refactor & vg_m
[fishladder.git] / build.sh
index b131633af692015623ccb8a5c560be09cf24def1..2ce525a1cac803535b4d038cb65e2df3d356047c 100755 (executable)
--- a/build.sh
+++ b/build.sh
@@ -3,8 +3,8 @@
 src="fishladder.c"
 target="fishladder"
 lib="-I. -L./lib -L./"
-libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl -l:steam/libsteam_api.so"
-flags="-fsanitize=address -ggdb3 -Wno-unused-function"
+libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl" # -l:steam/libsteam_api.so"
+flags="-fsanitize=address -ggdb3 -Wno-unused-function -DNO_STEAM"
 
 run_after=false
 do_build=true
@@ -45,8 +45,11 @@ fi
 
 # Directories to initialize
 mkdir build.linux/cfg -p
+mkdir build.linux/textures -p
+
 cp $target ./build.linux/$target
 cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so
+cp -r ./textures/ ./build.linux/
 
 if [ "$run_after" = true ]; then
        echo "Playing"