();
-                       {
-                               gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
-                               gui_set_clip( ui_global_ctx.cursor );
-                               
-                               ui_global_ctx.cursor[2] = 14;
-                               gui_align_right();
-                               
-                               ui_px content_height = count*level_height;
-                               if( content_height > view_height )
-                               {
-                                       ui_scrollbar( &ui_global_ctx, &sb, 1 );
-                                       ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height );
-                               }
-                               else
-                               {
-                                       gui_fill_rect( ui_global_ctx.cursor, 0xff807373 );
-                               }
-                               
-                               ui_global_ctx.cursor[2] = 240;
-                               ui_global_ctx.cursor[3] = level_height;
-                               gui_align_left();
-                               
-                               for( int i = 0; i < count; i ++ )
-                               {
-                                       struct cmp_level *lvl_info = &levels[i];
-                               
-                                       if( lvl_info->unlocked )
-                                       {
-                                               if( lvl_info->completed_score != 0 )
-                                                       gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b );
-                                               else
-                                                       gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b );
-                                       }
-                                       else
-                                               gui_override_colours( &flcol_list_locked );
-                                       
-                                       if( lvl_info->unlocked )
-                                       {
-                                               if( gui_button( 2 + i ) == k_button_click )
-                                               {
-                                                       ui_data.level_selected = &levels[i];
-                                                       ui_data.leaderboard_show = 0;
-                                                       
-                                                       if( pack_selection >= 1 )
-                                                               sw_find_leaderboard( ui_data.level_selected->map_name );
-                                               }
-                                               
-                                               ui_global_ctx.override_colour = 0xffffffff;
-                                               gui_text( lvl_info->title, 24, 0 );
-                                               ui_global_ctx.cursor[1] += 18;
-                                               gui_text( lvl_info->completed_score>0? "passed": "incomplete", 24, 0 );
-                                       }
-                                       else
-                                       {
-                                               gui_button( 2 + i );
-                                               
-                                               ui_global_ctx.override_colour = 0xff786f6f;
-                                               gui_text( "???", 24, 0 );
-                                               ui_global_ctx.cursor[1] += 18;
-                                               gui_text( "locked", 24, 0 );
-                                       }
-                                       
-                                       gui_end_down();
-                               }
-                               
-                               gui_reset_colours();            
-                               gui_release_clip();
-                       }
-                       gui_end_down();
-               }
-       }
-       gui_end_right();
-       
-       // Selected level UI
-       // ============================================================
-       
-       if( ui_data.level_selected )
-       {
-               ui_global_ctx.cursor[0] += 16;
-               ui_global_ctx.cursor[1] += 16;
-               ui_global_ctx.cursor[2] = 512-40;
-               ui_global_ctx.cursor[3] = 560-16;
-               
-               gui_new_node();
-               {
-                       gui_capture_mouse( 9999 );
-                       
-                       gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
-                       ui_global_ctx.cursor[1] += 4;
-                       gui_text( ui_data.level_selected->title, 24, 0 );
-                       
-                       ui_global_ctx.cursor[1] += 30;
-                       ui_rect_pad( ui_global_ctx.cursor, 8 );
-                       ui_global_ctx.cursor[3] = 300;
-                       
-                       gui_new_node();
-                       {
-                               gui_fill_rect( ui_global_ctx.cursor, 0xff655959 );
-                       }
-                       gui_end_down();
-                       
-                       //ui_text_use_paragraph( &ui_global_ctx );
-                       ui_global_ctx.cursor[1] += 2;
-                       
-                       gui_text( ui_data.level_selected->description, 16, 0 );
-                       //ui_text_use_title( &ui_global_ctx );
-                       
-                       // Buttons at the bottom
-                       ui_global_ctx.cursor[3] = 25;
-                       ui_global_ctx.cursor[2] = 80;
-                       
-                       gui_align_bottom();
-                       ui_global_ctx.cursor[1] -= 8;
-                       
-                       if( gui_button( 3000 ) == k_button_click )
-                       {
-                               ui_data.level_selected = NULL;
-                       }
-                       gui_text( "BACK", 24, k_text_alignment_center );
-                       gui_end();
-                       
-                       gui_align_right();
-                       ui_global_ctx.cursor[2] = 170;
-                       ui_global_ctx.cursor[0] -= 8 + 170 + 2;
-                       
-                       {
-                               gui_override_colours( &flcol_list_locked );
-                               if( gui_button( 3001 ) == k_button_click )
-                                       vg_error( "UNIMPLEMENTED\n" );
-                               
-                               ui_global_ctx.override_colour = 0xff888888;
-                               
-                               gui_text( "RESTORE SOLUTION", 24, k_text_alignment_center );
-                               gui_end_right();
-                               ui_global_ctx.override_colour = 0xffffffff;
-                       }
-                       
-                       ui_global_ctx.cursor[0] += 2;
-                       ui_global_ctx.cursor[2] = 80;
-                       
-                       {
-                               gui_override_colours( &flcol_list_complete_a );
-                               if( gui_button( 3002 ) == k_button_click )
-                               {
-                                       if( console_changelevel( 1, &ui_data.level_selected->map_name ) )
-                                       {
-                                               world.pCmpLevel = ui_data.level_selected;
-
-                                               ui_data.level_selected = NULL;
-                                               ui_data.leaderboard_show = 0;
-                                       }
-                               }
-                               gui_text( "PLAY", 24, k_text_alignment_center );
-                               gui_end();
-                       }
-                       
-                       gui_reset_colours();
-               }
-               gui_end_right();
-               
-               if( ui_data.leaderboard_show )
-               {
-                       ui_global_ctx.cursor[0] += 16;
-                       ui_global_ctx.cursor[2] = 350;
-                       ui_global_ctx.cursor[3] = 25;
-                       
-                       // If has results
-                       gui_new_node();
-                       {
-                               gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
-                               gui_text( "FRIEND LEADERBOARD", 24, 0 );
-                       }
-                       gui_end_down();
-                       
-                       ui_global_ctx.cursor[1] += 2;
-                               
-                       gui_new_node();
-                       {
-                               ui_global_ctx.cursor[3] = 32+8;
-                               
-                               for( int i = 0; i < ui_data.leaderboard_count; i ++ )
-                               {
-                                       gui_new_node();
-                                       {
-                                               gui_fill_rect( ui_global_ctx.cursor, i&0x1? flcol_list_a.main: flcol_list_b.main );
-
-                                               ui_global_ctx.cursor[0] += 4;
-                                               ui_global_ctx.cursor[1] += 4;                                                   
-                                               
-                                               // 1,2,3 ...
-                                               static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
-                                               gui_text( places[i], 24, 0 );
-                                               ui_global_ctx.cursor[0] += 32;
-                                               
-                                               struct leaderboard_player *player = &ui_data.leaderboard_players[i];
-                                               
-                                               // Players image
-                                               ui_global_ctx.cursor[2] = 32;
-                                               ui_global_ctx.cursor[3] = 32;
-                                               
-                                               gui_new_node();
-                                               {
-                                                       gui_push_image( ui_global_ctx.cursor, player->texture );
-                                               }
-                                               gui_end_right();
-                                               
-                                               // Players name
-                                               gui_text( player->player_name, 24, 0 );
-                                               
-                                               ui_global_ctx.cursor[2] = 50;
-                                               gui_align_right();
-                                               
-                                               gui_text( player->score_text, 24, k_text_alignment_right );
-                                       }
-                                       gui_end_down();
-                                       
-                                       ui_global_ctx.cursor[1] += 2;
-                               }
-                       }
-                       gui_end();
-               }
-       }
-       */
-}
+void vg_ui(void) {}
 
