" //TODO: Material param ( 0.008, 0.006, 0.003, 0.03 );\n"
" vec4 time_offsets = vec4( uTime ) * vec4( 0.08, -0.08, -0.03, -0.01 );\n"
" vec4 dudva = texture( uTexDudv, world_coord + time_offsets.xy )-0.5;\n"
" //TODO: Material param ( 0.008, 0.006, 0.003, 0.03 );\n"
" vec4 time_offsets = vec4( uTime ) * vec4( 0.08, -0.08, -0.03, -0.01 );\n"
" vec4 dudva = texture( uTexDudv, world_coord + time_offsets.xy )-0.5;\n"