-static void world_link_lighting_ub( world_instance *world, GLuint shader );
-static void world_bind_position_texture( world_instance *world,
- GLuint shader, GLuint location,
- int slot );
-static void world_bind_light_array( world_instance *world,
- GLuint shader, GLuint location,
- int slot );
-static void world_bind_light_index( world_instance *world,
+void world_link_lighting_ub( world_instance *world, GLuint shader );
+void world_bind_position_texture( world_instance *world,
+ GLuint shader, GLuint location,
+ int slot );
+void world_bind_light_array( world_instance *world,
+ GLuint shader, GLuint location,
+ int slot );
+void world_bind_light_index( world_instance *world,