+ for( u32 k=2; k<4; k++ ){
+ if( !(char0 & (0x80 >> k)) )
+ return k;
+ }
+
+ return 0;
+}
+
+static u32 str_utf8_collapse( const char *str, char *buf, u32 length ){
+ u8 *ustr = (u8 *)str;
+ u32 utf32_code = 0x00000000;
+ u32 i=0, j=0, utf32_byte_ct=0;
+
+ for(;j < length-1;){
+ if( ustr[i] == 0x00 )
+ break;
+
+ if( ustr[i] & 0x80 ){
+ if( utf32_byte_ct ){
+ utf32_byte_ct --;
+ utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
+
+ if( !utf32_byte_ct ){
+ const char *match;
+ size_t chars = anyascii( utf32_code, &match );
+
+ for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ ){
+ buf[ j++ ] = (u8)match[k];
+ }
+ }
+ }
+ else{
+ utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
+ utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
+ utf32_code <<= utf32_byte_ct*6;
+ }
+ }
+ else{
+ utf32_byte_ct = 0x00;
+ buf[j ++] = str[i];
+ }
+
+ i++;
+ }
+
+ buf[j] = 0x00;
+ return j;
+}
+
+static int steam_init(void){
+ const char *username = "offline player";