-static void world_gen_entities_init( world_instance *world );
-static ent_spawn *world_find_spawn_by_name( world_instance *world,
- const char *name );
-static ent_spawn *world_find_closest_spawn( world_instance *world,
- v3f position );
-static void world_default_spawn_pos( world_instance *world, v3f pos );
-static void world_entity_start( world_instance *world, vg_msg *sav );
-static void world_entity_serialize( world_instance *world, vg_msg *sav );
-
-static void ent_volume_call( world_instance *world, ent_call *call );
-static void ent_audio_call( world_instance *world, ent_call *call );
-static void ent_ccmd_call( world_instance *world, ent_call *call );
+void world_gen_entities_init( world_instance *world );
+ent_spawn *world_find_spawn_by_name( world_instance *world,
+ const char *name );
+ent_spawn *world_find_closest_spawn( world_instance *world,
+ v3f position );
+void world_default_spawn_pos( world_instance *world, v3f pos );
+void world_entity_start( world_instance *world, vg_msg *sav );
+void world_entity_serialize( world_instance *world, vg_msg *sav );