improve dragging wire visuals
[fishladder.git] / build.sh
index e078ea626139a4a35881b860da40cc2a83d316b2..485a8c170626e76b7bb2902d1c0a3c4413d9dd0d 100755 (executable)
--- a/build.sh
+++ b/build.sh
@@ -3,16 +3,28 @@
 src="fishladder.c"
 target="fishladder"
 lib="-I. -L./lib -L./"
-libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl -l:steam/libsteam_api.so"
-flags="-fsanitize=address -ggdb3 -Wno-unused-function"
+libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl" # -l:steam/libsteam_api.so"
+flags="-fsanitize=address -ggdb3 -Wno-unused-function -DNO_STEAM"
+build_dir="build.linux"
+
+if [[ "$OSTYPE" != "linux-gnu"* ]]; then
+       echo "Operating system is not GNU/Linux, windows will be assumed."
+
+       target="fishladder.exe"
+       libs="-lglfw3 -lopengl32 -lm -mwindows"
+       flags="-ggdb3 -Wno-unused-function -DNO_STEAM"
+       build_dir="build.win32"
+fi
 
 run_after=false
 do_build=true
+compile_tools=false
+compile_models=false
 
 while (( "$#" )); do
        case $1 in
                -r|--release) 
-                       flags="-O3"
+                       flags="-O3 -Wno-unused-function -DNO_STEAM"
                        echo "Release mode" 
                ;;
                -p|--play)
@@ -23,6 +35,14 @@ while (( "$#" )); do
                        do_build=false
                        echo "no-build"
                ;;
+               -t|--tools)
+                       compile_tools=true
+                       echo "build-tools"
+               ;;
+               -m|--models)
+                       compile_models=true
+                       echo "build-models"
+               ;;
                *) 
                        echo "Unkown param: $1" 
                        exit 1
@@ -31,6 +51,32 @@ while (( "$#" )); do
        shift
 done
 
+# Tools
+if [ "$compile_tools" = true ]; then
+       echo "Building tools"
+       mkdir tools -p
+       gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs -Wl,-rpath=./ $defines
+       gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs -Wl,-rpath=./ $defines
+       gcc $lib qoiconv.c -std=c99 -O3 -o tools/qoiconv
+fi
+
+# Resources
+if [ "$compile_models" = true ]; then
+       echo "Recompiling models"
+       for f in models/*.obj; 
+               do echo "Compiling $f..";
+               ./tools/mdlcomp $f $f.h
+       done
+fi
+
+# Convert all png to qoi
+echo "Compiling textures"
+mkdir _temp_textures
+for f in textures/*.png;
+       do echo "-> qoi: $f";
+       ./tools/qoiconv $f ./_temp_textures/"$(basename "$f" .png).qoi"
+done
+
 # Main build
 if [ "$do_build" = true ]; then
        gcc -Wall -Wstrict-aliasing=3 $lib $flags $src gl/glad.c -o $target $libs -Wl,-rpath=./ $defines
@@ -43,18 +89,23 @@ if [ "$do_build" = true ]; then
        echo "Build succeeded"
 fi
 
-# Directories to initialize
-mkdir build.linux/cfg -p
-mkdir build.linux/textures -p
+mkdir $build_dir/cfg -p
+mkdir $build_dir/textures -p
+mkdir $build_dir/sound -p
+mkdir $build_dir/maps -p
+mkdir $build_dir/sav -p
 
-cp $target ./build.linux/$target
-cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so
-cp -r ./textures/ ./build.linux/
+cp $target $build_dir/$target
+cp ./steam/libsteam_api.so $build_dir/libsteam_api.so
+rm -r $build_dir/textures
+mv ./_temp_textures/ $build_dir/textures
+cp -r ./sound/ $build_dir
+cp -r ./maps/ $build_dir
 
 if [ "$run_after" = true ]; then
        echo "Playing"
 
-       cd ./build.linux/
+       cd $build_dir
        ./$target
        cd ./../
 fi