-
- ui_resolve( &ui_global_ctx );
-
- m3x3f view = M3X3_IDENTITY;
- m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
- m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
- vg_lines_drawall( (float*)view );
-
- ui_draw( &ui_global_ctx );