+#if STEAM_LEADERBOARDS
 void leaderboard_dispatch_score(void)
 {
-#if STEAM_LEADERBOARDS
        sw_upload_leaderboard_score( 
                ui_data.upload_request.level->steam_leaderboard, 
                k_ELeaderboardUploadScoreMethodKeepBest,
@@ -3171,12 +2927,10 @@ void leaderboard_dispatch_score(void)
        ui_data.upload_request.is_waiting = 0;
        
        vg_success( "Dispatched leaderboard score\n" );
-#endif
 }
 
 void leaderboard_found( LeaderboardFindResult_t *pCallback )
 {
-#ifdef STEAM_LEADERBOARDS
        if( !pCallback->m_bLeaderboardFound )
        {
                vg_error( "Leaderboard could not be found\n" );
@@ -3206,12 +2960,10 @@ void leaderboard_found( LeaderboardFindResult_t *pCallback )
                        }
                }
        }
-#endif
 }
 
 void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback )
 {
-#ifdef STEAM_LEADERBOARDS
        // Update UI if this leaderboard matches what we currently have in view
        if( ui_data.level_selected->steam_leaderboard == pCallback->m_hSteamLeaderboard )
        {
@@ -3246,12 +2998,10 @@ void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback )
                        ui_data.leaderboard_show = 0;
        }
        else vg_warn( "Downloaded leaderboard does not match requested!\n" );
-#endif
 }
 
 void leaderboard_set_score( struct cmp_level *cmp_level, u32 score )
 {
-#ifdef STEAM_LEADERBOARDS
        if( ui_data.upload_request.is_waiting )
                vg_warn( "You are uploading leaderboard entries too quickly!\n" );
                
@@ -3264,8 +3014,8 @@ void leaderboard_set_score( struct cmp_level *cmp_level, u32 score )
                leaderboard_dispatch_score();
        else
                sw_find_leaderboard( cmp_level->map_name );
-#endif
 }
+#endif
 
