static void ui_image( ui_rect rect, GLuint image ){
ui_flush( k_ui_shader_colour );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, image );
static void ui_image( ui_rect rect, GLuint image ){
ui_flush( k_ui_shader_colour );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, image );