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better console handling // simple map serialzer
[fishladder.git]
/
vg
/
vg.h
diff --git
a/vg/vg.h
b/vg/vg.h
index 84991dbb1135754ab8519e4462df7f0465a3157d..bf3a0a0224166961d968560d04e2e1cd41dc8f90 100644
(file)
--- a/
vg/vg.h
+++ b/
vg/vg.h
@@
-48,8
+48,8
@@
float vg_time_delta;
#include "vg/vg_tex.h"
#include "vg/vg_input.h"
#include "vg/vg_ui.h"
#include "vg/vg_tex.h"
#include "vg/vg_input.h"
#include "vg/vg_ui.h"
-#include "vg/vg_debug.h"
#include "vg/vg_console.h"
#include "vg/vg_console.h"
+#include "vg/vg_debug.h"
#include "steam/steamworks_thin.h"
#include "steam/steamworks_thin.h"
@@
-226,7
+226,9
@@
static void vg_init( int argc, char *argv[], const char *window_name )
vg_audio_init();
vg_register_exit( &vg_audio_free, "vg_audio_free" );
vg_audio_init();
vg_register_exit( &vg_audio_free, "vg_audio_free" );
-
+
+ vg_debugtools_setup();
+
// Main gameloop
while( !glfwWindowShouldClose( vg_window ) )
{
// Main gameloop
while( !glfwWindowShouldClose( vg_window ) )
{
@@
-259,6
+261,7
@@
static void vg_init( int argc, char *argv[], const char *window_name )
vg_ui();
vg_console_draw();
vg_ui();
vg_console_draw();
+ vg_debugtools_draw();
ui_resolve( &ui_global_ctx );
m3x3f view = M3X3_IDENTITY;
ui_resolve( &ui_global_ctx );
m3x3f view = M3X3_IDENTITY;