 // CONSOLE COMMANDS
 // ===========================================================================================================
@@ -3277,6 +3027,8 @@ static int console_credits( int argc, char const *argv[] )
        vg_info( "  miniaudio    MIT0         miniaud.io\n" );
        vg_info( "  QOI          MIT          phoboslab.org\n" );
        vg_info( "  STB library  MIT          nothings.org\n" );
+       vg_info( "  Weiholmir                 JustFredrik\n" );
+       vg_info( "  Ubuntu Regular            ubuntu.com\n" );
        return 0;
 }
 
@@ -3367,6 +3119,7 @@ static int console_changelevel( int argc, char const *argv[] )
                console_save_map( 0, NULL );
                if( console_load_map( argc, argv ) )
                {                               
+                       world_static.zoom = 0.0f;
                        simulation_stop();
                        return 1;
                }
@@ -3413,6 +3166,13 @@ void vg_start(void)
                .function = console_credits
        });
 
+       vg_convar_push( (struct vg_convar){
+               .name = "colours",
+               .data = &colour_set_id,
+               .data_type = k_convar_dtype_i32,
+               .opt_i32 = { .min = 0, .max = 2, .clamp = 1 }
+       });
+
        // Combined quad, long quad / empty circle / filled circle mesh
        {
                float combined_mesh[6*6 + 32*6*3] = {
@@ -3527,18 +3287,20 @@ void vg_start(void)
        }
        
        resource_load_main();
-       
+
        // Create text buffers
        {
                // Work out the counts for each 'segment'
                u32 desc_max_size = 0, title_max_size = 0, 
                        score_max_size = 10,
-                       time_max_size = 10
+                       time_max_size = 10,
+                       
+                       size_level_texts = 6*9*7
                ;
                
-               for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+               for( int i = 0; i < vg_list_size( career_packs ); i ++ )
                {
-                       struct serializable_set *set = &career_serializable[i];
+                       struct career_level_pack *set = &career_packs[i];
                        for( int j = 0; j < set->count; j ++ )
                        {
                                struct cmp_level *lvl = &set->pack[j];
@@ -3553,7 +3315,8 @@ void vg_start(void)
                        title_max_size +
                        desc_max_size +
                        score_max_size +
-                       time_max_size;
+                       time_max_size +
+                       size_level_texts;
        
                u32 total_faces = total_characters * 2,
                        total_vertices = total_characters * 4,
@@ -3561,7 +3324,8 @@ void vg_start(void)
 
                // Working buffer               
                u32 work_buffer_total_chars = 
-                       VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) );
+                       VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ) );
+                       
                u32 total_work_faces = work_buffer_total_chars * 2,
                        total_work_vertices = work_buffer_total_chars * 4,
                        total_work_indices = total_work_faces * 3;
@@ -3570,12 +3334,14 @@ void vg_start(void)
                text_buffers.desc_count = 0;
                text_buffers.score_count = 0;
                text_buffers.time_count = 0;
+               text_buffers.grid_count = size_level_texts;
                
                // Calculate offsets
                text_buffers.title_start = 0;
-               text_buffers.desc_start = title_max_size;
+               text_buffers.desc_start = text_buffers.title_start + title_max_size;
                text_buffers.score_start = text_buffers.desc_start + desc_max_size;
                text_buffers.time_start = text_buffers.score_start + score_max_size;
+               text_buffers.grid_start = text_buffers.time_start + time_max_size;
        
                // Opengl
                glGenVertexArrays(1, &text_buffers.vao);
@@ -3608,6 +3374,32 @@ void vg_start(void)
                // Offline memory
                text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) );
                text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) );
+               
+               char label[8];
+               for( int i = 1; i < 7; i ++ )
+                       label[i] = ' ';
+               label[7] = 0x00;                
+               
+               // Reset grid
+               for( int x = 0; x < 6; x ++ )
+               {
+                       for( int y = 0; y < 9; y ++ )   
+                       {
+                               label[0] = ' ';
+                               
+                               if( x == 0 )
+                               {
+                                       if( y != 8 )
+                                               label[0] = 'A' + y;
+                               }
+                               else if( y == 8 )
+                               {
+                                       label[0] = '0' + x;
+                               }
+                               
+                               gen_text_buffer( label, &font_Ubuntu, (v2f){ -6.0f + x + (x == 0? 0.6f: 0.2f), y + 0.2f }, 0.35f, text_buffers.grid_start+(y*6+x)*7 );
+                       }
+               }
        }
        
        // Restore gamestate
@@ -3617,7 +3409,10 @@ void vg_start(void)
 
 void vg_free(void)
 {
+#ifdef VG_STEAM
        sw_free_opengl();
+#endif
+
        console_save_map( 0, NULL );
        career_serialize();