#define SHADER_USE( NAME ) glUseProgram( NAME##_static_shader.program )
#define SHADER_UNIFORM( NAME, U ) NAME##_shader_uniforms[ STR_STATIC_INDEX( NAME##_shader_names, U ) ]
#define SHADER_USE( NAME ) glUseProgram( NAME##_static_shader.program )
#define SHADER_UNIFORM( NAME, U ) NAME##_shader_uniforms[ STR_STATIC_INDEX( NAME##_shader_names, U ) ]