run_after=false
do_build=true
+compile_tools=false
+compile_models=false
while (( "$#" )); do
case $1 in
do_build=false
echo "no-build"
;;
+ -t|--tools)
+ compile_tools=true
+ echo "build-tools"
+ ;;
+ -m|--models)
+ compile_models=true
+ echo "build-models"
+ ;;
*)
echo "Unkown param: $1"
exit 1
shift
done
+# Tools
+if [ "$compile_tools" = true ]; then
+ echo "Building tools"
+ mkdir tools -p
+ gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs -Wl,-rpath=./ $defines
+ gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs -Wl,-rpath=./ $defines
+fi
+
+# Resources
+if [ "$compile_models" = true ]; then
+ echo "Recompiling models"
+ for f in models/*.obj;
+ do echo "Compiling $f..";
+ ./tools/mdlcomp $f $f.h
+ done
+fi
+
# Main build
if [ "$do_build" = true ]; then
gcc -Wall -Wstrict-aliasing=3 $lib $flags $src gl/glad.c -o $target $libs -Wl,-rpath=./ $defines
# Directories to initialize
mkdir build.linux/cfg -p
mkdir build.linux/textures -p
+ mkdir build.linux/sound -p
cp $target ./build.linux/$target
cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so
cp -r ./textures/ ./build.linux/
+ cp -r ./sound/ ./build.linux/
if [ "$run_after" = true ]; then
echo "Playing"
else
mkdir build.win32/cfg -p
mkdir build.win32/textures -p
+ mkdir build.win32/sound -p
cp $target ./build.win32/$target
cp -r ./textures/ ./build.win32/
+ cp -r ./sound/ ./build.win32/
cp ./lib/glfw3.dll ./build.win32/glfw3.dll
if [ "$run_after" = true ]; then
./$target
cd ./../
fi
-fi
\ No newline at end of file
+fi