#include "gui.h"
#include "menu.h"
-static void ent_miniworld_call( world_instance *world, ent_call *call ){
+struct global_miniworld global_miniworld;
+
+void ent_miniworld_call( world_instance *world, ent_call *call )
+{
ent_miniworld *miniworld = mdl_arritm( &world->ent_miniworld,
mdl_entity_id_id(call->id) );
}
}
-static void miniworld_icon( camera *cam, enum gui_icon icon, v3f pos, f32 size){
+static void miniworld_icon( vg_camera *cam, enum gui_icon icon,
+ v3f pos, f32 size)
+{
m4x3f mmdl;
v3_copy( cam->transform[2], mmdl[2] );
mmdl[2][1] = 0.0f;
mdl_draw_submesh( sm );
}
-static void ent_miniworld_render( world_instance *host_world, camera *cam ){
+void ent_miniworld_render( world_instance *host_world, vg_camera *cam )
+{
if( host_world != &world_static.instances[k_world_purpose_hub] )
return;
}
}
-static void ent_miniworld_preupdate(void){
+void ent_miniworld_preupdate(void)
+{
world_instance *hub = world_current_instance(),
*dest = &world_static.instances[k_world_purpose_client];
}
}
-static void ent_miniworld_goback(void){
+void ent_miniworld_goback(void)
+{
audio_lock();
audio_oneshot( &audio_ui[2], 1.0f, 0.0f );
audio_unlock();
global_miniworld.t = 1.0f;
global_miniworld.cam = skaterift.cam;
- m4x3_transform_camera( global_miniworld.mmdl, &global_miniworld.cam );
+ vg_m4x3_transform_camera( global_miniworld.mmdl, &global_miniworld.cam );
world_switch_instance(0);
}