+++ /dev/null
-#ifndef ENT_SKATESHOP_H
-#define ENT_SKATESHOP_H
-
-#include "world.h"
-#include "world_load.h"
-#include "player.h"
-#include "vg/vg_steam_remote_storage.h"
-#include "workshop.h"
-#include "addon.h"
-
-#define SKATESHOP_VIEW_SLOT_MAX 5
-
-struct{
- v3f look_target;
-
- struct shop_view_slot{
- u16 cache_id;
- float view_blend;
- }
- shop_view_slots[ SKATESHOP_VIEW_SLOT_MAX ];
-
- u32 selected_world_id,
- selected_board_id,
- selected_player_id,
- pointcloud_world_id;
-
- struct {
- const char *item_title, *item_desc;
- u32 reg_id;
-
- const char *world_title, *world_loc;
- u32 world_reg;
- }
- render;
-
- union {
- struct gui_helper *helper_pick, *helper_toggle;
- };
-
- struct gui_helper *helper_browse;
-
-
- addon_reg *reg_preview, *reg_loaded_preview;
- GLuint tex_preview, tex_preview_err;
-}
-static global_skateshop={
- .render={.reg_id=0xffffffff,.world_reg=0xffffffff}
-};
-
-static void ent_skateshop_preupdate( ent_skateshop *shop, int active );
-static void skateshop_render( ent_skateshop *shop );
-
-#endif /* ENT_SKATESHOP_H */