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added SANE mesh api
[fishladder.git]
/
vg
/
vg.h
diff --git
a/vg/vg.h
b/vg/vg.h
index a7e520546e7f18530d68eb477f741f79682e3ff8..9ff59ddd2fa741b4fb9102f578598f8ffc5fbead 100644
(file)
--- a/
vg/vg.h
+++ b/
vg/vg.h
@@
-24,6
+24,9
@@
m3x3f vg_pv;
#include "vg/vg_m.h"
#include "vg/vg_io.h"
#include "vg/vg_m.h"
#include "vg/vg_io.h"
+
+#ifndef VG_TOOLS
+
#include "vg/vg_audio.h"
#include "vg/vg_shader.h"
#include "vg/vg_lines.h"
#include "vg/vg_audio.h"
#include "vg/vg_shader.h"
#include "vg/vg_lines.h"
@@
-284,7
+287,7
@@
static void vg_init( int argc, char *argv[], const char *window_name )
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
- glfwWindowHint( GLFW_SAMPLES,
1
);
+ glfwWindowHint( GLFW_SAMPLES,
4
);
GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();
GLFWmonitor *monitor_primary = glfwGetPrimaryMonitor();
@@
-398,5
+401,7
@@
void vg_projection_update(void)
m3x3_mulv( inverse, vg_mouse_ws, vg_mouse_ws );
}
m3x3_mulv( inverse, vg_mouse_ws, vg_mouse_ws );
}
+#endif
+
u32 NvOptimusEnablement = 0x00000001;
int AmdPowerXpressRequestHighPerformance = 1;
u32 NvOptimusEnablement = 0x00000001;
int AmdPowerXpressRequestHighPerformance = 1;