{
if( world->status != k_world_status_unloading ){
vg_fatal_error( "World status must be set to 'unloading', to fadeout"
{
if( world->status != k_world_status_unloading ){
vg_fatal_error( "World status must be set to 'unloading', to fadeout"
v3f chance = { (vg_randf64(&vg.rand)-0.5f) * 30.0f,
8,
(vg_randf64(&vg.rand)-0.5f) * 30.0f };
v3f chance = { (vg_randf64(&vg.rand)-0.5f) * 30.0f,
8,
(vg_randf64(&vg.rand)-0.5f) * 30.0f };