- vec2 world_coord = aCo.xz * 0.008;
- vec4 time_offsets = vec4( uTime ) * vec4( 0.008, 0.006, 0.003, 0.03 );
+ //TODO: Material param (default: 0.008)
+ vec2 world_coord = aCo.xz * 0.12;
+ //TODO: Material param ( 0.008, 0.006, 0.003, 0.03 );
+ vec4 time_offsets = vec4( uTime ) * vec4( 0.08, -0.08, -0.03, -0.01 );