src="fishladder.c"
target="fishladder"
lib="-I. -L./lib -L./"
-libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl" # -l:steam/libsteam_api.so"
-flags="-fsanitize=address -ggdb3 -Wno-unused-function -DNO_STEAM"
+libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl"
+steam_part="-l:steam/libsteam_api.so"
+flags="-fsanitize=address -ggdb3 -Wno-unused-function"
+build_dir="build.linux"
+steam_api="libsteam_api.so"
if [[ "$OSTYPE" != "linux-gnu"* ]]; then
echo "Operating system is not GNU/Linux, windows will be assumed."
+
target="fishladder.exe"
libs="-lglfw3 -lopengl32 -lm -mwindows"
- flags="-ggdb3 -Wno-unused-function -DNO_STEAM"
+ flags="-ggdb3 -Wno-unused-function"
+ build_dir="build.win32"
+ steam_api="steam_api.dll"
fi
run_after=false
do_build=true
compile_tools=false
-compile_models=false
+#compile_models=false
while (( "$#" )); do
case $1 in
-r|--release)
- flags="-O3"
+ flags="-O3 -Wno-unused-function"
echo "Release mode"
;;
-p|--play)
run_after=true
echo "& Run"
;;
+ -s|--no-steam)
+ steam_part=""
+ defines="-DNO_STEAM"
+ echo "no-steam"
+ ;;
-n|--nobuild)
do_build=false
echo "no-build"
compile_tools=true
echo "build-tools"
;;
- -m|--models)
- compile_models=true
- echo "build-models"
- ;;
+ #-m|--models)
+ # compile_models=true
+ # echo "build-models"
+ #;;
*)
echo "Unkown param: $1"
exit 1
if [ "$compile_tools" = true ]; then
echo "Building tools"
mkdir tools -p
- gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs -Wl,-rpath=./ $defines
- gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs -Wl,-rpath=./ $defines
+ gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs $steam_part -Wl,-rpath=./ $defines
+ gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs $steam_part -Wl,-rpath=./ $defines
+ gcc $lib qoiconv.c -std=c99 -O3 -o tools/qoiconv
fi
# Resources
-if [ "$compile_models" = true ]; then
- echo "Recompiling models"
- for f in models/*.obj;
- do echo "Compiling $f..";
- ./tools/mdlcomp $f $f.h
- done
-fi
+mkdir _temp_textures
+# Convert all png to qoi
+echo "Compiling textures"
+for f in textures/*.png;
+ do echo "-> qoi: $f";
+ ./tools/qoiconv $f ./_temp_textures/"$(basename "$f" .png).qoi"
+done
+
+#if [ "$compile_models" = true ]; then
+# echo "Recompiling models"
+# for f in models/*.obj;
+# do echo "Compiling $f..";
+# ./tools/mdlcomp $f $f.h
+# done
+#fi
# Main build
if [ "$do_build" = true ]; then
- gcc -Wall -Wstrict-aliasing=3 $lib $flags $src gl/glad.c -o $target $libs -Wl,-rpath=./ $defines
+ gcc -Wall -Wstrict-aliasing=3 $lib $flags $src gl/glad.c -o $target $libs $steam_part -Wl,-rpath=./ $defines
if [ $? -ne 0 ]; then
echo "GCC build failed"
echo "Build succeeded"
fi
-if [[ "$OSTYPE" == "linux-gnu"* ]]; then
- # Directories to initialize
- mkdir build.linux/cfg -p
- mkdir build.linux/textures -p
- mkdir build.linux/sound -p
+mkdir $build_dir/cfg -p
+mkdir $build_dir/textures -p
+mkdir $build_dir/sound -p
+mkdir $build_dir/maps -p
+mkdir $build_dir/sav -p
- cp $target ./build.linux/$target
- cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so
- cp -r ./textures/ ./build.linux/
- cp -r ./sound/ ./build.linux/
+cp $target $build_dir/$target
+cp ./steam/$steam_api $build_dir/$steam_api
+rm -r $build_dir/textures
+mv ./_temp_textures/ $build_dir/textures
+cp -r ./sound/ $build_dir
+cp -r ./maps/ $build_dir
- if [ "$run_after" = true ]; then
- echo "Playing"
+if [ "$run_after" = true ]; then
+ echo "Playing"
- cd ./build.linux/
- ./$target
- cd ./../
- fi
-else
- mkdir build.win32/cfg -p
- mkdir build.win32/textures -p
- mkdir build.win32/sound -p
-
- cp $target ./build.win32/$target
- cp -r ./textures/ ./build.win32/
- cp -r ./sound/ ./build.win32/
- cp ./lib/glfw3.dll ./build.win32/glfw3.dll
-
- if [ "$run_after" = true ]; then
- echo "Playing"
-
- cd ./build.win32/
- ./$target
- cd ./../
- fi
+ cd $build_dir
+ ./$target
+ cd ./../
fi