#pragma once
#include "world_entity.h"
+#include "network_common.h"
struct global_ent_region
{
u32 region_spark_colour( u32 flags );
void ent_region_re_eval( world_instance *world );
-void ent_region_call( world_instance *world, ent_call *call );
+entity_call_result ent_region_call( world_instance *world, ent_call *call );