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falling animations
[fishladder.git]
/
vg
/
vg.h
diff --git
a/vg/vg.h
b/vg/vg.h
index bd518c48bf6cea24de85413027c300f945f9b01c..74a8775cf8c10e11e8d3ca57fe7ba202b92184f4 100644
(file)
--- a/
vg/vg.h
+++ b/
vg/vg.h
@@
-47,6
+47,7
@@
float vg_time_delta;
#include "vg/vg_tex.h"
#include "vg/vg_input.h"
#include "vg/vg_ui.h"
#include "vg/vg_tex.h"
#include "vg/vg_input.h"
#include "vg/vg_ui.h"
+#include "vg/vg_debug.h"
#include "steam/steamworks_thin.h"
#include "steam/steamworks_thin.h"
@@
-206,8
+207,6
@@
static void vg_init( int argc, char *argv[], const char *window_name )
}
}
}
}
- vg_audio_init();
- vg_register_exit( &vg_audio_free, "vg_audio_free" );
vg_lines_init();
vg_register_exit( &vg_lines_free, "vg_lines_free" );
ui_default_init();
vg_lines_init();
vg_register_exit( &vg_lines_free, "vg_lines_free" );
ui_default_init();
@@
-220,6
+219,9
@@
static void vg_init( int argc, char *argv[], const char *window_name )
{
vg_start();
{
vg_start();
+ vg_audio_init();
+ vg_register_exit( &vg_audio_free, "vg_audio_free" );
+
// Main gameloop
while( !glfwWindowShouldClose( vg_window ) )
{
// Main gameloop
while( !glfwWindowShouldClose( vg_window ) )
{
@@
-231,7
+233,7
@@
static void vg_init( int argc, char *argv[], const char *window_name )
vg_time_last = vg_time;
vg_time = glfwGetTime();
vg_time_last = vg_time;
vg_time = glfwGetTime();
- vg_time_delta = vg_min( vg_time - vg_time_last, 0.1f );
+ vg_time_delta = vg_min
f
( vg_time - vg_time_last, 0.1f );
vg_update_inputs();
vg_update();
vg_update_inputs();
vg_update();