world_static.active_trigger_volumes[ j ++ ] = idx;
boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
vg_line_boxf_transformed( volume->to_world, cube, 0xff00ccff );
world_static.active_trigger_volumes[ j ++ ] = idx;
boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
vg_line_boxf_transformed( volume->to_world, cube, 0xff00ccff );