-.orig_file = "shaders/routeui.vs",
-.static_src =
-"layout (location=0) in vec2 a_co;\n"
-"\n"
-"uniform vec4 uOffset;\n"
-"\n"
-"void main()\n"
-"{\n"
-" vec2 vpos = a_co * uOffset.zw + uOffset.xy;\n"
-" gl_Position = vec4(vpos,0.0,1.0);\n"
-"}\n"
-""},
- .fs =
-{
-.orig_file = "shaders/routeui.fs",
-.static_src =
-"out vec4 FragColor;\n"
-"\n"
-"uniform vec4 uColour;\n"
-"\n"
-"void main()\n"
-"{\n"
-" FragColor = uColour;\n"
-"}\n"
-""},
-};
-
-static GLuint _uniform_routeui_uOffset;
-static GLuint _uniform_routeui_uColour;
-static void shader_routeui_uOffset(v4f v){