+static inline void shader_scene_water_uFresnel(f32 f)
+{
+ glUniform1f(_uniform_scene_water_uFresnel,f);
+}
+static inline void shader_scene_water_uWaterScale(f32 f)
+{
+ glUniform1f(_uniform_scene_water_uWaterScale,f);
+}
+static inline void shader_scene_water_uWaveSpeed(v4f v)
+{
+ glUniform4fv(_uniform_scene_water_uWaveSpeed,1,v);
+}